Caves of Qud - Mutations
The physical and mental mutations available to Mutant characters in Caves of Qud, which give a run its identity and can be grown or declined with Evolution Points across a character's life. Physical mutations alter the body (limbs, carapace, elements, and mobility), while mental mutations tap psychi...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Multiple Legs | Physical Mutation | Grows one or more extra pairs of legs, increasing the character's base movement speed and granting greater freedom of movement. | Random mutation at character creation or chosen via the mutation menu |
| Wings | Physical Mutation | Bestows a pair of functional wings that allow the mutant to fly over most terrain, dodging ground hazards, crossing gaps, and escaping melee pressure. | Random mutation at character creation or chosen via the mutation menu |
| Claws | Physical Mutation | Grows razor-sharp claws that add a powerful unarmed melee attack and can burrow through soft terrain, offering both combat strength and a unique way to carve across the map. | Random mutation at character creation or chosen via the mutation menu |
| Carapace | Physical Mutation | Coats the body in a thick, layered shell that absorbs incoming damage as armor. | Random mutation at character creation or chosen via the mutation menu |
| Photosynthetic Skin | Physical Mutation | Lets the mutant convert sunlight into food and water, dramatically easing the survival burden of hunger and dehydration in sunlit terrain. | Random mutation at character creation or chosen via the mutation menu |
| Electrical Generation | Physical Mutation | Charges the body with bioelectricity, allowing the mutant to launch ranged electric attacks, stun foes, and charge nearby devices. | Random mutation at character creation or chosen via the mutation menu |
| Pyrokinesis | Mental Mutation | Psychically kindles flame, letting the mutant project fire from range to scorch foes, ignite terrain, and control space. | Random mutation at character creation or chosen via the mutation menu |
| Teleportation | Mental Mutation | Warp the body across space to a chosen nearby tile, bypassing walls, hazards, and foes. | Random mutation at character creation or chosen via the mutation menu |
| Clairvoyance | Mental Mutation | Reveals a portion of the map at range, letting the mutant scout distant rooms, treasure, and threats before committing to movement. | Random mutation at character creation or chosen via the mutation menu |
| Precognition | Mental Mutation | Perceive a short window of the immediate future, allowing the mutant to retry a dangerous stretch of actions from a saved point. | Random mutation at character creation or chosen via the mutation menu |
| Sunder Mind | Mental Mutation | Puts focused mental pressure on a single target, dealing psychic damage over time and particularly punishing enemies with weaker minds. | Random mutation at character creation or chosen via the mutation menu |
| Night Vision | Physical Mutation | Sharpens the eyes to see perfectly in darkness, removing the penalty of unlit caverns and night-time travel. | Random mutation at character creation or chosen via the mutation menu |
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