Valheim - Creatures
Valheim populates its biomes with wildlife, hostile creatures and elite monsters, and almost every one of them exists to be hunted for food, materials or a fuel source as much as to be fought. The list below follows the biome order from the Meadows to the Deep North added in the 1.0 release, and cov...
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of 39 entries
· updated 2026-09-15
| Name | Type | Description | Location | Danger | Drops | Source |
|---|---|---|---|---|---|---|
| Boar | Passive Animal | The first animal a player kills and the backbone of the early game, since leather scraps feed armour and raw meat feeds the first proper meals. | Meadows | Low, hostile only when attacked | Leather Scraps Raw Meat Boar Trophy | — |
| Deer | Passive Animal | Skittish deer that run at the first sound of a bowstring. | Meadows | None, flees on sight | Deer Hide Raw Meat Deer Trophy | — |
| Neck | Hostile Creature | The small green lizard that hisses from every beach in the Meadows. | Meadows (shorelines and shallow water) | Low | Neck Tail | — |
| Greyling | Hostile Creature | The runtiest of the Greydwarf line, and the first enemy most Vikings fight. | Meadows, Black Forest | Low | Resin Wood | — |
| Greydwarf | Hostile Creature | The wooden forest dweller that patrols the Black Forest in packs and gets angrier every time a tree is chopped or a rock is mined. | Black Forest | Moderate | Resin Greydwarf Eye Wood | — |
| Greydwarf Shaman | Hostile Caster | The healer and fireball-thrower of the Greydwarf line. | Black Forest | Moderate, dangerous in a pack | Resin Greydwarf Eye | — |
| Greydwarf Brute | Elite Creature | The heavy-hitting size of a Greydwarf, wrapped in bark armour and slow enough that its swings can be parried. | Black Forest | Moderate to high for early gear | Ancient Seed Resin Greydwarf Eye | — |
| Troll | Elite Creature | The first genuine threat of the game and the reason the Black Forest feels dangerous. | Black Forest | High | Troll Hide Coins Troll Trophy | — |
| Skeleton | Hostile Creature | The standard undead filler of Valheim's dungeons, armed with swords, bows or blunt weapons depending on the spawn. | Black Forest, Burial Chambers, Sunken Crypts | Moderate | Bone Fragments Coins | — |
| Draugr | Hostile Creature | The drowned warriors of the Swamp and the reason the biome is fought with blunt weapons. | Swamp, Sunken Crypts | Moderate to high | Entrails Coins | — |
| Draugr Elite | Elite Creature | A taller, armoured Draugr that guards the loot room at the end of a Sunken Crypt or a robbed tomb. | Robbed burial chambers in the Swamp | High | Entrails Coins Iron Scrap | — |
| Blob | Hostile Creature | The bouncing poison sack of the Swamp. Blobs explode into a poison cloud when they die, which makes the kill itself more dangerous than the chase, and their ooze feeds the poison resistance meads. | Swamp | Moderate, poison burst on death | Ooze | — |
| Wraith | Hostile Creature | A floating spirit that appears in the Swamp after dark and drifts through trees and doors alike. | Swamp at night, sunken ruins | High | Chain Wraith Trophy | — |
| Abomination | Elite Creature | The shambling tree monster of the Swamp, a walking stump with sweeping branch arms and enough health to outlast an unprepared weapon. | Swamp | Very high | Guck Roots | — |
| Leech | Hostile Creature | Bloodsuckers that live in the Swamp's black water and attach on contact. | Swamp water | Low individually, swarms are dangerous | Bloodbag | — |
| Wolf | Hostile Creature | The Mountain's pack hunter, fast enough to run down a player and dangerous in numbers of three or more. | Mountain | High in packs | Wolf Pelt Wolf Fang Wolf Meat Wolf Trophy | — |
| Drake | Hostile Creature | The small ice dragon that circles the peaks and strafes anything moving on the snow. | Mountain (airborne) | Moderate, harasses from the air | Freeze Gland Drake Trophy | — |
| Stone Golem | Elite Creature | A walking pile of crystal-tipped rock that shrugs off standard damage and hits with crushes that end fights quickly. | Mountain, Frost Caves | Very high | Crystal Stone | — |
| Fuling | Hostile Creature | The goblin-like natives of the Plains and the guards of the black metal tier. | Plains | High | Black Metal Scrap Coins Fuling Trophy | — |
