Grim Dawn - Factions

The joinable and story-critical factions of Grim Dawn. Reputation with each one is earned through quests, bounties and kills, and it gates quartermaster stock, augments, writs and Nemesis spawns. Several factions are mutually exclusive by design, so a single character can never see all of their rewa...
of 12 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Devil's Crossing Survivor Settlement The fortified prison settlement that serves as the first hub of the campaign and the faction every character starts with. Act 1, Lower Crossing Captain John Bourbon, the settlement's leader Quartermaster Ellis and the faction vendor The prison gates and the road to Burrwitch The first riftgate network hub
Homestead Settlement Faction A walled farming settlement that has kept the region fed through the invasion and becomes the second campaign hub. Act 2, central Cairn The Homestead quartermaster The fields and the road to Smuggler's Pass The riftgate to Devil's Crossing
The Black Legion Military Order The largest organised military force left in Cairn, built from the remnants of the imperial army and commanded by Creed. Homestead and Fort Ikon Creed, the Legion commander Fort Ikon, the Legion's fortress Quartermaster Thalia at Homestead The Necropolis campaign staging ground
The Rovers Nomad Tribe A wandering people who survived the fall of Arkovia and now travel the foothills with their carts and their dead. Arkovian Foothills and Old Arkovia The Rover camp in the Arkovian Foothills Old Arkovia and the Steps of Torment The Rover quartermaster
Kymon's Chosen Zealot Order A militant order that preaches the return of Empyrion and burns everything it judges corrupted. Act 3, northern Cairn Father Kymon and the order's leadership The Chosen's bastion and its quartermaster The Allies Among the Ashes choice quest
Order of Death's Vigil Necromantic Cult The rival faction to Kymon's Chosen, a cult that studies death rather than fearing it and treats the undead as a tool. Act 3, northern Cairn The Order's hidden sanctum The Order quartermaster The Allies Among the Ashes choice quest
The Outcast Exile Faction A single powerful exile who has been cast out by every other faction and offers her own reputation track to characters willing to work with her. Act 3, northern Cairn The Outcast's camp Her quartermaster stock of rare augments Her optional contract quests
Coven of Ugdenbog Witch Coven The witches who hold the swamp of Ugdenbog and the gateway to Malmouth. Act 5, Ugdenbog The Coven's camp in Ugdenbog The Coven quartermaster The road through Gloomwald
Barrowholm Village Faction A remote village in the Ugdenbog that welcomes travellers a little too warmly. Act 5, Ugdenbog The village of Barrowholm The Barrowholm quartermaster The Wendigo shrines in the surrounding swamp
Malmouth Resistance Resistance Movement The survivors still holding out inside the ruined city of Malmouth. Act 5, Malmouth The Resistance hideout in Malmouth The Malmouth quartermaster The road to the Theodin Marcell encounter
Cults of Bysmiel, Dreeg and Solael Religious Cults The three cults of the Witch Gods, each offering a different patron and a different reward track. Forgotten Gods, Korvan Plateau Cult of Bysmiel, the web-spinner's cult Cult of Dreeg, the seer's cult Cult of Solael, the witchfire cult The Korvan Plateau cult enclaves
The Kurn Tribes Tribal Confederacy The tribes of Asterkarn in the western territories of Cairn, led by the figure the expansion's campaign calls the mighty Kurn. Fangs of Asterkarn, Asterkarn Kurn and the tribal leadership The Asterkarn settlements and hunting grounds The Berserker wereform tradition The new Nemesis encounters of the Asterkarn region
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