Where Winds Meet - Skills
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Martial Arts Paths
Paths are the progression schools behind each weapon family. The Arsenal system lists four paths at its core, General, Bellstrike, Stonesplit and Silk Binding, and each path branches into named schools that decide whether a weapon plays as damage, support or control.
| Name | Type | Description | Tree | Prerequisite |
|---|---|---|---|---|
| General | Path | The unspecialized path listed alongside Bellstrike, Stonesplit and Silk Binding in the Arsenal progression. | Arsenal - Paths | Available from the start of the Arsenal progression |
| Bellstrike - Splendor | Path (Bellstrike school) | The offensive Bellstrike school, described as excelling at DPS melee play with high mobility and a single-target focus. | Arsenal - Paths | Trained through the Bellstrike branch of the Arsenal path system |
| Bellstrike - Umbra | Path (Bellstrike school) | The second Bellstrike school, built around opening wounds and letting enemies bleed while the player keeps repositioning. | Arsenal - Paths | Trained through the Bellstrike branch of the Arsenal path system |
| Stonesplit | Path | The heavy melee path, home to the Mo Blade family and skills such as the Thundercry Blade's Avalanche and Landslide. | Arsenal - Paths | Trained through the Arsenal path system |
| Silk Binding | Path | The ranged path, also written as Skillbind in-game. | Arsenal - Paths | Trained through the Arsenal path system |
| Bamboo Cut | Path / school (Dual Blades) | The school attached to the Infernal Twinblades, referenced by the community as Bamboo Cut with a Wind variant. | Arsenal - Paths | Trained through the Arsenal path system; the Flamelash skill itself is stolen from the master in Midnight Mercy Sanctum |
Inner Ways
Inner Ways, also called Internal Arts, are the passive layer. Each is slotted to complement specific Martial Arts weapons and grades from Standard up to Epic, and upgrading them is treated by experienced players as the largest hidden damage increase in the game.
| Name | Type | Description | Tree | Prerequisite |
|---|---|---|---|---|
| Echoes of Oblivion | Inner Way (Pursuit / Debuff) | A pursuit and debuff Inner Way tied to the Infernal Twinblades, timed around the weapon's Flamelash window. | Inner Ways | Inner Way unlocked and upgraded with materials from world content |
| Sword Morph | Inner Way (Attack) | An attack Inner Way that raises the output of sword Martial Arts. | Inner Ways | Inner Way unlocked and upgraded with materials from world content |
| Insightful Strike | Inner Way (Epic, Attack) | An Epic Internal Art that strongly synergizes with Bellstrike damage builds. | Inner Ways | Inner Way unlocked and upgraded with materials from world content |
| Esoteric Revival | Inner Way (Support) | A support Inner Way shared by the Panacea Fan and the Soulshade Umbrella under the Skillbind - Deluge school, which lets a healer build both weapons off a single set of passives. | Inner Ways | Inner Way unlocked and upgraded with materials from world content |
Mystic Arts
Mystic Arts are the active techniques assigned to the mystic wheel, split into Offensive, General and Movement types. Most are not purchased: they are taken from named Jianghu masters through Skill Theft, or awarded for specific world quests, which is why unlocking them is a core exploration activity.
| Name | Type | Description | Tree | Prerequisite |
|---|---|---|---|---|
| Tai Chi | Mystic Art | A defensive and utility Mystic Art that redirects incoming force, one of the first techniques new players are told to chase for survivability. | Mystic Arts | Complete the quest A Bear of a Time and use Skill Capture on a bear |
| Cloud Steps | Mystic Art (Movement) | A movement technique that lets the player cross gaps and reposition in the air, widely used to reach exploration points above the map's terrain. | Mystic Arts | Unlocked from a Jianghu master through Skill Theft |
| Meridian Touch | Mystic Art | A pressure-point strike that disrupts enemies, listed among the best early Mystic Arts to unlock for melee builds. | Mystic Arts | Unlocked from a Jianghu master through Skill Theft |
| Heavenly Snatch | Mystic Art | A grab-style technique that pulls or seizes a target, used both to open fights and to interrupt enemy actions. | Mystic Arts | Unlocked from a Jianghu master through Skill Theft |
| Lion's Roar | Mystic Art (Offensive) | An area shout that staggers nearby enemies, one of the most commonly recommended offensive Mystic Arts for group content. | Mystic Arts | Unlocked from a Jianghu master through Skill Theft |
| Leaping Toad | Mystic Art (Movement) | A hopping movement technique that trades grace for reach, useful for climbing and for escaping grounded area attacks. | Mystic Arts | Unlocked from a Jianghu master through Skill Theft |
| Veil of Stillness | Mystic Art (General, Stealth) | Grants the Stealth state, letting the player move unnoticed past enemies and set up Skill Theft attempts against unaware masters. | Mystic Arts | Complete the Skill Theft encounter Unearned Lesson in Qinghe's Moonveil Mountains |
| Ghost Bind | Mystic Art | A binding technique that roots or restrains a target, commonly highlighted in guide roundups of the best early Mystic Skills to hunt down. | Mystic Arts | Unlocked from a Jianghu master through Skill Theft |
| Talon Strike | Mystic Art (Offensive) | A sharp close-range offensive technique, usually paired with melee Martial Arts to add a burst option between weapon skills. | Mystic Arts | Unlocked from a Jianghu master through Skill Theft |
| World of Sword | Mystic Art | A later addition to the Mystic Arts roster, unlocked through its own dedicated world unlock route rather than the launch set of stealable techniques. | Mystic Arts | Unlocked through a dedicated world unlock route, not Skill Theft |