NieR: Automata Wiki

Browse and search NieR: Automata data including 2B, 9S, A2 and the YoRHa command, the machine lifeform families and bosses, the Plug-in Chip, Pod program and weapon set systems, the City Ruins, Bunker and Tower locations, and the small sword, large sword, spear and combat bracer weapon classes from PlatinumGames and Square Enix.

Search results

Loading NieR: Automata data...
No matches
Nothing in the NieR: Automata data matches that search.

NieR: Automata

NieR: Automata is an action RPG developed by PlatinumGames and published by Square Enix, directed by Yoko Taro and scored by Keiichi Okabe. It follows 2B, a YoRHa android soldier, and her scanner partner 9S as they fight a proxy war against machine lifeforms on an abandoned Earth that humanity fled centuries earlier. The campaign is told in routes: a first run as 2B, a second as 9S that reframes the same events, and a third that unlocks the android A2 and a branching finale. Combat mixes light and heavy attacks across four weapon classes with a Pod support unit, while progression runs through plug-in chips slotted into a limited memory pool. Its soundtrack and its use of the medium to argue about meaning and sacrifice are what the game is remembered for.

Developer
PlatinumGames
Publisher
Square Enix
Release Date
February 23, 2017 (Japan, PS4) / March 7, 2017 (North America) / March 10, 2017 (Europe) / March 17, 2017 (PC) / June 26, 2018 (Xbox One) / October 6, 2022 (Nintendo Switch)
Price
$39.99 USD for Game of the YoRHa Edition; $59.99 at launch
Platforms
PlayStation 4 Windows PC Xbox One Nintendo Switch
Genres
Action RPG Hack and Slash Science Fiction
Modes
Single-player
Directors
Yoko Taro
Producers
Yosuke Saito
Composers
Keiichi Okabe MONACA

Key Systems

  • Route Structure: the story is played three times from different perspectives. Route A follows 2B, route B replays the same war as 9S with hacking and new scenes, and route C opens A2 and splits into the C and D endings before route E closes the game.
  • Weapon Sets: each character equips two weapon sets of a light and a heavy slot, drawn from small swords, large swords, spears and combat bracers, and swaps sets mid-combo for launchers and extended strings.
  • Plug-in Chips: every passive in the game is a chip installed into a fixed memory pool. Stronger chips cost more space, chips can be fused to raise their rank, and dying drops your equipped chips on your corpse for a one-time recovery run.
  • Pod Support: Pod 042 and Pod 153 fire a constant ranged stream and carry equippable programs such as the laser, missile barrage, hammer, blade and shield, each on its own cooldown.
  • Hacking: 9S fights by intruding into machines, which opens a bullet-hell style minigame where destroying the core finishes the target instantly, and later lets him seize control of enemies.
  • Death and Recovery: losing a body leaves your chips and experience at the death site as a recoverable corpse, and other players' corpses appear in your world as revival or repair options.
  • Flight Unit Sections: the campaign periodically switches to a shooter-style flight sequence, from the opening engagement to the orbital battles around the Bunker.
  • Side Content: the Resistance Camp, Pascal's Village and a long list of optional quests carry most of the game's commentary on machine society, at the cost of some quests being missable once a route advances.
  • Difficulty and Assist Chips: Easy mode can slot auto-attack, auto-evade and auto-shoot chips, which turns the combat into a story-focused experience without removing the systems.

Reception

Metacritic
88/100 (PlayStation 4) / 84/100 (PC)
Press
Reviewed as one of the strongest action RPGs of its generation, carried by its route structure, soundtrack and themes rather than by raw combat depth
Legacy
Kept a large active community years after launch and is regularly cited as a gateway recommendation for Yoko Taro's other work

Downloadable Content 1

Name Released Type Content
3C3C1D119440927 May 2, 2017 Paid Three colosseum challenges, one each for 2B, 9S and A2, plus cosmetic costumes based on the original NieR: the Revealing Outfit for 2B, the Young Man's Outfit for 9S and the Destroyer Outfit for A2. The colosseums hand out unique plug-in chips and hair ornaments that are not available in the base game.

Data updated 2026-09-15.