Bloodborne - Locations

The regions of Bloodborne in rough order of progression, from the clinic the Hunter wakes in through the streets of Yharnam, the Church's upper wards, the nightmare realms and the chalice labyrinths beneath the city, plus the four areas added by The Old Hunters.
of 22 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Hunter's Dream Hub The safe hub the Hunter returns to on death or by using a lantern. Dream The Workshop and tool bench The Doll Bath Messenger shops Chalice altars The white flower field behind the Workshop
Iosefka's Clinic Starting Area The blood-stained clinic where the Hunter wakes at the start of the game after receiving a blood ministration. Central Yharnam The transfusion room The back entrance from the Forbidden Woods Iosefka behind the closed door
Central Yharnam Starting Area The first full zone, a dense grid of cobbled streets, plazas and aqueducts burning with bonfires and patrolled by mobs, riflemen, dogs and the huge Huntsman. Yharnam The Great Bridge Oedon Chapel The aqueduct and the Saw Spear chest Father Gascoigne's graveyard Gilbert's window
Cathedral Ward Main Hub Area The Healing Church's plaza district and the game's second hub, watched over by the Grand Cathedral and patrolled by Church Giants and crossbowmen. Yharnam The Grand Cathedral Oedon Chapel and its dweller The Healing Church Workshop tower The gate to Hemwick Charnel Lane The abandoned workshop entrance
Old Yharnam Ruined District The quarantined original city, sealed and burned after the beast plague took it, now watched over by the gunner Djura from a tower. Yharnam Djura's tower The Church of the Good Chalice The burned plaza The shortcut lift back to Cathedral Ward
Healing Church Workshop Vertical Dungeon A tall, crumbling tower behind the Cathedral Ward with wooden scaffolds, drop-down platforms and a workshop at its base. Cathedral Ward The tower scaffolding The Abandoned Old Workshop The Radiant Sword Hunter Badge chest
Hemwick Charnel Lane Optional Area A grim country lane of bone-filled carts, pyres and gibbering old women, ending at a charnel house and the Witch of Hemwick. Yharnam Outskirts The bone cart road The charnel house The Witch's arena The Rune Workshop Tool
Forbidden Woods Forest A vast, foggy forest of winding paths, snake-filled villages and poison swamps that hides Byrgenwerth at its far end. Yharnam Outskirts The snake village The poison swamp The Beast-infested cave The Shadow of Yharnam arena The back door to Iosefka's Clinic
Byrgenwerth College The abandoned scholars' college where the Healing Church's founders first studied the Great Ones. Forbidden Woods Master Willem's chair The college library The Moonside Lake balcony
Moonside Lake Boss Arena A shallow, moonlit lake beneath Byrgenwerth where Rom waits. Byrgenwerth Rom's arena The Blood Moon trigger
Yahar'gul, Unseen Village Ruined City The hidden village of the School of Mensis, reached after Rom's death and rebuilt around a ritual to summon a Great One. Yharnam The Hypogean Gaol The Amygdala-lined streets The One Reborn plaza The Tonitrus location
Lecture Building Transition Area The Byrgenwerth lecture hall pulled into the nightmare, with two floors of classrooms, a lecture theatre full of slumped students and a Patches encounter. Nightmare The lecture theatre Patches the Spider The Nightmare Frontier door
Nightmare Frontier Optional Area A poison swamp suspended in a void, littered with tombstones and Winter Lanterns, and the home of Amygdala. Nightmare The poison marsh Amygdala's arena The Ailing Loran Chalice
Cainhurst Castle Optional Legacy Dungeon A snowbound Gothic castle reached by carriage from the Hemwick Crossing after finding the Cainhurst Summons. Cainhurst The carriage gate The library and Evelyn The roof duel with Martyr Logarius Annalise's chamber and the Vileblood altar
Upper Cathedral Ward Optional Area The Healing Church's inner sanctum above the Grand Cathedral, reached with the Upper Cathedral Ward Key. Cathedral Ward The orphanage The Celestial Emissary garden The Altar of Despair Ebrietas' chamber
Nightmare of Mensis Late Game Area The School of Mensis' nightmare, a blood-red fortress of cages, spiders and Winter Lanterns dominated by a tower that inflicts Frenzy on sight. Nightmare The Frenzy tower Micolash's labyrinth Mergo's Loft The Wet Nurse arena
Abandoned Old Workshop Secret Area The original hunters' workshop, reached by dropping down inside the Healing Church Workshop tower. Cathedral Ward The original workshop bench The Doll's clothes The Cord of the Eye chest
Chalice Dungeons Procedural Dungeon Network The labyrinth beneath Yharnam, opened at the Hunter's Dream's chalice altars with ritual materials. Pthumeru and beyond Pthumerian Labyrinth Ailing Loran Great Isz Great Pthumeru Ihyll Root chalice depth 5 farming
Hunter's Nightmare Expansion Area The first area of The Old Hunters, a blood-soaked version of the Cathedral Ward where the old hunters are trapped in an endless Hunt. The Old Hunters The blood river Ludwig's arena The Nightmare Church The Beasthunter Saif tunnel
Research Hall Expansion Area The Healing Church's experimental ward, a tall cylindrical hall of staircases, beds and patients transformed into failed Kin. The Old Hunters The central staircase The Living Failures balcony The patient wards The Astral Clocktower elevator
Astral Clocktower Expansion Boss Arena The clocktower at the top of the Research Hall, where Lady Maria sits in a chair over a body-strewn floor. The Old Hunters Lady Maria's chair The Celestial Dial The view over the Fishing Hamlet
Fishing Hamlet Expansion Area The coastal village where Kos washed ashore and the hunters slaughtered its people. The Old Hunters The village wells The Shark Giant pit and the Rakuyo The Kos shore The Orphan's arena
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