Where Winds Meet - Weapons
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Swords
Balanced single-blade Martial Arts, the default starting family and still the most flexible melee pick. The Bellstrike paths give the sword its two signature schools, one leaning on fast light-attack chains and the other on heavy, wounding strikes.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Nameless Sword | Sword (Bellstrike - Splendor) | The signature sword of the Bellstrike - Splendor path and the weapon most players meet first. | Weapon Type: Sword Path: Bellstrike - Splendor Role: Melee DPS, fast light-attack chains Notes: Light attacks from stage 2 to 4 are faster on this path | Starter Martial Arts weapon for new players; also taught through the Bellstrike - Splendor path |
| Strategic Sword | Sword (Bellstrike - Umbra) | The Bellstrike - Umbra sword, built around deliberate, punishing strikes rather than speed. | Weapon Type: Sword Path: Bellstrike - Umbra Role: Melee DPS, bleed and wound pressure Notes: Scales with the Bellstrike - Umbra Inner Ways such as Insightful Strike | Unlocked through the Bellstrike - Umbra Martial Arts tree |
Spears
Long-reach Martial Arts with sweeping area skills and strong combo scaling. Both launch spear sets belong to Bellstrike schools, and the Heavenquaker is the set most often quoted as the game's crowd-control pick.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Heavenquaker Spear | Spear (Bellstrike - Umbra) | The flagship Bellstrike - Umbra spear. Its signature skills are Sweep All, which scales with whatever buffs are active, and Sober Sorrow, which hits multiple enemies to build combo meter quickly. | Weapon Type: Spear Path: Bellstrike - Umbra Role: Melee DPS and crowd control Signature Skills: Sweep All, Sober Sorrow, Spear - Conversion | Unlocked through the Bellstrike - Umbra tree and taught by Jianghu masters via Skill Theft |
| Nameless Spear | Spear (Bellstrike - Splendor) | The Bellstrike - Splendor spear, used as the second half of the path's standard Nameless Sword and Nameless Spear build. | Weapon Type: Spear Path: Bellstrike - Splendor Role: Melee DPS, single-target rotations Notes: Standard partner weapon for the Nameless Sword build | Part of the Bellstrike - Splendor Martial Arts set |
Fans
Elegant mid-range Martial Arts that split between damage and support. The fan family is what healing and buff builds are usually built around, and it is one of the most common second weapons to carry alongside a melee main.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Inkwell Fan | Fan (DPS) | A damage-oriented fan Martial Art that trades the family's support utilities for ranged pressure and area damage. | Weapon Type: Fan Role: Ranged DPS Notes: Damage-focused alternative to the Panacea Fan | Named launch Martial Arts weapon; unlocked through world exploration and martial art acquisition |
| Panacea Fan | Fan (Skillbind - Deluge support) | The support fan: a healing and buff Martial Art tied to the Skillbind - Deluge school, where it shares its Inner Ways with the Soulshade Umbrella. | Weapon Type: Fan Path: Skillbind - Deluge Role: Healer / support Notes: Shares its Inner Ways with the Soulshade Umbrella | Unlocked through the Skillbind - Deluge Martial Arts school |
Umbrellas
Exotic Martial Arts that mix ranged projectiles, shields and crowd control in a single moveset. The umbrella family is the most mechanically distinctive of the launch weapons and carries both DPS and support variants.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Vernal Umbrella | Umbrella (Silkbind - Jade) | The signature umbrella of the Silkbind - Jade path, an elegant ranged DPS Martial Art that blends offense with light support tools. | Weapon Type: Umbrella Path: Silkbind - Jade Role: Ranged DPS / hybrid support Notes: Signature weapon of the Silkbind - Jade path | Unlocked through the Silkbind - Jade path |
| Soulshade Umbrella | Umbrella (Skillbind - Deluge) | The Skillbind - Deluge umbrella, the support partner to the Panacea Fan. | Weapon Type: Umbrella Path: Skillbind - Deluge Role: Support / shielding Notes: Shares Inner Ways with the Panacea Fan | Unlocked through the Skillbind - Deluge school |
| Ninefold Umbrella | Umbrella (Silkbind - Jade) | A Silkbind - Jade umbrella whose signature skill, Spring Sorrow, can be charged to extend its effect. | Weapon Type: Umbrella Path: Silkbind - Jade Role: Ranged DPS, charged skills Signature Skills: Spring Sorrow (chargeable) | Unlocked through the Silkbind - Jade school |
