Caves of Qud - Skills

The major skill trees of Caves of Qud, which characters invest in with Skill Points as they level up. Each tree governs a family of related techniques: the weapon trees (Axes, Cudgels, Long Blades, Short Blades, Bows & Rifles, Thrown Weapons) shape melee and ranged combat, while utility and defense...
of 11 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Axes Weapon Skill The skill tree for heavy chopping weapons. Weapon Skills 0 None
Long Blades Weapon Skill The skill tree for two-handed or reachier bladed weapons. Weapon Skills 0 None
Short Blades Weapon Skill The skill tree for small, fast bladed weapons and early quick attacks. Weapon Skills 0 None
Cudgels Weapon Skill The skill tree for blunt crushing weapons. Weapon Skills 0 None
Bows & Rifles Weapon Skill The ranged combat tree covering projectile weapons from primitive bows to Eater-era rifles. Ranged Skills 0 None
Thrown Weapons Weapon Skill The skill tree for thrown projectiles and improvised ranged options. Ranged Skills 0 None
Dodging Passive The foundational evasion tree. Skill here raises a character's chance to avoid incoming attacks outright, making it a broad defense that benefits every build regardless of weapon choice. Defense Skills 0 None
Shield Skill Tree The skill tree for wielded shields, improving block chance and enabling shield-based techniques. Defense Skills 0 None
Guard Skill Tree A defensive readiness tree that reduces the sting of incoming damage and improves a character's ability to soak hits, complementing armor and shields for a tougher, more durable frontline presence. Defense Skills 0 None
Tactics Skill Tree A combat utility tree granting advanced movement and positioning techniques, from feints and sudden steps to exploiting enemy overreach. Utility Skills 0 None
Tinkering Crafting The skill tree for building, repairing, and sometimes smuggling technology. Crafting Skills 0 None
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