Grim Dawn Wiki

Browse and search Grim Dawn data including all ten masteries from Soldier and Nightblade to Oathkeeper and the Berserker with its werewolf and wereraven forms, the mastery skill trees, the joinable factions of Cairn, the regions from Devil Crossing and Homestead to Malmouth and Asterkarn, and the Crucible and Shattered Realm endgame modes from Crate Entertainment.

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Grim Dawn

Grim Dawn is an action role-playing dungeon crawler developed and published by Crate Entertainment, released for Windows on February 25, 2016 and built on the Iron Lore engine that powered Titan Quest. Set in the shattered world of Cairn, it follows a handful of human survivors after an Aetherial invasion and a Chthonian incursion have destroyed civilization, leaving iron more valuable than gold and trust harder to earn than either. Characters are built from two of ten masteries chosen freely, so every combination produces a distinct class name and a distinct set of skills, and progression runs through a devotion constellation system, faction reputation, and a loot ladder of components, augments, relics and set items. Three expansions, Ashes of Malmouth, Forgotten Gods and the final chapter Fangs of Asterkarn, extended the campaign east, then south, then west into the frozen Asterkarn territories, and the game remains a benchmark for build variety in the genre.

Developer
Crate Entertainment
Publisher
Crate Entertainment
Release Date
February 25, 2016 (Windows), later ported to Xbox One
Engine
Iron Lore engine (Titan Quest engine) with PathEngine navigation
Price
$24.99 USD (base game); $66.96 USD Definitive Edition bundle with Ashes of Malmouth, Forgotten Gods and Fangs of Asterkarn; Fangs of Asterkarn sold separately at $18.99
Platforms
Windows Xbox One
Genres
Action role-playing Hack and slash Dungeon crawler
Modes
Single-player Online co-op LAN co-op
Directors
Arthur Bruno (Crate Entertainment CEO and lead designer)

Key Systems

  • Dual Mastery Builds — A character picks any two of the ten masteries and the pairing defines the class, so Soldier plus Necromancer is a Death Knight and Arcanist plus Nightblade is a Spellbreaker. Skill points are spent inside each mastery tree and the combination is the core of the game's build variety rather than a locked class choice made at character creation.
  • Devotion Constellations — Shrines scattered across Cairn grant devotion points that are spent in a star map of constellations tied to damage types, resistances and celestial powers. Constellations unlock in sequence, so a build's identity includes which celestial powers it can attach to its skills.
  • Itemization Ladder — Gear runs through common, magic, rare, epic and legendary tiers with random affixes, and is extended by components that slot into gear, faction augments, relics with granted skills, set items and Monster Infrequents that drop from specific enemies with fixed modifiers.
  • Faction Reputation — Fighting for or against the major factions earns or costs reputation, and reputation gates quartermaster stock, augments, bounties and Nemesis spawns. The Kymon's Chosen versus Order of Death's Vigil choice is the clearest example, since siding with one closes the other for that character.
  • Difficulty Tiers and Hardcore Mode — The campaign runs on Normal, Elite and Ultimate, with the optional Veteran difficulty layered on Normal and the expansion's Ascendant mode raising the challenge of the whole world for endgame characters. Hardcore remains a one-death mode, which is where most of the game's build discipline comes from.
  • Endgame Modes — Beyond the campaign, the Crucible is a wave-survival arena bought as its own DLC and the Forgotten Gods expansion added the Shattered Realm, an endlessly scaling run of randomized chunks with its own reward structure and modifiers.
  • Fangs of Asterkarn (2026) — The final expansion sends the campaign west to Asterkarn to negotiate with the Kurn tribes, adds the tenth mastery in the Berserker with werewolf and wereraven wereforms, introduces the Ascendant game mode, and ships 380 new unique items, new item sets and 54 new bosses including eight new Nemesis encounters.
  • Cairn and the Age of Chthon — The story is set after an Aetherial invasion broke the world and a Chthonian cult opened the way for its own gods, leaving scattered settlements, a militarized Black Legion and several competing cults. The campaign follows the survivors from Devil's Crossing through Homestead, Fort Ikon, the Necropolis and Malmouth as both invasions escalate.

System Requirements

Minimum

Os Windows 7 or Windows 10 (64-bit)
Processor x86 compatible 2.3 GHz processor (Intel 2nd generation Core i-series or equivalent)
Memory 2 GB RAM
Graphics 512 MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
Directx Version 9.0c
Storage 5 GB available space

Recommended

Os Windows 7 or Windows 10 (64-bit)
Processor x86 compatible 3.2 GHz processor (Intel 4th generation Core i-series or better)
Memory 6 GB RAM
Graphics 1.5 GB NVIDIA GeForce 500 series or AMD Radeon HD 6000 series or better
Directx Version 9.0c
Storage 5 GB available space

Controls

Keyboard Hotkeys

Action Key
Move and interact / default attack Left Mouse Button
Bound skill Right Mouse Button
Skill hotbar 1 to 10 1 through 0
Open inventory I
Open character sheet C
Open map M
Quest log J

Gamepad Buttons

Action Button
Move Left Stick
Interact / pick up A / Cross
Skills Face buttons and shoulder buttons
Open inventory Start / Options
Open map Back / Touchpad

Reception

Metacritic
Generally favorable reviews on PC, scoring in the low 80s at launch
Opencritic
Broadly recommended by critics, with build depth cited as the strongest point
Steam
Overwhelmingly Positive user reviews across more than a decade of patches and expansions
Press
Reviewers praised the dual-mastery system, the loot and devotion depth and the old-school atmosphere, and criticized the dated presentation and the slow opening hours.

Downloadable Content 4

Name Released Type Content
Crucible August 3, 2016 Paid The first paid add-on, a wave-survival arena mode with its own vendor, difficulty tiers and tributes. It is separate from the campaign and remains the fastest way to level a new character and to farm gear outside story progression.
Ashes of Malmouth October 11, 2017 Paid The first story expansion, sending the campaign east into the ruins of Malmouth. It adds the Inquisitor and Necromancer masteries, raises the level cap to 100, and introduces the Malmouth Resistance faction, new Acts, new devotion constellations and a large batch of epic and legendary items.
Forgotten Gods March 27, 2019 Paid The second story expansion, opening the Korvan Plateau and the desert south of Cairn. It adds the Oathkeeper mastery, the Witch Gods cults of Bysmiel, Dreeg and Solael, movement skills for every build, new devotion trees and the Shattered Realm endgame mode.
Fangs of Asterkarn July 23, 2026 Paid The third and final expansion, priced at $18.99 and set in Asterkarn, the western territories of Cairn, where the campaign has the player parlay with the Kurn tribes. It adds the Berserker mastery with werewolf and wereraven wereforms, the Ascendant game mode, a region described by Crate as the largest expansion area to date, new factions and enemies, more than 380 new unique items with new sets, and 54 new bosses including eight new Nemesis encounters. The same update shipped the 1.3.0 quality of life patch to all platforms.

Data updated 2026-09-15.