Valheim - Locations
Valheim is one procedurally generated world scattered across a chain of islands, and its geography is divided into nine zones: eight land biomes plus the Ocean that separates them. Each biome is a self-contained survival problem with its own resources, weather, creatures and Forsaken boss, and the o...
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Meadows | Biome | The green and forgiving opening biome where every Viking wakes up. | Starting biome, coastal lowlands | Eikthyr's altar, the first Forsaken summon Abandoned villages and ruined farmsteads to loot Boar and deer herds for leather scraps and raw meat Raspberry bushes, mushrooms and flint along the shorelines |
| Black Forest | Biome | The dark pine biome that supplies the metals of the Bronze Age. | Copper and tin biome | Copper and tin deposits for Bronze crafting Burial Chambers, the first proper dungeon and the source of Surtling cores Troll caves The Elder's altar Haldor the Trader's camp, which spawns in the Black Forest or on the Meadows border |
| Swamp | Biome | A permanently wet, poisonous and dark biome split by shallow water and tree stumps. | Iron Age biome, always raining | Sunken Crypts, locked doors opened with the Swamp Key from the Elder Muddy scrap piles, the renewable source of iron scrap Bonemass' skull altar Abominations, the walking tree monsters that drop Guck and roots Guarded Surtling fire geysers used for easy coal and core farming |
| Mountain | Biome | Frozen peaks that sit above every other biome and can only be reached on foot with a heavy cold resistance source or a full set of fur armour. | Silver Age biome, high elevation | Silver veins, located with the Wishbone Obsidian deposits for tools and arrows Frost Caves, home of the Cultists, Ulv and Bats Moder's altar, which needs three Dragon Eggs Wolf, Drake and Stone Golem hunting grounds |
| Ocean | Biome | The Ocean is a biome in its own right and the connective tissue of the whole world. | The sea between every island | Leviathans, islands that sink when mined and yield chitin Serpents, the roaming sea monsters that hunt small boats Distant islands which hold the later biomes Portal-linked harbours used to move metal between bases |
| Plains | Biome | Sunlit grassland that looks harmless and is not. | Black Metal Age biome, golden grassland | Fuling villages and their black metal and totem loot Tar pits, guarded by Growths and harvested for Tar Barley and flax farms, the Plains-only crops Yagluth's altar, which needs five Fuling Totems Lox herds for Lox meat, pelts and taming |
| Mistlands | Biome | A jagged, fog-covered biome where almost nothing can be seen more than a few metres away. | Eitr Age biome, fog-bound crags | Infested Mines for carapace, seeker broods and eitr materials The Infested Citadel, the Queen's dungeon Dvergr outposts, harbours and towers, home of the neutral Dvergr Giant bones, Yggdrasil shoots and the Black Forge Wisp fountains and the mist itself |
| Ashlands | Biome | The fire-scarred southern continent, a biome reached by ship and entered under siege rather than on foot. | Flametal Age biome, a southern lava landmass | Flametal deposits and the Ashlands Black Forge Charred fortresses and their Charred defenders Lava-lit shorelines used for the beach landing Asksvin, Volture and Morgen hunting grounds The Ashlands Forsaken arena |
| Deep North | Biome | The eighth and final land biome, added with the 1.0 release on September 9, 2026. | Final biome added with Valheim 1.0 | Bloodgold deposits, the resource of the Nord weapon tier The Frost Foundry, where Nord weapons are finished Winding Tunnels, the frozen dungeon network Mörkhalla, the deep dungeon opened with an Intricate Key and home of the Jotun Seal colonies along the frozen shoreline Kall Fimbulbringer's arena |
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