Where Winds Meet - Locations
The regions and areas of Where Winds Meet, set in the final years of the Five Dynasties and Ten Kingdoms as the Northern Song is about to be founded. The open world is opened progressively, region by region, and each region is divided into named subregions whose Boundary Stones, Oddities and Wayfare...
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of 16 entries
· updated 2026-09-15
Qinghe
The first region players explore and the campaign's home ground, a northern stretch of river country, mountains and villages that holds the opening chapters of the story.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Verdant Wilds | Subregion | The green opening subregion of Qinghe, the first open landscape players are let loose in and the place where the game's exploration systems are taught: collecting Oddities, meeting Wayfarers, and finding the Boundary Stones that piece the map together. | Qinghe | Opening exploration area Oddities and Wayfarer discoveries Boundary Stones that reveal the Qinghe map |
| Moonveil Mountain | Subregion | A mountainous subregion of Qinghe with its own Sentient Beings to track and a full completion route. | Qinghe | Skill Theft encounter Unearned Lesson (Veil of Stillness) Sentient Beings completion route Wayfarer of Moonveil Mountain, who unlocks a Wandering Tale |
| Sundara Land | Subregion | A dramatic stretch of Qinghe best known as home to two of the game's world bosses, the Shadow Puppeteer's Curtain Call encounter and the Sleeping Daoist. | Qinghe | World boss: Shadow Puppeteer - Curtain Call World boss: Sleeping Daoist Floral Expanse, the area immediately beyond |
| Crimson Cliff | Area | A landmark in Qinghe used as a meeting point for several story and social systems. | Qinghe | Shi Yimo's location Partnership formation point for sect requirements |
| Harvestfall Village | Settlement | A village in Qinghe that serves as the entry point to one of the game's most popular sects: San Qian'er, the Nine Mortal Ways recruiter, waits here, and completing the Easy Street quest for her is the requirement for joining. | Qinghe | San Qian'er, Nine Mortal Ways recruiter Easy Street sect initiation quest |
| Encircling Lake | Area | A southern Qinghe area used as a landmark for martial art acquisition routes, including one of the treasure and key routes players follow when hunting weapons without joining a sect. | Southern Qinghe | Martial art unlock routes Dragon Key acquisition |
| Bamboo Abode | Area | The bamboo grove where the Shadow Puppeteer appears again in its second world boss encounter, Puppeteer - Overture. | Qinghe | World boss: Puppeteer - Overture |
Kaifeng
The second region, the imperial capital and its surroundings, where the political storyline takes over and the map opens into suburbs, markets and imperial precincts.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Kaifeng City | Major City | The imperial capital and the largest settlement in the game, packed with streets, shops, side quests and collectible chests. | Kaifeng | City-scale exploration and completion route Life skills, shops and social NPCs A shadow puppeteer encounter inside the city |
| Kaifeng Suburbs - East | Subregion | The eastern approach to the capital, mixing farmland, roadside camps and minor ruins. | Kaifeng | Enemy camps Roadside quests and collectibles |
| Qianye | Region area | A named region area tied to the completion of the first chapter of the campaign. | Kaifeng | Chapter 1 completion objective Route in the world boss progression circuit |
Hexi
The third region and the game's first major map expansion, opened in April 2026 as one continuous release. Hexi takes the story west to the frontier, with desert passes, garrison towns and a new storyline, the Dark Surge.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Jade Gate Pass | Subregion | The first chapter of the Hexi expansion and its signature frontier pass, with its own areas including Lost Crossing and the Golden Sands. | Hexi | Lost Crossing Golden Sands Full exploration route with its own Sentient Beings |
| Liangzhou Town | Town | A frontier town in Hexi that exists in two states, present and fallen, and is one of the expansion's biggest content hubs. | Hexi | Present and fallen versions of the town Hexi Dark Surge storyline content |
| Qinchuan Path | Subregion | The third Hexi subregion, a long road route with its own camps, quests and collectibles. | Hexi | Road route content and camps Part of the three-map Hexi expansion release |
Beyond the Settled Lands
Areas outside the three main regions, reached through story progression and expansions, and the region that the game's later updates continue to extend.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Hidden Mountains | Region | A separate mountain region in the world map, listed alongside the main provinces in the game's location index. | World | Exploration route with its own camps Listed as a distinct world region in the location index |
| Suixiang | Region area | A world-map area listed beside the Hidden Mountains in the game's location index, forming part of the outer regions that updates keep adding to as the story moves beyond Qinghe, Kaifeng and Hexi. | World | Part of the outer world region index |
| Skyward City Ruins | Landmark (lore) | Ruins tied directly into the game's deepest lore, the subject of dedicated lore breakdowns about the civilization that came before the current era. | World | Lore location connected to the game's ancient history Subject of dedicated lore explainers |
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