Octopath Traveler II - Skills
The two kinds of ability that define Octopath Traveler II's travelers outside the standard combat turn: the eight divine skills that cap each base job's skill board, and the sixteen Path Actions, one daylight command and one night command for each traveler. Divine skills are the reason to raise a se...
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of 24 entries
· updated 2026-09-15
| Name | Type | Description | Traveler | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|---|
| Brand's Blade | Divine Skill | The Warrior's divine skill, a lightning-charged sword strike that lands as the highest raw physical hit the job can produce. | Hikari Ku | Sword | SP, unlocked at the top of the Warrior board | Learn every earlier skill on the Warrior skill board |
| Dohter's Charity | Divine Skill | The Apothecary's divine skill, blessing the field so that single-target items and remedies apply to the entire party. | Castti Florenz | Axe | SP, unlocked at the top of the Apothecary board | Learn every earlier skill on the Apothecary skill board |
| Bifelgan's Bounty | Divine Skill | The Merchant's divine skill, turning the party's purse into damage so that the more money the party carries the harder the strike lands. | Partitio Yellowil | Polearm | SP, unlocked at the top of the Merchant board | Learn every earlier skill on the Merchant skill board |
| Draefendi's Rage | Divine Skill | The Hunter's divine skill, a rain of arrows that strikes every enemy on the field several times over. | Ochette | Bow | SP, unlocked at the top of the Hunter board | Learn every earlier skill on the Hunter skill board |
| Aeber's Reckoning | Divine Skill | The Thief's divine skill, a dagger strike whose power grows with the user's speed and with the debuffs already applied to the target. | Throné Anguis | Dagger | SP, unlocked at the top of the Thief board | Learn every earlier skill on the Thief skill board |
| Alephan's Enlightenment | Divine Skill | The Scholar's divine skill, raising the power and reach of the party's magic for its duration. | Osvald V. Vanstein | Staff | SP, unlocked at the top of the Scholar board | Learn every earlier skill on the Scholar skill board |
| Aelfric's Auspices | Divine Skill | The Cleric's divine skill, spreading the effect of any single-target skill or spell across the whole party. | Temenos Mistral | Staff | SP, unlocked at the top of the Cleric board | Learn every earlier skill on the Cleric skill board |
| Sealticge's Seduction | Divine Skill | The Dancer's divine skill, extending a single-target support effect to every ally on the field. | Agnea Bristarni | Dagger | SP, unlocked at the top of the Dancer board | Learn every earlier skill on the Dancer skill board |
| Challenge | Path Action (Day) | Hikari's daylight Path Action. He challenges a non-player character to a one-on-one duel, and winning can open access, remove an obstacle or teach him one of that person's skills through his Learned Skills mechanic. | Hikari Ku | Sword | None | Hikari must be in the active party during the day |
| Bribe | Path Action (Night) | Hikari's night Path Action. He pays a non-player character for information, items or access instead of fighting for them. | Hikari Ku | None | Leaves | Hikari must be in the active party at night |
| Allure | Path Action (Day) | Agnea's daylight Path Action. She performs for a non-player character and can bring them along as a follower, and followers can be led to places the party could not otherwise enter or used to trigger scripted outcomes. | Agnea Bristarni | None | None | Agnea must be in the active party during the day |
| Entreat | Path Action (Night) | Agnea's night Path Action. She asks a non-player character for an item or a favour, and a successful entreat hands over goods that would otherwise have to be stolen or bought. | Agnea Bristarni | None | None | Agnea must be in the active party at night |
| Purchase | Path Action (Day) | Partitio's daylight Path Action. He buys items and equipment directly from non-player characters, including goods that no shop in town stocks. | Partitio Yellowil | None | Leaves | Partitio must be in the active party during the day |
| Hire | Path Action (Night) | Partitio's night Path Action. He hires a non-player character to join the party as a temporary battle ally, bringing their own skills into the next fights. | Partitio Yellowil | None | Leaves | Partitio must be in the active party at night |
| Scrutinize | Path Action (Day) | Osvald's daylight Path Action. He studies a non-player character and draws out information, gossip and hidden details that other travelers have to fight or bribe for. | Osvald V. Vanstein | None | None | Osvald must be in the active party during the day |
| Mug | Path Action (Night) | Osvald's night Path Action. He fights a non-player character outright and takes their belongings when he wins. | Osvald V. Vanstein | Staff | None | Osvald must be in the active party at night |
| Steal | Path Action (Day) | Throné's daylight Path Action. She lifts an item from a non-player character without a fight, with the odds set by her level against the item's value. | Throné Anguis | Dagger | None | Throné must be in the active party during the day |
| Ambush | Path Action (Night) | Throné's night Path Action. She attacks a non-player character from the dark and takes what they carry, resolving as a battle rather than a skill check. | Throné Anguis | Dagger | None | Throné must be in the active party at night |
| Inquire | Path Action (Day) | Castti's daylight Path Action. She talks to non-player characters and gathers information, rumours and background that unlock side quests and shortcuts. | Castti Florenz | None | None | Castti must be in the active party during the day |
| Soothe | Path Action (Night) | Castti's night Path Action. She calms a distressed or hostile non-player character, which can clear a blockage, settle a dispute or hand over an item without violence. | Castti Florenz | None | None | Castti must be in the active party at night |
| Guide | Path Action (Day) | Temenos's daylight Path Action. He takes a non-player character under his wing and leads them to safety or to a place they could not reach alone, which unlocks scenes and access that the party cannot get by force. | Temenos Mistral | None | None | Temenos must be in the active party during the day |
| Coerce | Path Action (Night) | Temenos's night Path Action. He presses a non-player character with pointed questions and threats until they give up what they know. | Temenos Mistral | None | None | Temenos must be in the active party at night |
| Capture | Path Action (Day) | Ochette's daylight Path Action. She befriends a monster and takes it as a summon, adding its skills to her own command list. | Ochette | Bow | None | Ochette must be in the active party during the day |
| Provoke | Path Action (Night) | Ochette's night Path Action. She provokes a monster or a non-player character into a fight, and the resulting battle can be won for items and experience. | Ochette | Bow | None | Ochette must be in the active party at night |
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