Caves of Qud - Locations
The landmark settlements, ruins, and caverns of Caves of Qud, from the sheltered starting village of Joppa to the deep endgame of the Tomb of the Eaters. Across the far-future Salty Qud, ancient Eater ruins and modern communities are procedurally mixed with handcrafted fixtures, and each named locat...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Joppa | Starting Village | A small, quiet farming village built near a freshwater river in the canyon lands, and the traditional starting community that many runs begin in. | The Canyons | Village shrine and freshwater spring Traders and questgivers Fields and granaries of the local farmers Paths to the surface ruins and Redrock |
| Redrock | Canyon Dungeon | A rugged red-rock canyon just outside Joppa that descends into dungeon floors patrolled by hostile fauna. | The Canyons | Outer canyon trails Deep dungeon floors below the mesa The legendary denizen of the lower chambers Trove of early-game salvage and relics |
| Rust Wells | Ruined Complex | A derelict industrial facility leaking toxic runoff, serving as a mid-level dungeon that rewards careful gearing. | The Salt Marshes | Corroding industrial halls Toxic pools and hazardous vents Deep machinery floors Guardians of the central well |
| The Six Day Stilt | Desert Pilgrimage Bazaar | A sprawling pilgrimage town in the heart of the salt desert, built around a great steeple that legend holds was raised over six days. | The Salt Desert | The great steeple marketplace Merchants and pilgrims of many factions Zealot and seeker encampments Trade and information hub of the desert |
| Grit Gate | Fortified Complex | An ancient Mechanimist stronghold that guards the sealed depths beneath Qud. | The Salt Marshes | The Mechanimist archive and workshops Great machinery and sealed vaults The sage Barathrum's chambers Gateways to the deep caverns |
| The Yawningmaw | Great Chasm | A colossal chasm or sinkhole whose sheer walls plunge from the surface toward the depths beneath Qud. | Deep Qud | Precipitous descent ledges Tunnels linking surface and depth Hazards and guardians of the drop Entry to the subterranean realms |
| Golgotha | Derelict Edifice | A vast, decaying structure of the ancient Eaters that looms over the depths, its interiors winding through corroded halls and forgotten machinery. | Deep Qud | Vast ruined assembly halls Forgotten Eater machinery Hostile denizens of the upper floors Relics buried in the lower reaches |
| Bey Lah | Ancient City | An ancient city whose origins stretch back to the age of the Eaters, its ruins sprawling across the northern wastes. | The Northern Wastes | Pre-Eater and Eater-era monuments Ruined avenues of the old city Ancient archives and vaults Roaming guardians of the ruins |
| Kyakukya | Village | A small village lying along the caravan routes of the canyon country, known for its quiet, reclusive communities. | The Canyons | Village common and guesthouses Caravan waystation Local farms and wells Paths across the canyon wastes |
| The Tomb of the Eaters | Endgame Dungeon | The legendary endgame dungeon of Qud, said to hold the reward of the Eaters and resolve the game's central story. | Deepest Qud | The approach to the Tomb Sanctum floors of the ancient builders The legendary chamber of the Eaters Climax of the central narrative |
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