NieR: Automata - Enemies

The machine lifeforms that hold Earth, grouped the way the game's model families work: stubbies, bipeds, flyers, spheres, quadrupeds and the colossal boss frames. Every family has a small, medium and large tier, and the larger tiers add armour, gattling arms or energy attacks rather than new behavio...
of 12 entries · updated 2026-09-15
Name Type Description Threat Abilities
Small Stubby Machine Lifeform (Small) The baseline machine: a short cylinder with stubby arms, a glowing eye and no weapon beyond a weak punch or a rusty blade. Low Swarm melee attacks Rusty blade swing Self-destruct in groups
Small Biped Machine Lifeform (Small) A two-legged machine with a blade arm and a small gun arm, the most common mobile enemy in the city and desert. Low Blade swipe combos Short-range gunfire Leaping lunge
Medium Biped Machine Lifeform (Medium) A taller biped with heavier armour and a shield arm, used as a squad anchor in later areas. Medium Shield block Arm-mounted cannon Ground slam with shockwave
Goliath Biped Machine Lifeform (Large) A building-sized biped that anchors machine nests and appears as a mini-boss in open areas. High Wide laser sweep Missile volleys Stomp shockwaves Exposed core weak point
Small Flyer Machine Lifeform (Small, Air) A floating machine that hovers in loose groups and fires single shots. Low Hovering repositioning Single-shot energy fire Kamikaze dive
Medium Flyer Machine Lifeform (Medium, Air) A larger airborne machine with a ring of gun pods, fought in the flooded city and during flight sections. Medium Sustained gun pod fire Altitude keeping Ring laser burst
Goliath Flyer Machine Lifeform (Large, Air) An airborne capital-machine that shows up in flight unit sections and as an area boss. High Screen-filling barrage patterns Armoured hull with weak points Flight section boss phases
Small Sphere Machine Lifeform (Small) A hovering orb that rolls, rams and self-destructs. Low Rolling charge Self-destruct blast Orbital hover
Medium Quadruped Machine Lifeform (Medium) A four-legged machine built on animal lines, fast and prone to circling behind the player. Medium Circling pounce Bite and trample combos Pack flanking
Engels Colossal Machine (Boss) The skyscraper-scale machine that attacks the city in the prologue and recurs later in the story. Boss Arm cannon beam Missile salvo Crushing crawl and slam Multiple core weak points
Hephaestus Machine Network Core (Boss) The machine intelligence at the centre of the network and the final antagonist of the machine side of the story. Boss Data-space arena control Projectile wall patterns Machine network summons
Machine Core Hackable Target The glowing core inside every machine, exposed when 9S hacks a target or when a large machine's armour breaks. Varies Hacking minigame end target Instant kill when destroyed Defended by network turrets during intrusion
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