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Octopath Traveler II
Octopath Traveler II is a turn-based JRPG developed and published by Square Enix, released on February 24, 2023 for PlayStation 5, PlayStation 4, Nintendo Switch and Windows. It is a standalone sequel to Octopath Traveler rather than an expansion, moving the series from the continent of Orsterra to the twin continents of Solistia, and it keeps the HD-2D presentation of 2D sprite characters in 3D diorama environments while adding a day and night cycle, Latent Powers and paired Crossed Paths chapters. Eight travelers each carry their own story, their own job and a pair of Path Actions, one for daylight and one for the night, and the chapters can be played in any order before the eight tales converge. Combat stays built on Boost Points, weapon and element weaknesses, and shield Breaking, with a secondary job system and four secret jobs layered on top.
Key Systems
- Path Actions - Every traveler has two field commands, one usable in daylight and one at night. Hikari can Challenge people to duels by day and Bribe them by night, Agnea can Allure followers by day and Entreat for items at night, Partitio can Purchase goods by day and Hire help at night, Osvald can Scrutinize for information by day and Mug for belongings at night, Temenos can Guide by day and Coerce by night, Throné can Steal by day and Ambush by night, Castti can Inquire by day and Soothe at night, and Ochette can Capture monsters by day and Provoke them at night.
- Break and Boost Points - Hitting an enemy's weapon or elemental weaknesses depletes its shield count. Once the shield breaks the enemy loses its turns and takes increased damage, and Boost Points accumulated by attacking or defending can be spent to repeat an action, hit harder or extend a buff.
- Latent Power - Each traveler carries a personal gauge that fills during battle and can be spent for a signature burst effect, such as Agnea's Everbloom spreading single-target skills to every enemy and Partitio's Full Boost ignoring Boost Point costs.
- Secondary jobs and secret jobs - A traveler can equip one secondary job on top of their main one, inheriting its weapon types and command list, and support skills learned from any job can be equipped freely. The four secret jobs, Armsmaster, Arcanist, Conjurer and Inventor, sit outside the eight base jobs and are unlocked through optional late-game trials.
- Day and night cycle - Time of day can be switched at will. Night changes which Path Actions are available, which non-player characters are out on the streets, which enemies appear, which shops are open and which battle music plays.
- Crossed Paths - Alongside the eight individual stories, paired chapters bring two travelers together for a shared side story, adding scenes and boss fights that neither solo path contains.
- Eight parallel stories - Each traveler's tale runs as its own chapter chain and the player can pursue them in any order, recruiting party members along the way. The eight threads converge in the late game once the individual finales are complete.
- Sea travel and open exploration - Once the story opens the sea routes, the party can sail between the continents of Solistia to reach optional islands, hidden dungeons and side content that no chapter requires.
- Weakness discovery and weapons - Eight weapon and element types (swords, polearms, daggers, axes, bows, staves, fire, ice, lightning, wind, light and darkness) drive the Break system, so party building is largely about covering as many weaknesses as possible across four active travelers.
Controls
Keyboard Hotkeys
| Action | Key |
|---|---|
| Move | WASD / Arrow Keys |
| Confirm | Enter / Space |
| Cancel | Backspace / Esc |
| Open Menu | Tab |
| Dash | Left Shift (hold) |
| Toggle Day / Night | N |
Gamepad Buttons
| Action | Button |
|---|---|
| Move | Left Stick / D-Pad |
| Confirm | Cross (PS) / A (Xbox) |
| Cancel | Circle (PS) / B (Xbox) |
| Open Menu | Options (PS) / Menu (Xbox) |
| Path Action | Square (PS) / X (Xbox) |
| Toggle Day / Night | Touch Pad (PS) / View (Xbox) |
Reception
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Data updated 2026-09-15.