| Fuling Berserker | Elite Creature | The large Fuling that fights with a two-handed weapon and does not stagger easily. | Plains | Very high | Black Metal Scrap Coins | — |
| Deathsquito | Hostile Creature | A single-hit assassin of a mosquito that dives from outside the camera and deletes a careless player's health bar. | Plains | High despite its size | Needle | — |
| Lox | Elite Creature (tameable) | The woolly tusked giants that wander the Plains and trample anything hostile, including Fulings. | Plains | High | Lox Pelt Lox Meat Lox Trophy | — |
| Growth | Hostile Creature | The bubbling tar creatures that defend the tar pits. | Plains (tar pits) | High, poison and tar projectiles | Tar | — |
| Seeker | Hostile Creature | The insectoid mainstay of the Mistlands, fast in the air and able to see through the fog that blinds the player. | Mistlands | High | Carapace Seeker Trophy | — |
| Seeker Soldier | Elite Creature | The armoured, slower relative of the Seeker with a head plate that turns aside light weapons. | Mistlands, Infested Mines | Very high | Carapace Mandible | — |
| Gjall | Elite Creature | A huge floating jellyfish-like horror that bombards the ground from above the mist cover and carries a swarm of Ticks underneath it. | Mistlands | Very high, attacks from the fog | Bilebag | — |
| Dvergr | Neutral Faction | The four-armed dwarves who live in the Mistlands and trade rather than hunt. | Mistlands (outposts, harbours and towers) | Neutral unless provoked or robbed | Dvergr equipment Carapace and eitr materials from their stores | — |
| Asksvin | Hostile Creature | The fire-breathing reptile that patrols the Ashlands and is big enough to be ridden once tamed. | Ashlands | Very high | Asksvin Hide and meat | — |
| Volture | Hostile Creature | The lightning-charged vulture of the Ashlands sky, flying out over the lava to strafe players on the beach. | Ashlands (airborne) | High | Volture Talon | — |
| Morgen | Elite Creature | A hulking fire-wreathed brute that serves as the Ashlands field boss and guards the biome's resources. | Ashlands | Extreme | Morgen materials for the flametal crafting line | — |
| Deep North Greydwarf | Hostile Creature | The frost-adapted Greydwarf of the Deep North, part of the Greydwarf family that has followed the player from the very first forest. | Deep North | Moderate to high | Resin Deep North materials | Defeated throughout the Deep North added in Valheim 1.0 |
| Seal | Passive Animal | The calm animal that lives along the Deep North's frozen shoreline, and one of the few creatures in the biome that will not attack on sight. | Deep North (frozen shoreline) | Low | Seal materials for the Deep North crafting line | — |
| Elaking | Hostile Creature | One of the new monsters introduced with the Deep North in Valheim 1.0, prowling the snow and ice fields of the endgame biome. | Deep North | High | Deep North materials | — |
| Moose | Passive Animal | The Deep North's large herd animal, hunted for the meat and materials that sustain a player through the frozen endgame. | Deep North | Moderate, dangerous when provoked | Moose meat and hide for Deep North crafting | — |
| Barka | Elite Creature | A huge tree-like creature of the Deep North, related in concept to the Abomination but sized for endgame gear. | Deep North | Very high | Deep North materials | — |
| Gammeltroll | Elite Creature | An elder Troll variant that survives in the coldest biome in the game and hits with the weight of the Deep North's damage scaling. | Deep North | Very high | Deep North materials | — |
| Shapeless Pulp | Hostile Creature | One of the new Deep North creatures added with Valheim 1.0, an amorphous horror that shares the biome's general vulnerability to fire. | Deep North | High | Deep North materials | — |
| Eyeless One | Elite Creature | The blind horror of the Deep North's dark places, listed among the new 1.0 monsters. | Deep North, Mörkhalla | Very high | Deep North materials | — |
| Jotun | Dungeon Elite Creature | The giant-kin enemy type that fills Mörkhalla, the Deep North dungeon opened with an Intricate Key. | Mörkhalla (Deep North dungeon) | Extreme | Deep North materials | — |
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