Black Myth: Wukong - Skills
The combat kit of Black Myth: Wukong: the spell wheel, the three staff stances, the transformations and spirits the Destined One collects from bosses, and the passives that keep a run alive. Spells are cast from mana with their own cooldowns and upgrade branches, stances are trained with skill point...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Immobilize | Spell | Freezes a target in place for a short window, which turns any boss's recovery into a free punish. | Spell | Mana, moderate upkeep | Unlocked early in Chapter 1 |
| Cloud Step | Spell | A dash that leaves a decoy behind and briefly hides the player from enemy targeting. | Spell | Mana, low | Unlocked early in Chapter 1 |
| Ring of Fire | Spell | Drops a burning ring that damages enemies crossing it and heals the player standing inside. | Spell | Mana, high | Unlocked during the early campaign |
| A Pluck of Many | Spell | Splits off clones of the Destined One that fight alongside him for a limited time. | Spell | Mana, very high | Unlocked from the campaign's spell progression |
| Rock Solid | Spell | Turns the player to stone to absorb an incoming hit and counter out of it. | Spell | Mana, low | Unlocked from the campaign's spell progression |
| Red Tides | Transformation | Turns the Destined One into Red Boy, trading the staff for fire-enhanced spear and flame attacks. | Transformation | Transformation meter | Defeat Red Boy in Chapter 5 |
| Azure Dome | Transformation | A celestial transformation drawn from one of the star deities, built around a protective dome and ranged star attacks rather than melee pressure. | Transformation | Transformation meter | Defeat Kang-Jin Star |
| Hoarfrost | Transformation | A frost-aspected transformation that trades fire for cold, slowing and freezing whatever it hits. | Transformation | Transformation meter | Defeat Baw-Li-Guhh-Lang |
| Golden Lining | Transformation | A monkey transformation that mirrors the player's own staff style, with faster swings and a different finisher set. | Transformation | Transformation meter | Defeat the Macaque Chief |
| Smash Stance | Stance | The default staff stance, built around charging the heavy attack and spending focus points on a committed overhead smash. | Staff Stance | Skill points in the Smash tree | Available from the start of the game |
| Pillar Stance | Stance | A defensive stance in which the Destined One plants the staff and spins around it, staying off the ground while the staff sweeps anything nearby. | Staff Stance | Skill points in the Pillar tree | Unlocked with skill points early in the campaign |
| Thrust Stance | Stance | The reach stance: the staff extends into long piercing thrusts and a charge that closes distance in a straight line. | Staff Stance | Skill points in the Thrust tree | Unlocked with skill points in the mid-game |
| Life-Saving Strand | Passive | A passive safety net that spends one of the Destined One's hairs to survive a killing blow and stand back up with a sliver of health. | Foundation | One strand of hair per trigger | Unlocked through the skill tree |
| Spirit Skills | Spirit Skill | Defeating certain bosses leaves a spirit that the Destined One can absorb and then summon for a single powerful attack or short effect. | Spirits | Qi meter | Absorb a spirit after defeating its boss |
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