Where Winds Meet - Factions

The sects of Where Winds Meet. Sects are the game's joinable factions: each has its own philosophy, set of binding rules, merit points and sect-only martial arts, and joining one is the main way to unlock weapons and techniques that exploration alone will not give you. Eleven sects exist in total, w...
of 11 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Nine Mortal Ways Joinable Sect A sect of con artists, tricksters and practical jokers that treats deception as a martial discipline. Qinghe (recruited from Harvestfall Village), with a base inside the wider world San Qian'er, the recruiter found in Harvestfall Village in Qinghe Joining requires completing the Easy Street quest for her Sect rules centred on deception, pranks and merit rather than combat conduct
Mohist Hill Joinable Sect The most recent addition to the sect roster, bringing the game to eleven sects. Added in Version 1.2 as the newest sect Sect shop accessible from the Sects menu under View Other Sects Martial art unlock route used as an alternative to Skill Theft
Lone Cloud (Lone Summit) Joinable Sect Also rendered as Lone Summit, Lone Cloud is built on logic, discipline and strategy rather than raw aggression, and it presents itself as a school of refined swordsmanship. Lone Summit Strategic Sword as its signature martial art Joining instantly unlocks a weapon martial art Structured merit rules that reward discipline and planning
Velvet Shade (Floral Reverie) Joinable Sect The social sect. Velvet Shade, known by its grounds as Floral Reverie, emphasises charm, society and romance-adjacent storylines over combat, and it carries the tournament-style Floral Reverie social systems added in Version 1.1. Floral Reverie Floral Reverie as its home grounds and social hub Vernal Umbrella martial art Version 1.1 added dedicated sect social content for its members
Well of Heaven Joinable Sect A sect of heroic outlaws, positioning itself as the righteous bandit brotherhood of the jianghu. Qinghe Heroic outlaw identity Thundercry Blade as its signature martial art
Silver Needle Joinable Sect The healing sect. Silver Needle is built on caring for body and mind, and its philosophy shows up in sect rules such as Shared Healing, which rewards members for participating in support play. North Qinghe (Silver Needle Sanctum) Silver Needle Sanctum in north Qinghe Panacea Fan and Inkwell Fan martial arts Shared Healing rule tied to support participation
Midnight Blades Joinable Sect The stealth-oriented sect, known by its operating hours as Moonless Hour. Moonless Hour Moonless Hour as its identity and operating window Stealth-flavoured skill unlocks Recruits players interested in infiltration play
Hollow Vale Joinable Sect One of the most mechanically identity-driven sects, Hollow Vale is defined by its rules as much as its martial arts. Hollow Vale Sect rules that prohibit living puppets Identity-driven progression tied to its precepts
The Inkbound (Inkbound Order) Sect (roster) Listed among the eleven sects of the game alongside Well of Heaven, Silver Needle, Midnight Blades, Nine Mortal Ways and the rest. Roster entry in the game's sect compendium Part of the game's full eleven-sect roster
Raging Tides Sect (roster) Another of the eleven sects, appearing in the sect rosters published by the game's guide sites. Roster entry in the game's sect compendium Part of the game's full eleven-sect roster
The Masked Troupe Sect (roster) One of the eleven sects tracked in the game's sect menus and guide listings, alongside Mohist Hill, Velvet Shade and Raging Tides. Roster entry in the game's sect compendium Part of the game's full eleven-sect roster
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