Deep Rock Galactic: Rogue Core - Abilities

The specialized active abilities, drone protocols, chrono-tech, and tactical gadgets wielded by Reclaimers in Deep Rock Galactic: Rogue Core. Reclaimers build their loadouts around unique class kits, synergistic active cooldowns, and mid-run ability augmentations rather than standard mining equipmen...
of 16 entries · updated 2026-09-06
Name Type Description Class Stats Source
Shock Drone Falconer Active / Companion An autonomous tactical drone that hovers near the Falconer. Falconer Class: Falconer Cooldown: 25 seconds (Revive protocol) Damage Type: Electric / Shock Utility: Stun crowd control & remote team revive Falconer signature active ability
Thunder Pod Falconer Active / Buff Deploys a specialized electrical pylon that radiates a wide energy field. Falconer Class: Falconer Cooldown: 40 seconds Duration: 15 seconds Buff: +100% Squad Electric Damage & Chain Arcs Falconer class ability
Repulsion Zone Guardian Active / Defense Projects an intense localized gravity and kinetic repulsion field around the Guardian or target area. Guardian Class: Guardian Cooldown: 30 seconds Radius: Medium AoE Utility: Mass enemy knockback & projectile deflection Guardian signature active ability
Concussive Barrage Guardian Active / CC Unleashes a devastating 360-degree kinetic blast from the Guardian's reinforced armor. Guardian Class: Guardian Cooldown: 20 seconds Effect: Area Stun & Armor Stripping Role: Emergency breathing room & frontline CC Guardian class ability
Armor Replenishment Guardian Active / Support Activates an emergency shield supercharger that instantly recharges personal armor and radiates an energy pulse to all nearby allies, granting them temporary overshields and increased damage resistance during critical moments. Guardian Class: Guardian Cooldown: 35 seconds Effect: Instant Armor Recharge + Overshield Target: Self and nearby squadmates Guardian class ability
Rewind Time Retcon Active / Chrono-Tech Experimental temporal gadget that records a snapshot of the Retcon's current position, health, armor, and ammunition. Retcon Class: Retcon Cooldown: 45 seconds Window: 20-second rewind snapshot Effect: Full state restoration & position teleport Retcon signature active ability
Rage Mode Retcon Active / Ultimate Channels absorbed damage into an adrenaline frenzy. Retcon Class: Retcon Cooldown: Charge-based (accelerated by taking damage) Duration: 20 seconds Buff: +100% Damage, +50% Reload Speed, +30% Move Speed Retcon class ultimate
Contingency Plan Retcon Passive / Emergency The Retcon's fail-safe protocol. If every dwarf in the squad is incapacitated, the Contingency Plan automatically triggers, immediately reviving the Retcon with 100% health and full armor, giving the squad a second chance to clear the stage. Retcon Class: Retcon Uses: 1 use per mission Trigger: Full squad wipe Effect: Instant self-revive with full HP and shields Retcon signature passive trait
Plasma Sword (Slice) Slicer Active / Melee Weapon The Slicer's high-frequency thermal energy blade. Slicer Class: Slicer Cooldown: Short combo reset Damage Type: Plasma / Armor-Piercing Melee Role: Burst melee execution and crowd cleaving Slicer signature weapon & ability
Blitz Slicer Active / Mobility A high-speed directional kinetic dash that grants momentary invulnerability frames. Slicer Class: Slicer Charges: 2 dash charges Recharge: 8 seconds per charge Utility: Omnidirectional dodge with i-frames Slicer mobility active
Shield Belt Slicer Active / Projectile Defense An advanced waist-mounted defensive matrix that projects an energy vaporizing field around the Slicer. Slicer Class: Slicer Cooldown: 25 seconds Duration: 8 seconds Effect: 100% projectile nullification Slicer defensive gadget
Crit Dart Spotter Active / Debuff Fires a high-velocity tactical tagger dart at an enemy or cavern surface. Spotter Class: Spotter Cooldown: 18 seconds Duration: 12 seconds Effect: +100% Critical Hit Chance for entire squad Spotter signature active ability
Sonar Radar (Scanner) Spotter Active / Recon Emits an acoustic and electromagnetic scan through cavern rock, highlighting all Corespawn, lurking Edgestalkers, hidden Expenite nodes, and Stage Elevator transponders in high-contrast outlines for the whole team. Spotter Class: Spotter Cooldown: 20 seconds Radius: Large area scan through solid rock Utility: Wall-penetrating enemy & resource tracking Spotter recon ability
Ranger's Pocket Spotter Active / Supply Deploys a compact micro-ammunition crate that provides instant ammo packets to all four Reclaimers. Spotter Class: Spotter Cooldown: 60 seconds Effect: Restores 25% ammo to all squad weapons Role: Emergency field ammo sustain Spotter utility ability
Seismic Gloves Shared Reclaimer Utility Heavy hydraulic powered gauntlets issued to Reclaimers. All Reclaimers Class: Universal Role: Rapid excavation and melee stagger Recharge: Stamina-based Standard Reclaimer loadout equipment
Stage Elevator Beacon Mission Objective Tool The critical link used to summon and initialize the heavy Stage Elevator at the end of each facility floor. All Reclaimers Class: Universal Role: Stage completion and depth transition Recharge: One activation per facility floor Objective device found on every facility floor
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