NieR: Automata - Locations
The areas of NieR: Automata, in roughly the order the routes open them. The map is one continuous region of ruined Earth stitched together by a fast-travel network, with the Bunker in orbit and the Tower at the centre of the endgame. Most areas are revisited across routes, so the same streets are pl...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| City Ruins | Starting Region | The overgrown remains of a human city, now the game's hub region and the place every route starts. | Surface, former human city | Resistance Camp Sunken shopping district The crater where the opening mission ends Route to the Desert Zone and Forest Kingdom |
| Resistance Camp | Hub | The android Resistance's base, built out of shipping containers and tarpaulin around a central fire. | City Ruins | Anemone's command post Jackass's workshop Weapons and item vendors Devola and Popola's corner |
| Desert Zone | Open Region | A dune field over a buried settlement, opened early when the story sends 2B and 9S after a machine signal. | Surface, south of the city | Buried apartment blocks Machine nest Adam's arena Chest route across the dunes |
| Forest Kingdom | Open Region | A dense forest grown over a ruined castle town, home to a machine kingdom that has built its own aristocracy and a warrior code. | Surface, forest east of the city | Forest Castle Machine knight arenas The king's chamber Hidden forest paths and chests |
| Amusement Park | Open Region | A rusted theme park still running its lights and parade music for an audience of machines. | Surface, west of the city | Parade route Ferris wheel Theatre stage Machine audience |
| Flooded City | Open Region | A submerged coastal district where the streets are canals and the buildings stand in water. | Surface, coast | Sunken streets Rooftop routes Machine factory interior Coastal boss arena |
| Abandoned Factory | Dungeon Region | A machine-run factory of presses, conveyor belts and molten metal, entered early and revisited later. | Surface, industrial belt | Furnace floor Conveyor and press hazards Machine assembly line Crane traversal |
| Machine Village | Hub | Pascal's settlement, a village of machines that have chosen to stop fighting. | Surface, hidden valley | Pascal's house Machine school Village shop The well and the hidden route out |
| The Bunker | Orbital Base | YoRHa's orbital command station and the androids' home base, reached by teleport from the surface. | Orbit | Command deck Operator stations Hangar and flight unit bay Quarters and the server room |
| Copied City | Story Dungeon | A white, unfinished copy of a city built inside the machine network, encountered when the story follows Adam. | Machine network | White streets and arches Adam's tower Eve's boss arena Network geometry |
| The Tower | Endgame Dungeon | A machine-built tower that rises out of the city for the final act and serves as the endgame dungeon. | City Ruins, centre | Tower base Data-space ascent Final boss arenas Ending branch point |
| Emil's Mansion | Optional Dungeon | The mansion tied to Emil's side quest chain, sealed behind a memory sequence and opened only after the player follows his requests. | Forest Kingdom area | Sealed entrance Emil's memory sequence Basement boss arena Original NieR references |
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