Bloodborne Wiki

Browse and search Bloodborne data including the trick weapons and firearms, Yharnam bosses, districts, nightmare realms and Chalice Dungeons, the Hunter and Great One cast, consumables and runes, and the Healing Church, Vileblood and League factions from FromSoftware.

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Bloodborne

Bloodborne is an action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4, released worldwide in March 2015 and directed by Hidetaka Miyazaki. Set in the gothic city of Yharnam, where a blood-based healing ministry has drawn pilgrims from across the world, the player arrives as a Hunter on the night of the Hunt and uncovers the city's descent into beasthood and the cosmic truths behind the Healing Church. Combat drops the shield of the Souls series in favour of aggression: a Rally system that rewards hitting back after taking damage, trick weapons that transform mid-combo, and firearms used to stagger enemies for Visceral Attacks. Progression runs on Blood Echoes, Insight and the Hunter's Dream hub, with optional Chalice Dungeons, oath rune covenants, online co-operation and invasion, and the paid expansion The Old Hunters. It is widely regarded as one of the defining games of the PlayStation 4 generation and a landmark of the Soulslike genre.

Developer
FromSoftware
Publisher
Sony Computer Entertainment
Release Date
March 24, 2015 (North America) / March 25, 2015 (Europe) / March 26, 2015 (Japan)
Engine
Proprietary FromSoftware engine
Price
PlayStation Store list price of about $19.99 USD under the PlayStation Hits line; The Old Hunters expansion sold separately
Platforms
PlayStation 4
Genres
Action RPG Soulslike Gothic horror
Modes
Single-player Online co-operative Player versus player invasions
Directors
Hidetaka Miyazaki
Composers
Ryan Amon Tsukasa Saitoh Yuka Kitamura Michael Wandmacher Cris Velasco Nobuyoshi Suzuki

Key Systems

  • Rally and Regain: damage taken can be won back by attacking immediately after a hit, so the combat loop rewards aggression over turtling behind a shield.
  • Trick Weapons: every right-hand weapon transforms between two modes mid-combo (Saw Cleaver folded and extended, Threaded Cane cane and whip), and the L1 transform attack is a core damage tool rather than a menu action.
  • Gun Parry and Visceral Attacks: firearms in the left hand stagger an enemy mid-swing, opening a window for a high-damage Visceral Attack, which is the main answer to human-sized and boss enemies alike.
  • Blood Vials and Quicksilver Bullets: healing and ammunition are consumables rather than refillable flasks, so the player farms, buys or loots them and the resource loop shapes exploration.
  • Insight: a second currency earned from bosses, Madman's Knowledge and Great One encounters that raises the Insight stat, unlocks the Insight shop and changes what the player can see and fight.
  • The Hunter's Dream and Lanterns: a single hub with the Workshop, storage and the Doll for levelling, reached from lanterns scattered through Yharnam, with enemies respawning on travel rather than at a rest point.
  • Blood Echoes and Bloodstains: the currency for levelling and shopping is dropped on death and recovered from a bloodstain, the series' risk-and-reward loop.
  • Chalice Dungeons: procedurally assembled optional dungeons built from ritual materials at the Hunter's Dream, with fixed story chalices, root chalices, deeper layers and their own bosses and gems.
  • Oath Runes and Covenants: equipping Corruption, Radiance, Impurity or Hunter changes online allegiance and co-op and invasion behaviour, with rewards paid in Blood Dregs and Vermin.
  • Beasthood and Kin: the Beasthood stat rises with certain weapons and pellets and boosts physical damage while lowering resistance, while Insight and Kin weapons push builds in the opposite, cosmic direction.
  • Blood Gems and Weapon Fortification: gems dropped by enemies and Chalice bosses socket into weapon slots to add percentage damage, elemental conversion and utility effects, alongside Blood Stone Shard fortification.
  • Online Play: bell-based co-operation and invasion through the Beckoning Bell, Small Resonant Bell and Sinister Bell, plus asynchronous notes, ghosts and the Choir Bell.
  • New Game Plus: completing the Hunt restarts the campaign with retained gear and levels, stronger enemies and additional Blood Rocks and upgrade materials.

Controls

Gamepad Buttons

Action Button
Move Left Stick
Camera Right Stick
Light Attack R1
Heavy Attack R2
Transform Weapon L1
Firearm / Off-Hand Tool L2
Dodge / Roll Circle
Interact Cross
Use Item Square
Sprint (hold) L3
Lock On / Target R3

Reception

Metacritic
92/100 (PlayStation 4)
The Old Hunters
Reviewed as one of the strongest expansions of its generation, adding five bosses, eleven trick weapons and three new areas.
Legacy
Frequently named among the best PlayStation 4 exclusives and a defining entry in the Soulslike genre, cited for its aggression-first combat and its Lovecraftian turn.

Downloadable Content 2

Name Released Type Content
The Old Hunters 2015-11-24 Paid Paid expansion reached through the Eye of a Blood-drunk Hunter in the Hunter's Dream after defeating Vicar Amelia. Adds the Hunter's Nightmare, Research Hall, Fishing Hamlet and Astral Clocktower areas, five bosses (Ludwig the Accursed and Holy Blade, the Living Failures, Lady Maria of the Astral Clocktower, the Orphan of Kos and Laurence the First Vicar), eleven trick weapons (Beast Cutter, Whirligig Saw, Boom Hammer, Amygdalan Arm, Holy Moonlight Sword, Kos Parasite, Simon's Bowblade, Rakuyo, Church Pick, Bloodletter, Beast Hunter Saif) and four off-hand tools (Gatling Gun, Fist of Gratia, Loch Shield, Piercing Rifle).
The League free update 2015-11-24 Free Free update released alongside The Old Hunters that added the League covenant under Valtr, Master of the League, the Impurity oath rune, summonable Confederate NPC hunters, the Vermin reward item and balance changes across the base game.

Data updated 2026-09-15.