Grim Dawn - Factions
The joinable and story-critical factions of Grim Dawn. Reputation with each one is earned through quests, bounties and kills, and it gates quartermaster stock, augments, writs and Nemesis spawns. Several factions are mutually exclusive by design, so a single character can never see all of their rewa...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Devil's Crossing | Survivor Settlement | The fortified prison settlement that serves as the first hub of the campaign and the faction every character starts with. | Act 1, Lower Crossing | Captain John Bourbon, the settlement's leader Quartermaster Ellis and the faction vendor The prison gates and the road to Burrwitch The first riftgate network hub |
| Homestead | Settlement Faction | A walled farming settlement that has kept the region fed through the invasion and becomes the second campaign hub. | Act 2, central Cairn | The Homestead quartermaster The fields and the road to Smuggler's Pass The riftgate to Devil's Crossing |
| The Black Legion | Military Order | The largest organised military force left in Cairn, built from the remnants of the imperial army and commanded by Creed. | Homestead and Fort Ikon | Creed, the Legion commander Fort Ikon, the Legion's fortress Quartermaster Thalia at Homestead The Necropolis campaign staging ground |
| The Rovers | Nomad Tribe | A wandering people who survived the fall of Arkovia and now travel the foothills with their carts and their dead. | Arkovian Foothills and Old Arkovia | The Rover camp in the Arkovian Foothills Old Arkovia and the Steps of Torment The Rover quartermaster |
| Kymon's Chosen | Zealot Order | A militant order that preaches the return of Empyrion and burns everything it judges corrupted. | Act 3, northern Cairn | Father Kymon and the order's leadership The Chosen's bastion and its quartermaster The Allies Among the Ashes choice quest |
| Order of Death's Vigil | Necromantic Cult | The rival faction to Kymon's Chosen, a cult that studies death rather than fearing it and treats the undead as a tool. | Act 3, northern Cairn | The Order's hidden sanctum The Order quartermaster The Allies Among the Ashes choice quest |
| The Outcast | Exile Faction | A single powerful exile who has been cast out by every other faction and offers her own reputation track to characters willing to work with her. | Act 3, northern Cairn | The Outcast's camp Her quartermaster stock of rare augments Her optional contract quests |
| Coven of Ugdenbog | Witch Coven | The witches who hold the swamp of Ugdenbog and the gateway to Malmouth. | Act 5, Ugdenbog | The Coven's camp in Ugdenbog The Coven quartermaster The road through Gloomwald |
| Barrowholm | Village Faction | A remote village in the Ugdenbog that welcomes travellers a little too warmly. | Act 5, Ugdenbog | The village of Barrowholm The Barrowholm quartermaster The Wendigo shrines in the surrounding swamp |
| Malmouth Resistance | Resistance Movement | The survivors still holding out inside the ruined city of Malmouth. | Act 5, Malmouth | The Resistance hideout in Malmouth The Malmouth quartermaster The road to the Theodin Marcell encounter |
| Cults of Bysmiel, Dreeg and Solael | Religious Cults | The three cults of the Witch Gods, each offering a different patron and a different reward track. | Forgotten Gods, Korvan Plateau | Cult of Bysmiel, the web-spinner's cult Cult of Dreeg, the seer's cult Cult of Solael, the witchfire cult The Korvan Plateau cult enclaves |
| The Kurn Tribes | Tribal Confederacy | The tribes of Asterkarn in the western territories of Cairn, led by the figure the expansion's campaign calls the mighty Kurn. | Fangs of Asterkarn, Asterkarn | Kurn and the tribal leadership The Asterkarn settlements and hunting grounds The Berserker wereform tradition The new Nemesis encounters of the Asterkarn region |
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