Deep Rock Galactic: Rogue Core - Abilities
The specialized active abilities, drone protocols, chrono-tech, and tactical gadgets wielded by Reclaimers in Deep Rock Galactic: Rogue Core. Reclaimers build their loadouts around unique class kits, synergistic active cooldowns, and mid-run ability augmentations rather than standard mining equipmen...
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of 16 entries
· updated 2026-09-06
| Name | Type | Description | Class | Stats | Source |
|---|---|---|---|---|---|
| Shock Drone | Falconer Active / Companion | An autonomous tactical drone that hovers near the Falconer. | Falconer | Class: Falconer Cooldown: 25 seconds (Revive protocol) Damage Type: Electric / Shock Utility: Stun crowd control & remote team revive | Falconer signature active ability |
| Thunder Pod | Falconer Active / Buff | Deploys a specialized electrical pylon that radiates a wide energy field. | Falconer | Class: Falconer Cooldown: 40 seconds Duration: 15 seconds Buff: +100% Squad Electric Damage & Chain Arcs | Falconer class ability |
| Repulsion Zone | Guardian Active / Defense | Projects an intense localized gravity and kinetic repulsion field around the Guardian or target area. | Guardian | Class: Guardian Cooldown: 30 seconds Radius: Medium AoE Utility: Mass enemy knockback & projectile deflection | Guardian signature active ability |
| Concussive Barrage | Guardian Active / CC | Unleashes a devastating 360-degree kinetic blast from the Guardian's reinforced armor. | Guardian | Class: Guardian Cooldown: 20 seconds Effect: Area Stun & Armor Stripping Role: Emergency breathing room & frontline CC | Guardian class ability |
| Armor Replenishment | Guardian Active / Support | Activates an emergency shield supercharger that instantly recharges personal armor and radiates an energy pulse to all nearby allies, granting them temporary overshields and increased damage resistance during critical moments. | Guardian | Class: Guardian Cooldown: 35 seconds Effect: Instant Armor Recharge + Overshield Target: Self and nearby squadmates | Guardian class ability |
| Rewind Time | Retcon Active / Chrono-Tech | Experimental temporal gadget that records a snapshot of the Retcon's current position, health, armor, and ammunition. | Retcon | Class: Retcon Cooldown: 45 seconds Window: 20-second rewind snapshot Effect: Full state restoration & position teleport | Retcon signature active ability |
| Rage Mode | Retcon Active / Ultimate | Channels absorbed damage into an adrenaline frenzy. | Retcon | Class: Retcon Cooldown: Charge-based (accelerated by taking damage) Duration: 20 seconds Buff: +100% Damage, +50% Reload Speed, +30% Move Speed | Retcon class ultimate |
| Contingency Plan | Retcon Passive / Emergency | The Retcon's fail-safe protocol. If every dwarf in the squad is incapacitated, the Contingency Plan automatically triggers, immediately reviving the Retcon with 100% health and full armor, giving the squad a second chance to clear the stage. | Retcon | Class: Retcon Uses: 1 use per mission Trigger: Full squad wipe Effect: Instant self-revive with full HP and shields | Retcon signature passive trait |
| Plasma Sword (Slice) | Slicer Active / Melee Weapon | The Slicer's high-frequency thermal energy blade. | Slicer | Class: Slicer Cooldown: Short combo reset Damage Type: Plasma / Armor-Piercing Melee Role: Burst melee execution and crowd cleaving | Slicer signature weapon & ability |
| Blitz | Slicer Active / Mobility | A high-speed directional kinetic dash that grants momentary invulnerability frames. | Slicer | Class: Slicer Charges: 2 dash charges Recharge: 8 seconds per charge Utility: Omnidirectional dodge with i-frames | Slicer mobility active |
| Shield Belt | Slicer Active / Projectile Defense | An advanced waist-mounted defensive matrix that projects an energy vaporizing field around the Slicer. | Slicer | Class: Slicer Cooldown: 25 seconds Duration: 8 seconds Effect: 100% projectile nullification | Slicer defensive gadget |
| Crit Dart | Spotter Active / Debuff | Fires a high-velocity tactical tagger dart at an enemy or cavern surface. | Spotter | Class: Spotter Cooldown: 18 seconds Duration: 12 seconds Effect: +100% Critical Hit Chance for entire squad | Spotter signature active ability |
| Sonar Radar (Scanner) | Spotter Active / Recon | Emits an acoustic and electromagnetic scan through cavern rock, highlighting all Corespawn, lurking Edgestalkers, hidden Expenite nodes, and Stage Elevator transponders in high-contrast outlines for the whole team. | Spotter | Class: Spotter Cooldown: 20 seconds Radius: Large area scan through solid rock Utility: Wall-penetrating enemy & resource tracking | Spotter recon ability |
| Ranger's Pocket | Spotter Active / Supply | Deploys a compact micro-ammunition crate that provides instant ammo packets to all four Reclaimers. | Spotter | Class: Spotter Cooldown: 60 seconds Effect: Restores 25% ammo to all squad weapons Role: Emergency field ammo sustain | Spotter utility ability |
| Seismic Gloves | Shared Reclaimer Utility | Heavy hydraulic powered gauntlets issued to Reclaimers. | All Reclaimers | Class: Universal Role: Rapid excavation and melee stagger Recharge: Stamina-based | Standard Reclaimer loadout equipment |
| Stage Elevator Beacon | Mission Objective Tool | The critical link used to summon and initialize the heavy Stage Elevator at the end of each facility floor. | All Reclaimers | Class: Universal Role: Stage completion and depth transition Recharge: One activation per facility floor | Objective device found on every facility floor |
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