Octopath Traveler Wiki

Browse and search Octopath Traveler data including the eight travelers from Ophilia and Cyrus to Haanit and Therion, the eight base jobs and four advanced jobs, the divine skills, and the regions and starting towns of Orsterra from Square Enix and Acquire.

Search results

Loading Octopath Traveler data...
No matches
Nothing in the Octopath Traveler data matches that search.

Octopath Traveler

Octopath Traveler is a turn-based role-playing game developed by Square Enix with Acquire and published by Square Enix, first released for the Nintendo Switch on July 13, 2018 and later brought to Windows PC and Xbox One. Set on the continent of Orsterra, it follows eight travelers, a cleric, a scholar, a merchant, a warrior, a dancer, an apothecary, a thief and a hunter, each of whom carries a four-chapter story of their own and can be recruited into a single shared party. Its presentation is the defining HD-2D look: sprite characters and 2D effects placed inside 3D diorama environments, backed by a score from Yasunori Nishiki. Combat is turn-based and built on weapon and elemental weaknesses, shield Breaking and Boost Points, while each traveler also carries a Path Action that turns non-player characters into a resource for information, items, allies or duels. The game is the first entry in the Octopath series and the direct predecessor of Octopath Traveler II and the prequel Octopath Traveler 0.

Developer
Square Enix, Acquire
Publisher
Square Enix
Release Date
July 13, 2018 (Nintendo Switch) / June 7, 2019 (Windows) / March 25, 2021 (Xbox One)
Engine
Unreal Engine 4
Price
$59.99 USD (Standard Edition)
Platforms
Nintendo Switch Windows PC Xbox One
Genres
Role-playing Turn-based JRPG
Modes
Single-player
Directors
Keisuke Miyauchi
Producers
Tomoya Asano Masashi Takahashi
Composers
Yasunori Nishiki

Key Systems

  • Break and Weakness: every enemy hides a set of weapon and elemental weaknesses, and hitting one of them chips its shield count. Emptying the shield Breaks the enemy, stunning it for a turn and stripping its defensive bonuses, which is the core damage window of every fight.
  • Boost Points: each traveler banks one Boost Point per turn, up to five, and can spend them to strike several times with a normal attack or to empower a skill. Boost is the main decision layer, because spending it early buys a Break and holding it buys a kill.
  • Path Actions: outside battle each traveler can use a field command on townsfolk, split between noble actions that require a level gate (Guide, Scrutinize, Purchase, Challenge) and rogue actions that carry a risk of failure (Allure, Inquire, Entreat, Provoke, Steal). They produce summoned allies, hidden information, shop stock, duels and stolen items.
  • Secondary Jobs: eight job shrines scattered across Orsterra let any traveler take a second job, mixing two skill boards, two weapon sets and two sets of elemental coverage on one character.
  • Divine Skills: the top of every job board holds a patron deity's divine skill, a high-cost ability that defines the job's endgame role, from party-wide item targeting to multi-hit elemental nukes.
  • Four-chapter structure: each of the eight travelers runs a self-contained four-chapter arc with its own towns, dungeons and bosses, and the party can tackle those arcs in almost any order once the opening chapters are cleared.

Reception

Metacritic
83/100 (Nintendo Switch)
Steam
Very Positive user reviews on Steam
Press
Reviewers praised the HD-2D art direction, the soundtrack and the Break and Boost combat, while criticising the thin connections between the eight separate stories and the repetitive chapter pacing

Data updated 2026-09-15.