Bloodborne - Items

The consumables, currencies, crafting materials and quest items of Bloodborne. Healing and ammunition are carried as inventory items rather than restored at checkpoints, so the consumable economy runs alongside the Blood Echo economy, and the badges and key items decide which weapons and areas the H...
of 25 entries · updated 2026-09-15
Name Type Description Stats Source
Blood Vial Healing Consumable The core healing item, injected to restore a large share of the health bar. Effect: Restores a large amount of health Carry Limit: 20 in the quick item slot, 600 in storage Cost: About 180 Blood Echoes each at the Bath Messenger Enemy drops, bloodstains in the world, Bath Messenger purchases, Chalice Dungeon loot
Quicksilver Bullets Firearm Ammunition The ammunition consumed by every firearm, sprayer and off-hand tool, and the resource that makes gun parries and Bloodtinge builds work. Effect: Ammunition for firearms and off-hand tools Carry Limit: 20 by default, raised by runes Cost: About 60 Blood Echoes each Enemy drops, Bath Messenger purchases, world loot
Blood Echoes Currency The game's single currency, spent on levels at the Doll, on weapons and consumables at the Bath Messengers and on chalice rituals. Effect: Levelling, shopping and rituals Loss Rule: Dropped on death, recovered from the bloodstain, lost on a second death Defeating enemies and bosses, Coldblood items
Insight Secondary Currency and Stat A measure of how much the Hunter perceives, gained from encountering and defeating bosses, from Madman's Knowledge and from Great One encounters. Effect: Unlocks the Insight shop, affects some encounters Sources Of Gain: Boss encounters, Madman's Knowledge, Great One Wisdom Notable Interaction: Zero Insight stops the Mad Ones spawning in the Witch of Hemwick fight Boss encounters and Insight items
Madman's Knowledge Insight Item A jarred brain that grants one point of Insight when crushed. Effect: Grants 1 Insight Carry Limit: 99 Hidden in world chests and corpses, Bath Messenger purchases
Great One's Wisdom Insight Item A crystallised fragment of Great One knowledge that grants two Insight. Effect: Grants 2 Insight Carry Limit: 99 Kin enemy drops, Ebrietas, Insight shop
Coldblood (Dew, Twin, Triple and Kin) Blood Echo Item Congealed blood that converts into Blood Echoes when used, in tiers that scale from a few hundred to several thousand. Effect: Grants Blood Echoes on use Tiers: Coldblood Dew, Twin Bloodstone Shard Coldblood, Kin Coldblood World loot, enemy drops, Chalice Dungeon rewards
Blood Stone Shard, Twin Shard, Chunk and Blood Rock Weapon Upgrade Material The four tiers of fortification material that raise a weapon from plus one to plus ten. Effect: Weapon fortification, +1 to +10 Tiers: Shard, Twin Shard, Chunk, Blood Rock Blood Rock Sources: One per playthrough from the Nightmare of Mensis, plus Chalice Dungeon and Insight shop options Enemy drops, world chests, Insight shop, Chalice Dungeon rewards
Blood Gems Weapon Socket Item Gems socketed into a weapon's slots to add percentage physical, elemental or utility effects. Effect: Percentage damage, elemental conversion, utility effects Shapes: Radial, Triangular, Waning, Droplet Best Source: Depth 5 root Chalice Dungeons, cursed gems Enemy and boss drops, Chalice Dungeon chests
Caryll Runes Equippable Rune Runes carved with the language of the Great Ones and equipped at the Workshop once the Rune Workshop Tool is found. Effect: Passive bonuses and oath allegiance Slots: Three rune slots Unlock: Rune Workshop Tool from the Witch of Hemwick Chests and enemy drops, plus covenant rewards
Ritual Materials (Ritual Blood, Tomb Mold, Bloodshot Eyeball, Yellow Backbone, Sage's Wrist) Chalice Dungeon Material The consumables spent at the chalice altars to open a dungeon. Effect: Opens Chalice Dungeons Common Items: Ritual Blood, Tomb Mold, Bloodshot Eyeball, Yellow Backbone, Sage's Wrist, Inflicted Organ Offerings: Fetid, Rotted, Cursed (root chalices) Chalice Dungeon chests and boss drops, Bath Messenger and Insight shop
