Caves of Qud - Factions

The principal factions and orders of Caves of Qud, whose reputation system determines how the world treats a character. Mechanimists venerate the machines of the Eaters, the Seekers of the Sightless Way follow the mad being Ptoh, the Putus Templar hunt mutants, and the Bear-folk Barathrumites hoard...
of 12 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Mechanimists Hermetic Scholarly Order A reclusive scholarly order that reveres the machines of the Eaters as relics of a purer age. Grit Gate and scattered shrines Grit Gate fortress and archive Workshops of Eater-machine craft The order's leader and scholars Deals involving salvaged ancient technology
The Seekers of the Sightless Way Mystic Cult A fanatical mystic order that follows the teachings of the mad being Ptoh, seeking to pierce through the lie of ordinary reality to a truer vision beyond it. The Sightless Way and desert encampments Encampments in the salt desert Devotion to the mad being Ptoh Occult doctrines and relic-hunting Strained relations with rival factions
The Putus Templar Antagonist Cult A zealous order of mutant-haters sworn to a holy war against mutated life. Fringe settlements and patrol routes Mutant-hunting war-parties Fortified frontier strongholds Doctrine of absolute purity High threat level to Mutant characters
Ptoh, the Mad Being Eldritch Faction The being Ptoh is a vast, maddened intelligence and the object of the Seekers' devotion, a fragment of the shattered cosmic truth the universe orbits. Deep Qud and ruin-haunted sites Centers of Seekers' worship Ruin-haunted pilgrimage sites Ptoh's influence over broken minds The eldritch truth behind the world
The Barathrumites Artifact-Keeping Tribe The followers of the great bear sage Barathrum, a reclusive tribe of scholars who hoard and study the artifacts and technologies of the Eaters. Grit Gate and the deep artificer dens The sage Barathrum's den Artifact vaults of the deep Scholars and craftsmen of old tech Gateways to the deepest caverns
The Eaters Ancient Civilization The legendary hyper-advanced civilization that once dominated Qud and left the vast ruins, machines, and mysteries now scattered across the land. Ruins scattered across Qud Ruined Eater cities and artifacts The Tomb of the Eaters endgame Legacy of hyper-advanced technology Central history of the region
The Unfettered Wildling Hydroponists A reclusive tribe of deep dwellers who grow food in underground fields, trading essential crops to surface communities. Underground farmlands Hidden underground farmlands Trade in crops and essentials Reclusive deep-dwelling communities
The Wardens Protector Order of the Free Cities The martial protectors of Qud's free settlements, tasked with keeping the small, independent towns of the region safe from the threats of the wastes. Joppa and the free settlements of Qud Guards of Joppa and free villages Settlement-defense quests Friendly default relation for most characters
The Consortium of Phyta Plant-Aligned Consortium A consortium of sentient plants, fungi, and plant-kin bound by a shared desire to advance the cause of growth and photosynthesis across Qud. The Spore Fields and verdant sites of Qud Spore Fields and fungal communities Sentient plant politics and trade Pax Klanq and the fungal elite
The Assassin Guild Clandestine Order A secretive order of contract killers that operates through agents seeded across Qud's towns and wastes. Operatives across Qud's settlements Clandestine contracts and operatives Stealth-focused agents Reputation danger for careless wanderers
The Dromad Merchants Traveling Merchant Caravans The wandering dromad halfling merchants whose ever-replenishing caravan stalls travel the trade routes of Qud, buying and selling water, artifacts, and salvaged goods. Trade routes across the salt desert and ruins Traveling dromad trade stalls Ever-replenishing wares Backbone of Qud's water economy
The Robots and Living Automata Ancient Construct Faction The surviving robots and living automata of the Eaters, wandering the ruins and ancient facilities left across Qud. Ruined Eater facilities and old-tech sites Automata in Eater ruins and facilities Old-tech guardians Relations shaped by treatment of machines
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