Octopath Traveler - Locations

The continent of Orsterra is divided into eight regions, and each region holds the starting town of one traveler plus the towns, roads and dungeons used by the later chapters of every other story. The entries below cover the eight regions in the order they sit on the world map and the eight starting...
of 16 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Frostlands Region The snowbound north of Orsterra, a land of frozen roads, pine forest and stone villages built around the Church of the Sacred Flame. Northern Orsterra Flamesgrace Cathedral Snowfield roads and mountain passes Cleric job shrine
Flatlands Region The scholarly heart of the continent, a stretch of open grassland, rivers and old stone architecture built around the royal academy at Atlasdam. Central Orsterra Royal Academy of Atlasdam Atlasdam archives Scholar job shrine
Coastlands Region The western seaboard, a trading coast of harbours, cliffs and salt wind where merchants and sailors move goods between the continents. Western Orsterra Rippletide harbour Grandport Merchant job shrine
Highlands Region Rugged upland country of rock, grass and ruined fortifications, home to the fallen kingdom of Hornburg and the town where Olberic took work as a guard. Central-western Orsterra Ruins of Hornburg Cobbleston Warrior job shrine
Sunlands Region The desert south, a country of dunes, canyon roads and market towns that live off caravan traffic. Southern Orsterra Sunshade tavern district Wellspring Dancer job shrine
Riverlands Region Green river country of bridges, mills and farming villages, the most peaceful region on the map and the one Alfyn calls home. Central Orsterra Clearbrook Saintsbridge Apothecary job shrine
Cliftlands Region A dry eastern region of mesas, cliff roads and mining towns cut into the rock. Eastern Orsterra Bolderfall Quarrycrest Thief job shrine
Forestlands Region Deep woodland on the eastern edge of the map, where the villages keep older customs and the roads thin out into hunting trails. Eastern Orsterra S'warkii Duskbarrow Hunter job shrine
Flamesgrace Starting Town The cathedral town of the Sacred Flame and Ophilia's home, built around a great church on a snowbound hill. Frostlands Flamesgrace Cathedral Archbishop Josef's chambers Town square merchants
Atlasdam Starting Town A university city of libraries, lecture halls and stone arcades, and the most urban of the eight starting towns. Flatlands Royal Academy Great library Atlasdam plaza
Rippletide Starting Town A small working port on the western coast, all docks, fish stalls and a lighthouse road, and the home of Tressa's family shop. Coastlands Colzione shop Harbour docks Coastal road
Cobbleston Starting Town A highland village of stone houses and grazing land where Olberic has been living as a hired guard. Highlands Village gate and watchtower Tavern Highland road
Sunshade Starting Town A desert market town of shaded alleys, a tavern and a arena-adjacent entertainment district, where Primrose has been dancing for years while hunting her father's killers. Sunlands Tavern where Primrose dances Market alleys Arena district
Clearbrook Starting Town A riverside farming village of waterwheels, orchards and a mill, and Alfyn's home. Riverlands Village mill Apothecary's house River bridge
Bolderfall Starting Town A cliff-built town of stairways, rope bridges and a market square stacked on several levels, home to Therion's fence and the noble who blackmails him. Cliftlands Multi-level market Noble estate Cliff stairways
S'warkii Starting Town A forest village of wooden halls and hunting trails, home to H'aanit and the petrified Z'aanta. Forestlands Village hall Z'aanta's statue Forest hunting trails
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