Valheim - Skills

Valheim has no classes and no experience bar. Every skill listed here levels purely through use, from 0 to 100, and every skill loses a share of its progress when the character dies. Combat skills decide damage and stamina efficiency per weapon family, movement skills decide how far a Viking can tra...
of 18 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Run Skill Raises sprint speed and reduces the stamina cost of running. Movement Levels through use (0 to 100) Run with the sprint key or travel long distances
Jump Skill Increases jump height and lowers the stamina cost of each jump. Movement Levels through use (0 to 100) Jump repeatedly, including while climbing terrain
Sneak Skill Makes the character harder to detect while crouched and increases the damage of the first hit from stealth. Movement Levels through use (0 to 100) Crouch and move while a hostile creature is nearby
Swim Skill Increases swimming speed and stamina efficiency, which is what keeps a Viking alive when a longship sinks or a landing goes wrong. Movement Levels through use (0 to 100) Swim in water without a boat
Wood Cutting Skill Raises chop damage against trees and reduces the stamina cost of each swing, so a high skill turns a forest into a stack of fine wood in minutes. Gathering Levels through use (0 to 100) Chop trees with an axe
Pickaxe Skill Increases mining damage against stone, copper, tin, silver, obsidian and flametal, and cuts the stamina cost per swing. Gathering Levels through use (0 to 100) Mine stone, ore veins or rock with a pickaxe
Blocking Skill Reduces the stamina spent on blocked and parried hits and improves the damage bonus of a successful parry. Combat Levels through use (0 to 100) Block and parry incoming attacks with a shield or weapon
Axes Skill Improves damage and stamina efficiency with one-handed axes, the only weapon family that doubles as a woodcutting tool. Combat Levels through use (0 to 100) Deal damage with one-handed axes
Bows Skill Raises bow damage and reduces the time and stamina needed to draw. Combat Levels through use (0 to 100) Deal damage with bows
Clubs Skill Covers maces, hammers and sledges, the blunt damage answer to the Swamp and to anything with a shell. Combat Levels through use (0 to 100) Deal damage with clubs, maces and two-handed hammers
Crossbows Skill The crossbow line added with the Ashlands, covering the Arbalest and its bolt ammunition. Combat Levels through use (0 to 100) Deal damage with crossbows
Knives Skill Fast, cheap attacks with the highest backstab multipliers in the game. Combat Levels through use (0 to 100) Deal damage with knives and daggers
Polearms Skill Governs the atgeir family, whose spinning special attack staggers whole groups at once. Combat Levels through use (0 to 100) Deal damage with atgeirs and other polearms
Spears Skill Spears hit fast, reach further than swords and can be thrown at range, which makes them the most mobile melee family in the game. Combat Levels through use (0 to 100) Deal damage with spears
Swords Skill The generalist blade skill, covering one-handed swords and the two-handed greatswords. Combat Levels through use (0 to 100) Deal damage with swords
Unarmed Skill The skill most players forget they have. Combat Levels through use (0 to 100) Deal damage with fists or claws
Elemental Magic Skill The offensive magic skill introduced with the Mistlands, powered by eitr rather than stamina. Magic Levels through use (0 to 100) Cast spells with the Staff of Embers, Staff of Frost or Staff of Protection
Blood Magic Skill The second Mistlands magic tree, which spends health instead of eitr to raise skeletal allies and to sustain them. Magic Levels through use (0 to 100) Cast spells with the Dead Raiser staff
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