Valheim - Creatures

Valheim populates its biomes with wildlife, hostile creatures and elite monsters, and almost every one of them exists to be hunted for food, materials or a fuel source as much as to be fought. The list below follows the biome order from the Meadows to the Deep North added in the 1.0 release, and cov...
of 39 entries · updated 2026-09-15
Name Type Description Location Danger Drops Source
Boar Passive Animal The first animal a player kills and the backbone of the early game, since leather scraps feed armour and raw meat feeds the first proper meals. Meadows Low, hostile only when attacked Leather Scraps Raw Meat Boar Trophy —
Deer Passive Animal Skittish deer that run at the first sound of a bowstring. Meadows None, flees on sight Deer Hide Raw Meat Deer Trophy —
Neck Hostile Creature The small green lizard that hisses from every beach in the Meadows. Meadows (shorelines and shallow water) Low Neck Tail —
Greyling Hostile Creature The runtiest of the Greydwarf line, and the first enemy most Vikings fight. Meadows, Black Forest Low Resin Wood —
Greydwarf Hostile Creature The wooden forest dweller that patrols the Black Forest in packs and gets angrier every time a tree is chopped or a rock is mined. Black Forest Moderate Resin Greydwarf Eye Wood —
Greydwarf Shaman Hostile Caster The healer and fireball-thrower of the Greydwarf line. Black Forest Moderate, dangerous in a pack Resin Greydwarf Eye —
Greydwarf Brute Elite Creature The heavy-hitting size of a Greydwarf, wrapped in bark armour and slow enough that its swings can be parried. Black Forest Moderate to high for early gear Ancient Seed Resin Greydwarf Eye —
Troll Elite Creature The first genuine threat of the game and the reason the Black Forest feels dangerous. Black Forest High Troll Hide Coins Troll Trophy —
Skeleton Hostile Creature The standard undead filler of Valheim's dungeons, armed with swords, bows or blunt weapons depending on the spawn. Black Forest, Burial Chambers, Sunken Crypts Moderate Bone Fragments Coins —
Draugr Hostile Creature The drowned warriors of the Swamp and the reason the biome is fought with blunt weapons. Swamp, Sunken Crypts Moderate to high Entrails Coins —
Draugr Elite Elite Creature A taller, armoured Draugr that guards the loot room at the end of a Sunken Crypt or a robbed tomb. Robbed burial chambers in the Swamp High Entrails Coins Iron Scrap —
Blob Hostile Creature The bouncing poison sack of the Swamp. Blobs explode into a poison cloud when they die, which makes the kill itself more dangerous than the chase, and their ooze feeds the poison resistance meads. Swamp Moderate, poison burst on death Ooze —
Wraith Hostile Creature A floating spirit that appears in the Swamp after dark and drifts through trees and doors alike. Swamp at night, sunken ruins High Chain Wraith Trophy —
Abomination Elite Creature The shambling tree monster of the Swamp, a walking stump with sweeping branch arms and enough health to outlast an unprepared weapon. Swamp Very high Guck Roots —
Leech Hostile Creature Bloodsuckers that live in the Swamp's black water and attach on contact. Swamp water Low individually, swarms are dangerous Bloodbag —
Wolf Hostile Creature The Mountain's pack hunter, fast enough to run down a player and dangerous in numbers of three or more. Mountain High in packs Wolf Pelt Wolf Fang Wolf Meat Wolf Trophy —
Drake Hostile Creature The small ice dragon that circles the peaks and strafes anything moving on the snow. Mountain (airborne) Moderate, harasses from the air Freeze Gland Drake Trophy —
Stone Golem Elite Creature A walking pile of crystal-tipped rock that shrugs off standard damage and hits with crushes that end fights quickly. Mountain, Frost Caves Very high Crystal Stone —
Fuling Hostile Creature The goblin-like natives of the Plains and the guards of the black metal tier. Plains High Black Metal Scrap Coins Fuling Trophy —
Fuling Berserker Elite Creature The large Fuling that fights with a two-handed weapon and does not stagger easily. Plains Very high Black Metal Scrap Coins —
Deathsquito Hostile Creature A single-hit assassin of a mosquito that dives from outside the camera and deletes a careless player's health bar. Plains High despite its size Needle —
Lox Elite Creature (tameable) The woolly tusked giants that wander the Plains and trample anything hostile, including Fulings. Plains High Lox Pelt Lox Meat Lox Trophy —
Growth Hostile Creature The bubbling tar creatures that defend the tar pits. Plains (tar pits) High, poison and tar projectiles Tar —
Seeker Hostile Creature The insectoid mainstay of the Mistlands, fast in the air and able to see through the fog that blinds the player. Mistlands High Carapace Seeker Trophy —
Seeker Soldier Elite Creature The armoured, slower relative of the Seeker with a head plate that turns aside light weapons. Mistlands, Infested Mines Very high Carapace Mandible —
Gjall Elite Creature A huge floating jellyfish-like horror that bombards the ground from above the mist cover and carries a swarm of Ticks underneath it. Mistlands Very high, attacks from the fog Bilebag —
Dvergr Neutral Faction The four-armed dwarves who live in the Mistlands and trade rather than hunt. Mistlands (outposts, harbours and towers) Neutral unless provoked or robbed Dvergr equipment Carapace and eitr materials from their stores —
Asksvin Hostile Creature The fire-breathing reptile that patrols the Ashlands and is big enough to be ridden once tamed. Ashlands Very high Asksvin Hide and meat —
Volture Hostile Creature The lightning-charged vulture of the Ashlands sky, flying out over the lava to strafe players on the beach. Ashlands (airborne) High Volture Talon —
Morgen Elite Creature A hulking fire-wreathed brute that serves as the Ashlands field boss and guards the biome's resources. Ashlands Extreme Morgen materials for the flametal crafting line —
Deep North Greydwarf Hostile Creature The frost-adapted Greydwarf of the Deep North, part of the Greydwarf family that has followed the player from the very first forest. Deep North Moderate to high Resin Deep North materials Defeated throughout the Deep North added in Valheim 1.0
Seal Passive Animal The calm animal that lives along the Deep North's frozen shoreline, and one of the few creatures in the biome that will not attack on sight. Deep North (frozen shoreline) Low Seal materials for the Deep North crafting line —
Elaking Hostile Creature One of the new monsters introduced with the Deep North in Valheim 1.0, prowling the snow and ice fields of the endgame biome. Deep North High Deep North materials —
Moose Passive Animal The Deep North's large herd animal, hunted for the meat and materials that sustain a player through the frozen endgame. Deep North Moderate, dangerous when provoked Moose meat and hide for Deep North crafting —
Barka Elite Creature A huge tree-like creature of the Deep North, related in concept to the Abomination but sized for endgame gear. Deep North Very high Deep North materials —
Gammeltroll Elite Creature An elder Troll variant that survives in the coldest biome in the game and hits with the weight of the Deep North's damage scaling. Deep North Very high Deep North materials —
Shapeless Pulp Hostile Creature One of the new Deep North creatures added with Valheim 1.0, an amorphous horror that shares the biome's general vulnerability to fire. Deep North High Deep North materials —
Eyeless One Elite Creature The blind horror of the Deep North's dark places, listed among the new 1.0 monsters. Deep North, Mörkhalla Very high Deep North materials —
Jotun Dungeon Elite Creature The giant-kin enemy type that fills Mörkhalla, the Deep North dungeon opened with an Intricate Key. Mörkhalla (Deep North dungeon) Extreme Deep North materials —
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