Deep Rock Galactic: Rogue Core - Weapons

The weapon pool of Deep Rock Galactic: Rogue Core. Unlike the class-locked weapon slots of the original game, Rogue Core utilizes a roguelite drafting system where players start with class-synergistic firearms and salvage new weapons, elemental upgrades, and workbench modifications using Expenite du...
of 13 entries · updated 2026-09-06
Name Type Description Slot Stats Workbench Upgrades Source
P-96 Mag Blaster Energy Rifle A high-precision energy rifle and the signature workhorse firearm of Rogue Core. Primary Weapon Fire Rate: Fast Automatic (Energy) Handling: Exceptional Stability & Accuracy Role: Sustained DPS & Status Effect Stacking Scaling: Scales exceptionally well with Rate-of-Fire and Shock upgrades Overcharged Coils (Increased Rate of Fire) Conductive Barrel (+Electric Arc Chance) Thermal Accelerator (Applies Fire DoT) Capacitor Overdrive (High Single-Target DPS) Starting weapon option and mid-run workbench salvage
Hammercaster 58MM Heavy Marksman Cannon A monstrous heavy-caliber rifle firing massive 58mm armor-piercing kinetic rounds. Primary Weapon Fire Rate: Slow Semi-Automatic Handling: Heavy Recoil, Innate Armor-Piercing Role: Extreme Single-Target & Weak-Point Burst Scaling: Devastating with Spotter's Crit Dart and weak-point multiplier perks Tungsten Core (Shreds 100% Armor Plating) Precision Rifling (+Weak-Point Critical Damage) Explosive Payload (Mini AoE on Weak-Point Hit) Quick-Chamber Mechanism (Reduces Cycle Time) Starting weapon option and mid-run workbench salvage
Deepcore GK2 Kinetic Assault Rifle The reliable, fast-firing standard kinetic assault rifle. Primary Weapon Fire Rate: Full Automatic Handling: Balanced Recoil & Fast Reload Role: Versatile All-Range Swarm & Elite Suppression Scaling: Exceptional baseline weapon for stacking raw damage and critical multipliers High-Velocity Rounds (+Base Kinetic Damage) Extended Drum Magazine (+50% Capacity) Battle Frenzy (+Movement Speed on Kill) Hollow-Point Rounds (+Bonus Weak-Point Damage) Universal weapon pool / starting draft option
Warthog Auto-210 Semi-Auto Combat Shotgun A devastating magazine-fed combat shotgun designed for point-blank swarm shredding. Primary Weapon Fire Rate: Semi-Automatic (High Cycle Rate) Handling: Wide Spread & High Stagger Force Role: Close-Quarters Swarm Clearing & Holdout Defense Scaling: Extremely powerful with Pellets-per-Shot and Fire Damage drafts Choke Adjustment (Tighter Pellet Grouping) Loaded Shells (+Pellet Count) Magnetic Pellets (Armor-Piercing Pellets) Automatic Trigger (Full-Auto Fire Mode) Universal weapon pool / starting draft option
Nishanka Boltshark X-80 Tactical Crossbow A high-tech tactical crossbow firing specialized composite bolts. Secondary / Utility Weapon Fire Rate: Manual Single-Shot (Fast Reload) Handling: Pinpoint Silent Accuracy Role: Precision Elite Sniping & Tactical Crowd Control Scaling: Synergizes heavily with Falconer Shock buffs and Spotter Crit Darts Electric Taser Bolts (Tethers enemies with shock wires) Thermite Shafts (Applies intense burning DoT) Broadhead Tips (+Bleed and armor penetration) Quick-Draw String (+30% Reload Speed) Universal weapon pool / salvageable secondary
DRAK-25 Plasma Carbine Plasma Carbine A high-rate-of-fire energy carbine projecting rapid superheated plasma bolts. Primary Weapon Fire Rate: Very Fast Automatic (Plasma) Handling: Overheat Heat Sink Management Role: Mobile Kiting & Wave Shredding Scaling: Scales with Heat Venting damage perks and Plasma Splash upgrades Plasma Splash (AoE explosive splash on hit) Thermal Exhaust Feedback (Bonus damage near overheat) Overclocked Reroute (Faster cooling recovery) Conductive Plasma (Inflicts shock status) Universal weapon pool / starting draft option
Shard Diffractor Thermal Laser Projector A heavy energy weapon powered by an unstable Omoran Heartstone core. Secondary / Heavy Weapon Fire Rate: Continuous Directed Laser Beam Handling: High Battery Drain, Pinpoint Beam Role: Elite Melting & Linear Crowd Piercing Scaling: Massive scaling with duration bonuses and Expenite elemental overclocks Biomass Converter (Kills refund battery charge) Combustion Catalyst (Explodes burning targets) Endothermic Beam (Adds Cryo freeze effect) High-Density Core (+50% Beam DPS) Universal weapon pool / salvaged heavy weapon
