Black Myth: Wukong Wiki
Browse and search Black Myth: Wukong data including the Destined One and the yaoguai kings of all six chapters, relic bosses from the Black Bear Guai to Erlang Shen, the regions of Black Wind Mountain, Yellow Wind Ridge, the New West, the Webbed Hollow and the Flaming Mountains, and the full spell wheel with Immobilize, Cloud Step, Ring of Fire, A Pluck of Many and the boss-granted transformations from Game Science.
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Black Myth: Wukong
Black Myth: Wukong is an action RPG from the Chinese studio Game Science, built in Unreal Engine 5 and drawn from the classic novel Journey to the West. The player controls the Destined One, a monkey warrior retracing Sun Wukong's legend to gather the six relics into which the Great Sage's body was split after his defeat. Combat is staff-based and stance-driven, backed by spells, transformations, spirits and vessels that are earned by defeating the yaoguai who hold each region. The campaign runs across six chapters, each a self-contained kingdom of monsters ruled by a boss who guards one of the relics.
Developer
Game Science
Publisher
Game Science
Release Date
August 20, 2024 (PlayStation 5, Windows) / August 20, 2025 (Xbox Series X|S)
Engine
Unreal Engine 5
Price
$59.99 USD standard edition (Deluxe Edition also available)
Platforms
PlayStation 5
Windows
Xbox Series X|S
Genres
Action RPG
Soulslike
Action-adventure
Modes
Single-player
Directors
Feng Ji
Composers
8082 Audio
Key Systems
- Three Staff Stances - Smash, Pillar and Thrust stances change the staff's reach, gap-closing and charged heavy attack, and each is upgraded separately with Sparks.
- Spell Wheel - Immobilize, Cloud Step, Ring of Fire, A Pluck of Many and Rock Solid are cast from a mana pool with per-spell cooldowns, and each spell has its own upgrade branch.
- Transformations - Defeating certain bosses grants a full transformation with its own health bar, moveset and elemental identity, usable once its meter is charged.
- Spirits and Vessels - Spirit summons and vessel abilities are equipped in separate slots, giving a second layer of actives on top of spells and transformations.
- Will and Sparks - Will is the currency spent at shrines and merchants, while Sparks are the skill points invested across the staff, spell, transformation and survival trees.
- Shrine Network - Shrines act as checkpoints, fast travel points, respec stations and rest points that respawn enemies and restore the gourd.
- Chapter Structure - Six chapters each end with a relic-bearing boss, and each one hides an optional area with a secret boss and unique rewards.
Controls
Keyboard Hotkeys
| Action | Key |
|---|---|
| Move | WASD |
| Camera | Mouse |
| Light Attack | Left Mouse |
| Heavy Attack | Right Mouse |
| Dodge | Space |
| Sprint | Shift |
| Interact / Pick Up | E |
| Use Gourd | R |
Gamepad Buttons
| Action | Button |
|---|---|
| Move | Left Stick |
| Camera | Right Stick |
| Dodge | Circle (PS) / B (Xbox) |
| Sprint | L3 (PS) / Left Stick Click (Xbox) |
| Use Gourd | R2 (PS) / RT (Xbox) |
Reception
Metacritic
81/100 (PC) / 76/100 (PlayStation 5)
Sales
10 million copies sold in the first three days of release, per Game Science
Awards
Best Action Game and Players' Voice at The Game Awards 2024
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Data updated 2026-09-15.