Trails in the Sky 2nd Chapter - Weapons

In Trails in the Sky 2nd Chapter every playable character is locked to a single weapon class that cannot be swapped, so equipment is bought, found and upgraded per character. This section covers each weapon family in the expanded roster plus the upgrade economy that keeps them relevant.
of 14 entries · updated 2026-10-24
Name Type Description Stats Source
Estelle's Bo Staff Staff Estelle fights with a long staff, the Bright family's weapon of choice and a forgiving middle-range weapon that lets her strike without exposing herself. Range: Medium Damage: Balanced Note: Boosts accuracy as well as attack Bought and upgraded per province; some unique staves come from quests and chests
Joshua's Twin Blades Dual Blades Joshua's paired short swords, the weapons he was trained to use as an assassin, built for speed and rapid multi-hit Crafts rather than single heavy blows. Range: Short Damage: Fast, multi-hit Note: Highest speed scaling of the physical weapons Bought and upgraded per province; a personal blade appears in the later chapters
Scherazard's Whip Whip A long whip that lets Scherazard attack from a safe distance and reach enemies other party members cannot. Range: Long Damage: Moderate Note: Extended range makes her an off-tank attacker Bought and upgraded per province
Olivier's Orbal Gun Orbal Firearm An orbal sidearm, the weapon of a travelling musician who never lets anyone examine his luggage. Range: Long Damage: Low to moderate Note: Best used with Arts and support quartz Bought and upgraded per province
Agate's Greatsword Greatsword Agate carries a heavy two-handed blade, the reason his Bracer nickname is the Heavy Blade. Range: Medium Damage: Very high Note: Slower turns in exchange for top-end attack Bought and upgraded per province
Kloe's Rapier Rapier A fencing sword suited to a student of the Royal Academy, light enough for Kloe to stay mobile while she casts. Range: Short Damage: Low Note: High accuracy; supports her healing Arts role Bought and upgraded per province
Tita's Orbal Cannon Orbal Cannon A compact orbal cannon Tita maintains herself, capable of hitting clusters of enemies with area shots. Range: Long Damage: Moderate, area Note: Hits groups; upgrades handled in Zeiss Zeiss Central Factory upgrades; some parts from Guild requests
Zin's Tonfa Tonfa Short tonfa paired with Zin's bare-handed martial arts, letting him block, counter and strike in the same motion. Range: Short Damage: Moderate Note: Defensive scaling; pairs with his high HP Bought and upgraded per province
Kevin's Crossbow Crossbow A repeating crossbow carried by the wandering priest, which he fires quickly enough to interrupt enemy casters. Range: Long Damage: Moderate Note: Reliable ranged damage for a support caster Bought and upgraded per province
Anelace's Katana Katana A curved blade that suits Anelace's quick draws and training under the Bright school's sword instruction, which she practices endlessly between Guild jobs. Range: Short Damage: Fast, high critical Note: Sword-training style Crafts Bought and upgraded per province
Julia's Royal Guard Blade Sword The regulation sword of the Liberl Royal Guard, carried by an officer whose first duty is shielding the heir to the throne. Range: Short Damage: Balanced Note: Issued military equipment; upgraded with army-grade parts Military issue; upgraded during the Grancel chapters
Mueller's Imperial Guard Blade Sword A heavy Erebonian blade carried by an imperial officer posted far from home. Range: Short Damage: High Note: Erebonian military craft Military issue; upgraded during the campaign
Weapon Upgrades and the Sepith Economy Equipment System Weapons are bought in each province's shops and then upgraded rather than simply replaced, with each tier costing sepith of the appropriate elements plus a fee. Currency: Sepith (elemental) plus mira Progression: Tiered upgrades per province Orbal shops and factory upgrades across Liberl
Armor, Accessories, and Equipment Slots Equipment System Beyond the weapon each character equips body armor, shoes and two accessory slots, which carry defence, magic defence and status protection. Slots: Weapon, armor, shoes, two accessories Focus: Defence, magic defence and status immunity Orbal shops, Guild request rewards and chests
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