Octopath Traveler II - Characters
The eight travelers of Octopath Traveler II and the key figures around them. Each traveler leads their own chapter chain across the continents of Solistia, brings one of the eight base jobs to the party, and carries a day Path Action and a night Path Action that shape how the world can be explored....
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of 13 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Hikari Ku | Hikari is the Warrior traveler and a prince of the kingdom of Ku, a swordsman who was driven from his homeland and now fights to reclaim it from the brother who took it. | Protagonist / Warrior | Ku Kingdom | Sword techniques and heavy single-target physical damage Challenge (day Path Action): duel non-player characters to learn their skills Bribe (night Path Action): pay for information and access Learned Skills: copies techniques from defeated duellists and monsters Latent Power | Warrior traveler; joins at the start of the Ku Kingdom story |
| Agnea Bristarni | Agnea is the Dancer traveler, a country girl from the village of Cropdale who sets out to become a star and to see the world her mother once travelled. | Protagonist / Dancer | Cropdale | Dance buffs and debuffs with fan and dagger Allure (day Path Action): draw non-player characters along as followers Entreat (night Path Action): ask for items and favours Latent Power Everbloom: single-target skills affect all targets Bewildering Grace style random effects | Dancer traveler; starts in Cropdale |
| Partitio Yellowil | Partitio is the Merchant traveler, a fast-talking trader with a straightforward dream of ending poverty by building businesses that put money in ordinary people's hands. | Protagonist / Merchant | Partitio and Company | Polearm and bow attacks with hired summons Purchase (day Path Action): buy items and equipment directly from non-player characters Hire (night Path Action): recruit non-player characters for battle Latent Power Full Boost: spend Boost Points without holding them Party support and evasion skills | Merchant traveler; joins on the western trade routes |
| Osvald V. Vanstein | Osvald is the Scholar traveler, a one-time professor who was convicted of murdering his wife and daughter and escapes from a prison island to find the man who framed him. | Protagonist / Scholar | Former Montwise scholar | Fire, ice and lightning magic, single-target and group Scrutinize (day Path Action): read non-player characters for information Mug (night Path Action): fight non-player characters for their belongings Weakness analysis and magic amplification Latent Power | Scholar traveler; begins after escaping the prison island |
| Throné Anguis | Throné is the Thief traveler, raised inside the Blacksnakes thieves' guild and looking for a way to cut the collar that binds her to it. | Protagonist / Thief | Blacksnakes | Dagger and sword attacks that drain HP and SP Steal (day Path Action): take items from non-player characters Ambush (night Path Action): fight for the belongings of non-player characters Defence and speed debuffs Latent Power | Thief traveler; starts among the Blacksnakes |
| Castti Florenz | Castti is the Apothecary traveler, found with no memory of her past and slowly piecing herself back together as she treats the sick across Solistia. | Protagonist / Apothecary | Eir's Apothecaries | Healing, revival and status cures Axe attacks and poison application Inquire (day Path Action): question non-player characters for information Soothe (night Path Action): calm non-player characters and lift obstacles Latent Power | Apothecary traveler; starts in the snowbound north |
| Temenos Mistral | Temenos is the Cleric traveler and an inquisitor of the Sacred Flame, sent to investigate a series of deaths that the church would rather explain away. | Protagonist / Cleric | Church of the Sacred Flame | Healing, revival and light magic Guide (day Path Action): lead non-player characters to safety and to new areas Coerce (night Path Action): interrogate non-player characters for information Barriers and party protection Latent Power | Cleric traveler; based at the cathedral city of Flamechurch |
| Ochette | Ochette is the Hunter traveler, a beastling who grew up among the creatures of the wild and sets out to prove herself to her village by hunting the three great beasts of legend. | Protagonist / Hunter | Toto Village | Bow attacks, traps and multi-hit Break tools Capture (day Path Action): take monsters as summons Provoke (night Path Action): start fights with monsters and non-player characters Monster companions with their own skills Latent Power | Hunter traveler; starts in the beastling village of Toto |
| Mugen Ku | Mugen is Hikari's elder brother and the man who took the throne of Ku, the central antagonist of the Warrior chapters. | Antagonist | Ku Kingdom | Master swordsmanship Command of the Ku army Duels and multi-phase boss fights | Antagonist of the Warrior chapters |
| Harvey | Harvey is Osvald's former colleague and the man responsible for the murders that sent Osvald to prison, making him the target of the Scholar chapters. | Antagonist | Independent scholar | High-level elemental magic Magical constructs and experiments Multi-phase boss encounters | Antagonist of the Scholar chapters |
| Claude | Claude is the head of the Blacksnakes and the figure who holds Throné's leash, making him the driving antagonist of the Thief chapters. | Antagonist | Blacksnakes | Command of the Blacksnakes network Assassination and infiltration tactics Multi-phase boss encounter | Antagonist of the Thief chapters |
| Arcanette | Arcanette is the quiet manipulator who recurs across the eight stories and is revealed late in the campaign as one of the forces steering the travelers toward each other. | Antagonist | Unknown | Manipulation and long-term scheming Knowledge of Solistia's hidden history Endgame boss encounters | Overarching antagonist revealed in the late game |
| Crick Wellsley | Crick is a Sanctum Knight who works alongside Temenos during the Cleric chapters, the earnest and literal counterpart to the inquisitor's teasing manner. | Supporting / Ally | Sanctum Knights | Sword combat Sanctum Knight authority and access Support in Cleric chapter battles | Recurring ally in the Cleric chapters |
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