Dual Blades
Fast paired blades built around a combo-stacking gimmick. The Infernal Twinblades are the flagship set and the clearest example of the game's burst-window design.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Infernal Twinblades | Dual Blades (Bamboo Cut - Wind) | The signature dual blades, tied to the Bamboo Cut school and the Wind variant. | Weapon Type: Dual Blades Path: Bamboo Cut Role: Melee DPS, burst windows Signature Skills: Flamelash (empowered stance) | Learnable Flamelash skill is stolen from the master in Midnight Mercy Sanctum |
Mo Blades
Heavy curved blade Martial Arts aimed at the Stonesplit path. Slower than the sword but with wider swings and sturdier poise, they are the family most often used by players who want melee damage without playing a glass cannon.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Thundercry Blade | Mo Blade (Stonesplit) | A Stonesplit Mo Blade whose kit includes Avalanche and Landslide style skills, leaning on wide area strikes and knockback. | Weapon Type: Mo Blade Path: Stonesplit Role: Melee DPS, area strikes Signature Skills: Avalanche, Landslide | Unlocked through the Stonesplit path and world martial art pickups |
Gauntlets
Fist and claw Martial Arts with short range and high stagger. Gauntlet sets are the most direct melee family and are usually paired with a longer-reach weapon for a balanced loadout.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Heavenwill Gauntlets | Gauntlets | One of the two named launch gauntlet sets, built for close-range pressure and combo extension. | Weapon Type: Gauntlets Role: Melee DPS / stagger Notes: Standard pairing is Heavenwill Gauntlets with Skygrasp Rope Dart | Named launch Martial Arts weapon |
| Skystrike Gauntlets | Gauntlets | The second named gauntlet set, trading the Heavenwill's sustained pressure for heavier single strikes. | Weapon Type: Gauntlets Role: Melee DPS, heavy strikes | Named launch Martial Arts weapon |
Rope Darts
Mid-range bladed chains that pull, bind and reposition enemies. Rope darts are the utility family of the weapon system and the most common answer to enemies that try to disengage.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Mortal Rope Dart | Rope Dart | The named rope dart most players are pointed at first, valued for pulling enemies out of position and starting combos from mid range. | Weapon Type: Rope Dart Role: Mid-range DPS / crowd control Notes: Pairs with gauntlets and umbrellas | Named launch Martial Arts weapon; acquired through world exploration and martial art unlock routes |
| Skygrasp Rope Dart | Rope Dart | The second named rope dart, used as the partner weapon to the Heavenwill Gauntlets. | Weapon Type: Rope Dart Role: Mid-range DPS / combo extension Notes: Standard partner weapon for the Heavenwill Gauntlets | Named launch Martial Arts weapon |
Hengdao and Defensive Blades
The Hengdao family, the ninth launch weapon type. It is explicitly a tank-leaning set, built around guarding and countering rather than raw damage, and it is the family players pick when they want to hold a line in group content.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Hengdao | Hengdao (Defensive Blade) | The Hengdao weapon type is the game's defensive blade family and is described by the community as a tank set weapon rather than a damage pick. | Weapon Type: Hengdao Role: Tank / guard and counter Notes: Ninth launch weapon type, flagged as a tank-oriented set | Unlocked like other Martial Arts weapons; the exact teacher and map location vary by server version |
Bows and Utility Weapons
Bows are the utility ranged weapon rather than a full Martial Arts school. They are crafted from recipes alongside gear and are used for hunting, marking targets and opening fights from range, with their own draw-speed and stamina stats.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Bow | Bow (Utility Ranged) | Crafted ranged weapons used outside the two-slot Martial Arts loadout. | Weapon Type: Bow Role: Utility ranged / hunting Crafting Example: Bow Base Damage 44, Bow Drawing Speed +20%, Stamina Cost 10 Controls: Hold L2 + R2 to aim on PlayStation; Triangle / X to change arrow type | Crafted from recipes in the Weapons and Gear crafting system |