Tiny Music Box Quest Item A music box given by Father Gascoigne's daughter, which plays a lullaby that staggers her father during his boss fight. Effect: Staggers Father Gascoigne in beast form Risk: Overuse enrages him Father Gascoigne's daughter, through the window in Central Yharnam
Small Hair Ornament Quest Item A hair ornament found in the Abandoned Old Workshop and given to the Doll, which unlocks new dialogue and, after enough progress, a gesture and her further character development. Effect: Advances the Doll's questline and dialogue Location: Abandoned Old Workshop Abandoned Old Workshop chest
Crown of Illusions Key Item Martyr Logarius' crown, which reveals the hidden throne room behind his rooftop arena when worn at the altar. Effect: Reveals the Vileblood Queen's chamber Location: Cainhurst Castle rooftop Dropped by Martyr Logarius
Third Umbilical Cord Key Item The cord that connects a Great One to its child, found in four places across the game. Effect: Unlocks the Moon Presence fight when three are consumed Known Locations: Abandoned Old Workshop, Iosefka's Clinic (late game), Arianna's child, Mergo's Wet Nurse arena Four findable copies across the base game
Eye of a Blood-drunk Hunter Key Item A bloodshot eye that appears in the Hunter's Dream after Vicar Amelia is defeated, and the entry item for The Old Hunters. Effect: Access to The Old Hunters expansion Condition: Appears after Vicar Amelia Hunter's Dream, after defeating Vicar Amelia
Hunter Badges (Sword Hunter, Radiant Sword Hunter, Powder Keg, Crow Hunter, Wheel Hunter, Cainhurst, Cosmic Eye Watcher) Shop Unlock Item Badges that expand the Bath Messenger's inventory when held. Effect: Unlocks weapons, attire and consumables at the Bath Messenger Examples: Sword Hunter Badge unlocks Kirkhammer, Radiant Sword Hunter unlocks Ludwig's Holy Blade Boss rewards, NPC questlines and hidden locations
Fire Paper Weapon Buff Consumable Coats the weapon in flame for a limited time, adding fire damage that beasts and many bosses are weak to. Effect: Temporary fire damage buff Duration: About one minute Bath Messenger purchases, world loot
Bolt Paper Weapon Buff Consumable Coats the weapon in lightning for a limited time, adding bolt damage that Kin and Great One-adjacent enemies take extra from. Effect: Temporary bolt damage buff Duration: About one minute Bath Messenger purchases, world loot, Chalice Dungeon chests
Beast Blood Pellet Weapon Buff Consumable Raises the Beasthood stat for a limited time, increasing physical damage while lowering resistances. Effect: Raises Beasthood, more damage and less defence Duration: About one minute Bath Messenger purchases, beast enemy drops
Lead Elixir Defensive Consumable Hardens the Hunter's body so that attacks no longer interrupt them, at the cost of movement speed. Effect: Prevents hitstun, reduces movement speed Duration: About 30 seconds Bath Messenger purchases, world loot
Blue Elixir Stealth Consumable Turns the Hunter semi-transparent and greatly reduces enemy detection, which allows silent approaches past Brainsuckers, Winter Lanterns and patrols. Effect: Reduced enemy detection for a short time Duration: About 30 seconds Bath Messenger purchases, world loot
Sedative Status Cure Clears Frenzy buildup, the status inflicted by Winter Lanterns and the Nightmare of Mensis' tower. Effect: Removes Frenzy buildup Carry Limit: 10 Bath Messenger purchases, Upper Cathedral Ward loot
Antidote Status Cure Clears poison buildup, which is essential in Old Yharnam, the Forbidden Woods swamp, the Nightmare Frontier marsh and against the Blood-starved Beast. Effect: Removes poison buildup Carry Limit: 10 Bath Messenger purchases, world loot
Bone Marrow Ash Firearm Buff Coats the next firearm shot with bone ash, greatly increasing its damage. Effect: Boosts the next firearm shot's damage Duration: One shot Bath Messenger purchases, world loot
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