Valheim - Skills
Valheim has no classes and no experience bar. Every skill listed here levels purely through use, from 0 to 100, and every skill loses a share of its progress when the character dies. Combat skills decide damage and stamina efficiency per weapon family, movement skills decide how far a Viking can tra...
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of 18 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Run | Skill | Raises sprint speed and reduces the stamina cost of running. | Movement | Levels through use (0 to 100) | Run with the sprint key or travel long distances |
| Jump | Skill | Increases jump height and lowers the stamina cost of each jump. | Movement | Levels through use (0 to 100) | Jump repeatedly, including while climbing terrain |
| Sneak | Skill | Makes the character harder to detect while crouched and increases the damage of the first hit from stealth. | Movement | Levels through use (0 to 100) | Crouch and move while a hostile creature is nearby |
| Swim | Skill | Increases swimming speed and stamina efficiency, which is what keeps a Viking alive when a longship sinks or a landing goes wrong. | Movement | Levels through use (0 to 100) | Swim in water without a boat |
| Wood Cutting | Skill | Raises chop damage against trees and reduces the stamina cost of each swing, so a high skill turns a forest into a stack of fine wood in minutes. | Gathering | Levels through use (0 to 100) | Chop trees with an axe |
| Pickaxe | Skill | Increases mining damage against stone, copper, tin, silver, obsidian and flametal, and cuts the stamina cost per swing. | Gathering | Levels through use (0 to 100) | Mine stone, ore veins or rock with a pickaxe |
| Blocking | Skill | Reduces the stamina spent on blocked and parried hits and improves the damage bonus of a successful parry. | Combat | Levels through use (0 to 100) | Block and parry incoming attacks with a shield or weapon |
| Axes | Skill | Improves damage and stamina efficiency with one-handed axes, the only weapon family that doubles as a woodcutting tool. | Combat | Levels through use (0 to 100) | Deal damage with one-handed axes |
| Bows | Skill | Raises bow damage and reduces the time and stamina needed to draw. | Combat | Levels through use (0 to 100) | Deal damage with bows |
| Clubs | Skill | Covers maces, hammers and sledges, the blunt damage answer to the Swamp and to anything with a shell. | Combat | Levels through use (0 to 100) | Deal damage with clubs, maces and two-handed hammers |
| Crossbows | Skill | The crossbow line added with the Ashlands, covering the Arbalest and its bolt ammunition. | Combat | Levels through use (0 to 100) | Deal damage with crossbows |
| Knives | Skill | Fast, cheap attacks with the highest backstab multipliers in the game. | Combat | Levels through use (0 to 100) | Deal damage with knives and daggers |
| Polearms | Skill | Governs the atgeir family, whose spinning special attack staggers whole groups at once. | Combat | Levels through use (0 to 100) | Deal damage with atgeirs and other polearms |
| Spears | Skill | Spears hit fast, reach further than swords and can be thrown at range, which makes them the most mobile melee family in the game. | Combat | Levels through use (0 to 100) | Deal damage with spears |
| Swords | Skill | The generalist blade skill, covering one-handed swords and the two-handed greatswords. | Combat | Levels through use (0 to 100) | Deal damage with swords |
| Unarmed | Skill | The skill most players forget they have. | Combat | Levels through use (0 to 100) | Deal damage with fists or claws |
| Elemental Magic | Skill | The offensive magic skill introduced with the Mistlands, powered by eitr rather than stamina. | Magic | Levels through use (0 to 100) | Cast spells with the Staff of Embers, Staff of Frost or Staff of Protection |
| Blood Magic | Skill | The second Mistlands magic tree, which spends health instead of eitr to raise skeletal allies and to sustain them. | Magic | Levels through use (0 to 100) | Cast spells with the Dead Raiser staff |
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