Black Myth: Wukong - Skills

The combat kit of Black Myth: Wukong: the spell wheel, the three staff stances, the transformations and spirits the Destined One collects from bosses, and the passives that keep a run alive. Spells are cast from mana with their own cooldowns and upgrade branches, stances are trained with skill point...
of 14 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Immobilize Spell Freezes a target in place for a short window, which turns any boss's recovery into a free punish. Spell Mana, moderate upkeep Unlocked early in Chapter 1
Cloud Step Spell A dash that leaves a decoy behind and briefly hides the player from enemy targeting. Spell Mana, low Unlocked early in Chapter 1
Ring of Fire Spell Drops a burning ring that damages enemies crossing it and heals the player standing inside. Spell Mana, high Unlocked during the early campaign
A Pluck of Many Spell Splits off clones of the Destined One that fight alongside him for a limited time. Spell Mana, very high Unlocked from the campaign's spell progression
Rock Solid Spell Turns the player to stone to absorb an incoming hit and counter out of it. Spell Mana, low Unlocked from the campaign's spell progression
Red Tides Transformation Turns the Destined One into Red Boy, trading the staff for fire-enhanced spear and flame attacks. Transformation Transformation meter Defeat Red Boy in Chapter 5
Azure Dome Transformation A celestial transformation drawn from one of the star deities, built around a protective dome and ranged star attacks rather than melee pressure. Transformation Transformation meter Defeat Kang-Jin Star
Hoarfrost Transformation A frost-aspected transformation that trades fire for cold, slowing and freezing whatever it hits. Transformation Transformation meter Defeat Baw-Li-Guhh-Lang
Golden Lining Transformation A monkey transformation that mirrors the player's own staff style, with faster swings and a different finisher set. Transformation Transformation meter Defeat the Macaque Chief
Smash Stance Stance The default staff stance, built around charging the heavy attack and spending focus points on a committed overhead smash. Staff Stance Skill points in the Smash tree Available from the start of the game
Pillar Stance Stance A defensive stance in which the Destined One plants the staff and spins around it, staying off the ground while the staff sweeps anything nearby. Staff Stance Skill points in the Pillar tree Unlocked with skill points early in the campaign
Thrust Stance Stance The reach stance: the staff extends into long piercing thrusts and a charge that closes distance in a straight line. Staff Stance Skill points in the Thrust tree Unlocked with skill points in the mid-game
Life-Saving Strand Passive A passive safety net that spends one of the Destined One's hairs to survive a killing blow and stand back up with a sliver of health. Foundation One strand of hair per trigger Unlocked through the skill tree
Spirit Skills Spirit Skill Defeating certain bosses leaves a spirit that the Destined One can absorb and then summon for a single powerful attack or short effect. Spirits Qi meter Absorb a spirit after defeating its boss
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