CRSPR Flamethrower Chemical Flame Projector An industrial fuel-based flame projector that saturates tunnels and elevator platforms in burning fuel. Primary Weapon Fire Rate: Continuous Fuel Stream Handling: Close-to-Mid Range Cone Role: Choke-Point Area Denial & Swarm Cooking Scaling: Unstoppable when paired with Sticky Fire duration and Heat upgrades Sticky Fuel (+Duration and damage of ground flames) Triple Filter Fuel (+Direct flame temperature) High-Pressure Nozzle (+Flame stream reach) Targets Explode (Ignited enemies burst on death) Universal weapon pool / salvageable primary
'Bulldog' Heavy Revolver High-Caliber Hand Cannon A heavy 4-shot hand cannon delivering brutal kinetic stopping power. Secondary Weapon Fire Rate: Semi-Automatic Heavy Hand Cannon Handling: High Recoil, Pinpoint First-Shot Accuracy Role: Quick-Swap Elite Execution & Anti-Air Scaling: Excels with Deadeye perks and Critical Multipliers Elephant Rounds (Doubles per-shot damage) Neurotoxin Coating (Inflicts slowing poison) Speedloader Cylinder (Instant cylinder reload) Hollow-Point Bullets (+Weak-point damage) Universal weapon pool / starting sidearm option
'Lead Storm' Powered Minigun Heavy Rotary Cannon A high-caliber multi-barrel Gatling cannon that spools up into a relentless torrent of sustained kinetic lead. Primary Weapon Fire Rate: Rapid Spool-Up Automatic Handling: Heavy Mobility Penalty While Firing Role: Sustained Firepower & Swarm Suppression Scaling: Scales into a room-clearing monster with Heat Dissipation and Armor Shredding Aggressive Venting (Burns nearby enemies on overheat) Blowthrough Rounds (Bullets penetrate multiple targets) Magnetic Spooler (Instant spool-up time) Cold As The Grave (Kills reduce weapon heat) Universal weapon pool / salvaged heavy primary
Cryo Cannon Cryogenic Projector Sprays a cone of liquid cryogenic fluid that rapidly cools enemies, freezing Corespawn solid into brittle ice statues. Primary Weapon Fire Rate: Continuous Cryo Stream Handling: Cone Spray with Pressure Build-Up Role: Squad CC & Damage Amplification via Shatter Scaling: Massive synergy with shotgun and bullet builds for instant shatter kills Cold Radiance (Instantly freezes anything in melee proximity) Ice Storm (Converts freeze stream into heavy direct damage) Fragile Crystals (Frozen enemies auto-shatter at low HP) Faster Pressure Gain (Reduces repressurization delay) Universal weapon pool / salvageable primary
Deepcore 40mm PGL Grenade Launcher A single-shot 40mm grenade launcher firing high-explosive ordnance with massive blast radii. Secondary Weapon Fire Rate: Single Shot (Manual Reload) Handling: Arcing Projectile Trajectory Role: Instant Burst AoE Swarm Annihilation Scaling: Phenomenal with Radius and Nuclear/Incendiary conversion drafts Fat Boy Miniature Nuke (Colossal radiation blast radius) Hyper Propellant (Transforms shell into high-velocity rail slug) Proximity Fuse (Shells detonate near airborne enemies) Incendiary Compound (50% damage converted to massive fire burst) Universal weapon pool / salvaged heavy secondary
Breach Cutter Plasma Line Projector Fires a wide horizontal beam of articulated plasma that travels in a straight line through terrain and enemies, dealing continuous slicing damage to everything it intersects regardless of physical armor. Secondary Weapon Fire Rate: Semi-Automatic Plasma Line Handling: Straight-Line Piercing Trajectory Role: Armored Elite Slicing & Choke-Point Piercing Scaling: Devastating with Line Width and Plasma Trail upgrades Triple Split Line (Fires 3 parallel plasma lines) Plasma Trail (Leaves burning energetic residue along path) High-Capacity Magazine (+Magazine size) Explosive Goodbye (Beam detonates at end of travel) Universal weapon pool / salvaged secondary
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