Tales of Arise - Weapons
Weapon families in Tales of Arise are fixed per character: each playable member owns a single weapon type that is upgraded with materials rather than replaced with loot, and accessories are crafted separately to tune stats and effects. Alphen carries the Blazing Sword, Shionne fights at range with a...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Blazing Sword | Sword | Alphen's signature weapon, a Dahnan sword that channels fire in a realm where the enslaved are forbidden to carry arms. | Wielder: Alphen Element: Fire Role: Front-line damage Upgrade Path: Reinforced with materials and ore | Alphen's starting weapon, upgraded throughout the campaign |
| Rifle | Firearm | Shionne's Renan rifle, the reason she can keep her distance from a party she cannot safely touch. | Wielder: Shionne Element: Astral Role: Ranged support and healing Upgrade Path: Reinforced with materials and ore | Shionne's starting weapon, upgraded throughout the campaign |
| Fists and Gauntlets | Unarmed | Law fights with his hands, which is both a statement about life as a Dahnan in Cyslodia and a practical advantage: there is no weapon to confiscate and no weapon to lose. | Wielder: Law Element: Physical Role: Aggressive melee and interruption Upgrade Path: Reinforced with materials and ore | Law's starting equipment once he joins the party |
| Shield | Defensive Armament | Kisara's shield is her weapon as well as her guard, used for blocks, bashes and grappling counters. | Wielder: Kisara Element: Physical Role: Tanking and crowd control Upgrade Path: Reinforced with materials and ore | Kisara's starting equipment once she joins the party |
| Tome | Casting Focus | Rinwell channels Dahnan astral artes through her casting focus, the physical proof of the forbidden scholarship her people were punished for. | Wielder: Rinwell Element: Astral (all elements) Role: Dedicated spellcaster Upgrade Path: Reinforced with materials and ore | Rinwell's starting focus once she joins the party |
| Rod | Polearm / Casting Weapon | Dohalim's rod functions as a dueling weapon and a casting implement at once, fitting a lord who fights his own guards in tournaments and heals the people he rules. | Wielder: Dohalim Element: Astral Role: Hybrid duelist and support caster Upgrade Path: Reinforced with materials and ore | Dohalim's starting weapon once he joins the party |
| Crafted Accessories | Accessory | Accessories are crafted rather than found, letting the party stack resistances, extra AG, CP efficiency or flat stat gains onto any member. | Wielder: All party members Slots: One per character Role: Stat and resistance tuning | Crafted from materials at shops and camps |
| Weapon Reinforcement | Upgrade System | Weapons and armour in Tales of Arise are levelled up with ore, monster drops and crafting materials gathered across the five realms instead of being swapped for higher-tier drops. | Wielder: All party members Materials: Ore, monster drops, gathered resources Role: Long-term equipment progression | Reinforced at shops and camps with collected materials |
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