Deep Rock Galactic: Rogue Core - Characters

The elite Reclaimer operative classes of Deep Rock Galactic: Rogue Core. Abandoning standard mining duties, these specialized operatives are deployed deep into dark, corrupted facility shafts beneath Hoxxes IV. Each Reclaimer features a distinct tactical role, custom active abilities, passive surviv...
of 6 entries · updated 2026-09-06
Name Description Role Faction Passive Abilities Playstyle Source
Falconer The Falconer is the squad's premier shock specialist and support anchor. Electric DPS / Remote Revive DRG Reclaimer Operations Conductive Resonance: Electrocuted enemies take amplified damage from all squad weapons and have a chance to discharge chain lightning to adjacent targets. Shock Drone: Autonomous aerial drone for target stunning, chain shock DPS, and long-range remote teammate revivals Thunder Pod: Deployable area-of-effect pylon granting +100% Electric Damage and chain shock buffs to nearby allies Arc Discharge: Tactical pulse that detonates shock-afflicted targets for heavy burst damage High-utility ranged combatant essential for team stability in high-depth elevator holdouts. Dominates choke points with shock crowd control. Selectable Reclaimer Operative at run start
Guardian The Guardian is the team's armored juggernaut and defensive anchor. Frontline Tank / Crowd Control DRG Reclaimer Operations Reinforced Exosuit: Possesses innate damage reduction and generates bonus temporary overshields whenever personal armor breaks. Repulsion Zone: Deployable kinetic perimeter that repels approaching enemies, deflects light projectiles, and creates safe zones Concussive Barrage: High-impact kinetic shockwave that stuns surrounding hostiles and strips heavy carapace armor Armor Replenishment: Team-wide restoration pulse that instantly recharges squad shields and grants bonus damage mitigation Indispensable frontline defender that controls space around the Stage Elevator and neutralizes aggressive swarms before they breach squad lines. Selectable Reclaimer Operative at run start
Retcon The Retcon is a selfish, hyper-aggressive survivalist equipped with experimental chrono-tech. Survival Specialist / Berserker DRG Reclaimer Operations Contingency Plan: Once per mission, if the entire squad is downed, the Retcon immediately revives automatically with full health and armor. Rewind Time: Snapshots operative state (HP, ammo, position) and rewinds back within a 20-second window, completely restoring lost stats Rage Mode: Adrenaline-fueled ultimate granting +100% weapon damage, rapid reload speed, and increased movement speed for 20 seconds Chrono Surge: Brief temporal acceleration allowing rapid dodging and instant reload cycles High-risk, high-reward powerhouse capable of clutching impossible situations, absorbing lethal focus fire, and shredding elite Corespawn. Selectable Reclaimer Operative at run start
Slicer The Slicer is an ultra-mobile melee combatant built for aggressive kiting and high-speed execution. Melee Assassin / Evasive Skirmisher DRG Reclaimer Operations Kinetic Momentum: Successive melee strikes and dodges increase movement speed, melee attack speed, and critical strike chance. Plasma Sword (Slice): High-damage energy blade slashes executing single-target combos or wide cleaving wave attacks Blitz: Omnidirectional rapid dash with invulnerability frames for closing distances and dodging boss slams Shield Belt: Wearable active field generator that disintegrates incoming projectile attacks and ranged spit Fast-paced, high-skill solo and squad assassin that eliminates high-value ranged targets and darts out of danger before swarms can retaliate. Selectable Reclaimer Operative at run start
Spotter The Spotter is the reconnaissance mastermind and tactical force multiplier. Tactical Scout / Precision Support DRG Reclaimer Operations Tactical Insight: Marked enemies take bonus weak-point damage and drop additional Expenite upon death. Crit Dart: Precision tracking dart that marks enemies or terrain to grant the entire squad +100% Critical Hit Chance against the target Sonar Radar (Scanner): Long-range tactical pulse highlighting all hidden Corespawn, lurking Edgestalkers, and mineral caches through walls Ranger's Pocket: Deployable resupply satchel providing crucial emergency ammunition packets to the team Supreme force multiplier that accelerates boss kill times, tracks hidden flankers, and ensures the team never runs dry on ammo during deep descents. Selectable Reclaimer Operative at run start
Reclaimer Operations Handler The hardened operations supervisor coordinating Reclaimer descents from the orbital staging facility. Tactical Command / Announcer Deep Rock Galactic Operations Orbital Uplink: Monitors depth integrity and delivers critical environmental hazard updates. Core Agitation Telemetry: Tracks escalating swarm timers and environmental contamination Elevator Descent Coordination: Manages elevator power grids and stage extraction sequences Rift Gate Warning Alerts: Identifies dimensional tear spikes and elite Corespawn incursions Narrative and tactical briefing coordinator present throughout every expedition. Active operations command across all facility descents
No matching entries
Try a different search term.