Grim Dawn - Classes
The ten masteries of Grim Dawn. A character picks any two of them and the pairing names the class, so the list below is the raw material for 45 combinations rather than a set of fixed classes. Six masteries ship with the base game, Ashes of Malmouth added the Inquisitor and the Necromancer, Forgotte...
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of 10 entries
· updated 2026-09-15
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Soldier | The most straightforward martial mastery and the one most builds start from. | Frontline tank and physical melee damage | Sword and shield (A) Two-handed melee (A) One-handed melee (B) Ranged (C) | Base game |
| Demolitionist | The gun-and-grenade mastery. Fire Strike is the default attack replacer most ranged builds are built around, Blackwater Cocktail and Grenado provide area fire and physical burst, and the tree's passives lean on attack speed, burn damage and explosive radius. | Ranged fire and explosive damage | Ranged firearms (A) One-handed melee (B) Dual-wield pistols (B, via the mastery's dual-wield passive) | Base game |
| Occultist | A caster mastery built on dark magic: Doom Bolt and Bloody Pox for direct and damage-over-time pressure, Curse of Frailty to strip resistances, and the Familiar and Hellhound summons that make it one of the two dedicated pet masteries. | Chaos, vitality and acid damage with pets and curses | Off-hand and caster weapons (A) One-handed melee (B) Ranged (C) | Base game |
| Nightblade | The assassin mastery, and the reason dual-wielding exists in Grim Dawn. | Fast dual-wield melee, cold and pierce damage | Dual-wield melee (A) One-handed melee (A) Ranged (B) Dual-wield pistols (B) | Base game |
| Arcanist | The pure caster mastery. Olexra's Flash Freeze and Callidor's Tempest handle crowds, Panetti's Replicating Missile and Albrecht's Aether Ray handle single targets, and Devastation is the heaviest spell in the game once its cooldown is worked around. | Aether, cold and lightning spell damage | Off-hand and caster weapons (A) One-handed melee (C) Ranged (C) | Base game |
| Shaman | A bruiser caster hybrid that scales two-handed weapons and summons at the same time. | Two-handed lightning and bleeding damage with totems and pets | Two-handed melee (A) One-handed melee (B) Off-hand and caster weapons (B) | Base game |
| Inquisitor | Added with Ashes of Malmouth, the Inquisitor is the ranged specialist that made dual-wield pistols a real archetype. | Elemental ranged damage, dual-wield pistols and party support | Dual-wield pistols (A) Ranged firearms (A) One-handed melee (C) Off-hand and caster weapons (B) | Ashes of Malmouth expansion (2017) |
| Necromancer | The second pet mastery and the grim counterpart to the Occultist. | Vitality and aether damage with a skeleton army | Off-hand and caster weapons (A) Two-handed melee (B) One-handed melee (B) | Ashes of Malmouth expansion (2017) |
| Oathkeeper | Added with Forgotten Gods, the Oathkeeper is a holy warrior built around a shield and the celestial powers of the Witch Gods. | Shield, retaliation and fire or acid damage | Sword and shield (A) One-handed melee (A) Two-handed melee (B) Off-hand and caster weapons (C) | Forgotten Gods expansion (2019) |
| Berserker | The tenth mastery, added with Fangs of Asterkarn in July 2026 and tied to the Kurn tribes of Asterkarn. | Cold melee damage with werewolf and wereraven wereforms | Dual-wield melee (A) Two-handed melee (A) Wereform natural weapons (A) Ranged (C) | Fangs of Asterkarn expansion (2026) |
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