Trails in the Sky 2nd Chapter - Factions

The powers at war in the second chapter: the Kingdom of Liberl and its crown, army and Bracer Guild, the neighbouring states watching from the borders, the Church order that hunts artefacts, and the Society of Ouroboros and its Enforcers.
of 11 entries · updated 2026-10-24
Name Type Description Region Points Of Interest
Kingdom of Liberl Kingdom The small orbal-industrial kingdom that is the setting of the entire Liberl arc, ruled by Queen Alicia from Grancel and still recovering from the Hundred Days War. Southwestern Zemuria Royal Capital Grancel Five provinces under the crown Zeiss Central Factory industry Bracer Guild branch network
Royal Family of Liberl Royal House The House of Auslese, headed by Queen Alicia with her granddaughter Princess Klaudia von Auslese as heir. Grancel Queen Alicia von Auslese Princess Klaudia (Kloe Rinz) Grancel Castle court Erbe Royal Villa
Liberl Royal Army National Military The kingdom's armed forces, responsible for the border gates, the provincial garrisons and the defence of the capital from Leiston Fortress. Liberl Leiston Fortress garrison Haken Gate and Sanktheim Gate garrisons Royal Guard units Provincial patrols
Bracer Guild Guild The international guild of Bracers, freelance problem-solvers who handle monsters, escorts and investigations for anyone who asks. Liberl branches in every provincial capital Rolent branch (Aina and Estelle's post) Bose, Ruan, Zeiss and Grancel branches Bracer Points and rank progression Cassius Bright and the veteran Bracers
Septian Church and the Gralsritter Religious Order The dominant faith of Zemuria and its secret knight order, the Gralsritter, which tracks down and secures dangerous artefacts. Zemuria Kevin Graham Gralsritter artefact hunts Church authority across national borders The Septian Church's archives
Society of Ouroboros Antagonist Organization The shadowy organization behind the first chapter's conspiracy and the driving enemy of the second. Operating across western Zemuria Weissmann and the Society's leadership The Enforcers Ancient artefact research Operations across Liberl's provinces
The Enforcers Elite Operatives The Society's numbered field agents, each with a codename and a speciality, ranging from Loewe's swordsmanship to Luciola's illusions and Bleublanc's thefts. Deployed into Liberl Loewe, the Bladelord (No. II) Luciola, the Bewitching (No. VI) Walter, the Direwolf (No. VIII) Bleublanc, the Phantom Thief (No. X) Renne (No. XV) and Campanella (No. 0)
Zeiss Central Factory Industrial Institution Not a faction in the political sense, but the engineering organization that keeps Liberl running and the reason both the crown and the Society covet the province. Zeiss Province Albert Russell Tita Russell Airship construction and maintenance Orbal equipment research
Capua Family Sky Bandits A family of airship pirates who robbed the rich across Liberl's airspace in the first chapter and lost their ship for it. Liberl's sky lanes Josette Capua The family airship Sky-lane smuggling routes Their rivalry with the Royal Army
Erebonian Empire Neighbouring State The militarist empire to the north, whose Hundred Days War against Liberl a decade earlier still shapes every border conversation at the Haken Gate. North of Liberl Haken Gate border crossing Olivier Lenheim's imperial ties Mueller Vander's Imperial Guard posting Erebonian military observers
Republic of Calvard Neighbouring State The democratic republic on Liberl's eastern border, reached through the Sanktheim Gate and home to Bracers such as Zin Vathek. East of Liberl Sanktheim Gate border crossing Zin Vathek's Calvard martial arts background Eastern trade routes Calvardian intelligence interest in Liberl
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