Keeper Wiki

Browse and search Keeper data including the island chapters, the twelve stone statue collectibles, the lamp, focus beam and Twig companion mechanics, and the characters of the Double Fine lighthouse adventure.

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Keeper

Keeper is a wordless third-person puzzle adventure developed by Double Fine Productions and published by Xbox Game Studios, released on Windows and Xbox Series X|S on October 17, 2025 and later brought to PlayStation 5. The player controls a long-dormant lighthouse that wakes on a remote stone island, led by a seabird companion named Twig, and walks the island's surreal formations to relight a chain of beacons. Puzzle solving runs through the lamp: the beam and its focus function restore life to the island, open routes through stone and growth, and interact with the corrupted water, while a dash and Twig's ability to reach places the lighthouse cannot complete the moveset. The story is told entirely through imagery and animation, with twelve hidden stone statues acting as the collectible layer and a chapter select available for replaying missed sections. The art direction, rather than difficulty, is the game's calling card, with launch reviews consistently leading on its sculptural, dreamlike environments.

Developer
Double Fine Productions
Publisher
Xbox Game Studios
Release Date
October 17, 2025 (Windows, Xbox Series X|S)
Price
Digital release; launched day one on Xbox Game Pass and PC Game Pass, with standalone purchase also available. No disc edition.
Platforms
Windows Xbox Series X|S PlayStation 5
Genres
Adventure Puzzle
Modes
Single-player
Directors
Lee Petty

Key Systems

  • The Lamp: the lighthouse's beam is the primary interaction tool, used to reveal, restore and reshape the environment.
  • Focus Beam: narrowing the light into a focused beam is what starts most puzzles, letting the player burn, trigger or align distant objects.
  • Twig the Seabird: the companion bird is sent into spaces the lighthouse cannot reach, acting as a second viewpoint and as a switch-flipper.
  • Dash and Movement: the lighthouse walks and dashes around each arena, so positioning against the sculpture-like level geometry is part of every solution.
  • Water and Boat Traversal: later sections hand the player a boat and split the water into clean and corrupted states that change what the route will allow.
  • Stone Statue Collectibles: twelve hidden statues across the island pay out achievements and trophies, and each one sits off the critical path.
  • Wordless Storytelling: no dialogue, text or narration carries the plot; every story beat is delivered through animation, lighting and environment.
  • Chapter Select: finished chapters can be replayed from the menu, which is how missed statues are recovered after the credits.

System Requirements

Minimum

Os Windows 10 64-bit
Processor Intel Core i7-7700K / AMD Ryzen 5 1600
Memory 16 GB RAM
Graphics NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 (8 GB VRAM), DirectX 12 compatible
Storage 25 GB available space
Directx Version 12

Recommended

Os Windows 11 64-bit
Processor Intel Core i7-13700K / AMD Ryzen 9 7900X
Memory 32 GB RAM
Graphics NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XT (16 GB VRAM)
Storage 25 GB available space on an SSD
Directx Version 12

Controls

Gamepad Buttons

Action Button
Move the Lighthouse Left Stick
Camera Right Stick
Dash A / Cross
Shine the Lamp RT / R2

Reception

Purexbox
8/10
Gamerant
Reviewed at launch on October 17, 2025
Ign
Reviewed at launch on October 17, 2025
Critical Consensus
Launch reviews led on the sculptural art direction and the wordless presentation, with the puzzle design and pacing drawing the most criticism.

Data updated 2026-09-15.