Deep Rock Galactic: Rogue Core - Locations

The descending facility stages, elevator transit corridors, and corrupted Core biomes of Deep Rock Galactic: Rogue Core. Expeditions are multi-stage descending facility runs (ranging from 3 to 10 stages) that plunge deeper into the heart of Hoxxes IV. Teams navigate industrial reclamation infrastruc...
of 12 entries · updated 2026-09-06
Name Type Description Facility Depth Hazards And Features Tactical Notes
Stage Elevator Transit Hub Core Mission Mechanic The heavy industrial freight elevator that serves as the Reclaimers' vital lifeline between facility levels. All Depths (Inter-stage) Narrow holdout perimeter requiring coordinated crowd control Escalating swarm intensity during elevator activation sequence Transports the squad to deeper facility stages and higher difficulty multipliers Deploy Guardian Repulsion Zones and Falconer Thunder Pods on the platform. Keep ammo replenished using Spotter Ranger Pockets.
Depth 1 - Upper Reclamation Sector Facility Depth Tier The uppermost levels of the abandoned DRG mining facilities. Depth 1 Scattered industrial machinery and broken conveyor systems Light Corespawn Creeper packs and wandering Crawlers Plentiful baseline Expenite deposits and starter salvage crates Scour every side room for Expenite and R.E.P.D. workbenches before calling the Stage Elevator to maximize early build power.
Depth 2 - Industrial Refining Sector Facility Depth Tier A massive industrial complex dedicated to processing deep-core minerals before The Greyout. Depth 2 Superheated steam vents and caustic chemical pools Vertical multi-tiered industrial scaffolding and elevator shafts Clamourheads and Scorchers anchoring defensive choke points Use Slicer Blitz dashes to navigate broken catwalks. Watch for ceiling steam vents during firefights.
Depth 3 - Deep Expenite Veins Facility Depth Tier Subterranean facility sectors where massive raw Expenite crystal formations have burst through industrial walls and titanium bulkheads. Depth 3 Unstable resonant Expenite crystal clusters that detonate under fire High Core Agitation rate demanding rapid stage clears Shatterclaw elites and swooping Rafkan aerial packs Do not linger; Core Agitation spawns deadly elite waves if you stay too long. Coordinate burst damage on Shatterclaw armor.
Depth 4 - The Corrupted Core & Rift Abyss Facility Depth Tier The deepest accessible abyss of Hoxxes IV, located at the boundary of the planet's core. Depth 4 Active dimensional Rift Gates spawning endless Corespawn horrors Extreme enemy damage and aggressive elite modifier spawns Final mission showdown arenas against Rift Gate Wardens Requires fully upgraded workbench arsenals, synergistic Reclaimer abilities, and disciplined team defense to survive and seal the rifts.
Abandoned Expenite Foundry Industrial Sector A fortified industrial foundry equipped with automated R.E.P.D. Depth 1-3 Functional R.E.P.D. upgrade workbenches and salvage lockers Heavy power generators that attract Corespawn swarms when booted Enclosed defensible choke points ideal for holding out Clear the area before initiating terminal boot-up. Deposit all stored Expenite to unlock high-tier overclocks.
Dense Biozone Infiltration Sector Corrupted Ecological Biome A facility sector overtaken by the lush, invasive fungal overgrowth of the Dense Biozone. Depth 1-2 Dense bioluminescent vegetation obscuring enemy sightlines Floating spore pods that explode into disorienting gas clouds Ample cover for ambushing Edgestalkers and Crawlers Burn away fungal foliage with CRSPR Flamethrowers or plasma weapons to open clear firing lanes.
Magma Core Deep Shafts Geothermal Sector Geothermal mining sectors bored directly alongside rivers of molten lava and superheated magma chambers. Depth 2-4 Lethal lava rivers and geysers that incinerate dwarves in seconds Superheated rock floors that deal persistent thermal damage Enhanced Scorcher spawn rates with increased explosive blast radii Equip Cryo weapons to cool heated terrain and extinguish burning status effects quickly.
Radioactive Containment Wing Quarantine Facility Sector A heavily armored quarantine sector designed to house volatile isotopes and radioactive waste. Depth 2-3 Irradiated crystal hazard zones that drain shields continuously Caustic waste pools and leaking containment cylinders Mutated Corespawn sporting corrosive death explosions Avoid fighting near glowing radioactive crystal clusters. Destroy crystals from long range before entering rooms.
Crystalline Sub-Levels Resonant Mineral Sector Caverns lined with gigantic glowing crystalline prisms that resonate with energy weapon fire. Depth 1-3 Resonant energy crystals that reflect and boost plasma fire Fragile crystal spires that shatter into shrapnel under explosive ordnance High density of raw Expenite crystallization nodes Utilize Mag Blasters and Shard Diffractors to exploit crystal resonance for amplified single-target damage.
Salt Pits Reclamation Quarry Open Industrial Quarry Massive open-pit industrial excavation sites cut into white halite salt formations. Depth 1-2 Wide-open multi-story quarry caverns with long engagement distances Crumbling salt stalactites that fall when disturbed by gunfire Elevator routes suspended high above bottomless cavern chasms Use the long sightlines to eliminate Clamourheads and Rafkan fliers before calling the Stage Elevator.
Fungus Bogs Outpost Decaying Subterranean Outpost A submerged industrial outpost drowning in thick, corrosive sludge and toxic spore mists. Depth 2-4 Sticky sludge trenches that slow movement speed by 50% Corrosive spore pods that detonate into poison clouds when stepped on Heavy ambient fog that conceals incoming Corespawn hordes Use Slicer Blitz dashes and Guardian Repulsion Zones to prevent getting cornered in deep sludge.
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