Octopath Traveler II - Jobs
The twelve jobs of Octopath Traveler II: the eight base jobs that the travelers start with, each tied to a patron deity and a skill board of its own, and the four secret jobs that sit outside the standard eight. Every traveler keeps their main job and can equip one secondary job, inheriting its weap...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Role | Patron Deity | Weapon Proficiencies | Signature Skills | Source |
|---|---|---|---|---|---|---|---|
| Warrior | Base Job | The Warrior is the party's frontline damage job, built on sword and polearm attacks, self-buffs that trade defence for output, and enough staying power to hold a lane. | Frontline Physical Damage | Brand, the Thunderblade | Sword Polearm | Level Slash Cross Strike Abide Thousand Spears Brand's Blade (divine) | Hikari's main job; secondary job unlocked at the Warrior shrine |
| Apothecary | Base Job | The Apothecary mixes axe attacks with medicine, carrying single-target heals, revival, status cures and poison in one command list. | Healer / Axe Damage / Status Control | Dohter, the Charitable | Axe | First Aid Amputation Empoison Rehabilitate Vivify Dohter's Charity (divine) | Castti's main job; secondary job unlocked at the Apothecary shrine |
| Merchant | Base Job | The Merchant is the utility job, fighting with polearm and bow while spending money and hired help to control the field. | Utility / Support Damage | Bifelgan, the Trader | Polearm Bow | Collect Tradewinds Hired Help Sidestep Rest Bifelgan's Bounty (divine) | Partitio's main job; secondary job unlocked at the Merchant shrine |
| Hunter | Base Job | The Hunter fights at range with the bow, stacking multi-hit arrow attacks for Break, setting traps that cost enemies turns, and borrowing monster abilities through capture. | Ranged Damage / Crowd Control | Draefendi, the Huntress | Bow Axe | True Strike Rain of Arrows Thunderbird Leghold Trap Mercy Strike Draefendi's Rage (divine) | Ochette's main job; secondary job unlocked at the Hunter shrine |
| Thief | Base Job | The Thief is a fast physical job that keeps itself standing by stealing HP and SP, then strips the enemy's defence and speed for the rest of the party. | Physical Damage / Debuffer | Aeber, the Prince of Thieves | Sword Dagger | HP Thief Steal SP Wildfire Shackle Foe Armor Corrosive Aeber's Reckoning (divine) | Throné's main job; secondary job unlocked at the Thief shrine |
| Scholar | Base Job | The Scholar is the dedicated elemental caster, with fire, ice and lightning spells that hit single targets or whole groups and exploit the weaknesses that Break enemies. | Elemental Damage Dealer | Alephan, the Great Scholar | Staff | Fireball Icewind Lightning Bolt Analyze Study Foe Alephan's Enlightenment (divine) | Osvald's main job; secondary job unlocked at the Scholar shrine |
| Cleric | Base Job | The Cleric channels the Sacred Flame, healing, reviving and shielding the party while dealing light damage with the staff. | Healer / Light Damage / Protection | Aelfric, the Flamebringer | Staff | Heal Wounds Heal More Holy Light Luminescence Reflect Aelfric's Auspices (divine) | Temenos's main job; secondary job unlocked at the Cleric shrine |
| Dancer | Base Job | The Dancer supports the party with dagger skills and a suite of dances that raise ally stats or weaken enemies, plus the job's signature gamble that can produce anything from a full party heal to an elemental barrage. | Party Buffer / Debuffer | Sealticge, the Lady of Grace | Dagger | Lion Dance Mole Dance Peacock Strut Bewildering Grace Sealticge's Seduction (divine) | Agnea's main job; secondary job unlocked at the Dancer shrine |
| Armsmaster | Secret Job | The Armsmaster is the secret physical job, able to wield every weapon class and to unlock the strongest attacks attached to each of them. | All-Weapon Physical Damage | — | All weapon types | All weapon-type unlock skills Multi-hit all-weapon attacks Secret job divine skill | Secret job unlocked through its trial shrine in the late game |
| Arcanist | Secret Job | The Arcanist is the secret caster job, opening the darkness element that no base job covers fully and adding party-wide magic support on top of it. | Dark Elemental Damage / Support | — | Staff | Darkness spells Magic buffs and party support Secret job divine skill | Secret job unlocked through its trial shrine in the late game |
| Conjurer | Secret Job | The Conjurer is the secret summoner job, calling on elemental powers that fight alongside the party and hit elements the base jobs can only reach through single spells. | Summoner / Elemental Support | — | Staff | Elemental summons Party-wide elemental buffs Secret job divine skill | Secret job unlocked through its trial shrine in the late game |
| Inventor | Secret Job | The Inventor is the secret gadget job, building devices that hit every enemy, apply status effects or support the party instead of casting spells. | Gadgets / Utility Damage | — | All weapon types | Crafted gadgets with group and status effects Utility tools and party support Secret job divine skill | Secret job unlocked through its trial shrine in the late game |
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