Tales of Arise - Skills
The combat and progression systems of Tales of Arise: Boost Attacks and Boost Strikes, the arte and Cure Point economies, Over Limit and Mystic Artes, the Title-based growth system, and the support loops from cooking and fishing that feed Titles and stat gains back into the party.
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Cost | Prerequisite | Weapon Type |
|---|---|---|---|---|---|
| Boost Attack | Core Combat System | Each party member carries a signature Boost Attack triggered with a dedicated input, from Alphen's lunging sword strike to Rinwell's spell cancellation and Law's stagger rush. | Boost gauge | Available from the start, one per party member | All |
| Boost Strike | Finisher | When an enemy is sufficiently staggered, a Boost Strike becomes available: a partnered cinematic finisher that ends normal enemies outright and takes a large bite out of bosses. | Boost gauge plus a staggered enemy | Land Boost Attacks regularly during a fight | All |
| Combat Artes | Active Skill | Physical artes mapped to the face and shoulder buttons, each with its own AG cost, element and aerial or ground state. | Artes Gauge (AG) | Unlocked through Titles and story progression | All |
| Astral Artes | Magic Skill | Elemental spells cast in real time, from single-target ice lances to field-clearing explosions. | Artes Gauge (AG) and casting time | Rinwell and Dohalim learn these through Titles | Book / Rod |
| Artes Gauge (AG) | Resource System | The pooled resource that limits how many artes a character can fire in quick succession. | 0 | Always active | All |
| Cure Points (CP) | Resource System | Healing is paid for out of a Cure Point pool that only Shionne - and later Dohalim - can spend, instead of consuming items. | 0 | Always active | Rifle / Rod |
| Over Limit | Power State | Filling the Over Limit gauge grants a temporary state with increased damage and immunity to interruption, and it is the prerequisite for firing a character's Mystic Arte. | Over Limit gauge | Built by sustained aggressive play | All |
| Mystic Artes | Ultimate Skill | Each character owns signature cinematic ultimates, from Alphen's shattered-blade flurry to Shionne's astral conflagration. | Over Limit | Learned through progression, fired during Over Limit | All |
| Titles | Progression System | Character growth in Tales of Arise runs through Titles rather than a class tree. | 0 | Earned from story beats, sub-quests and milestone feats | All |
| Cooking and Camp | Support System | Camps let the party cook meals that grant timed buffs and stat bonuses, restore CP and Cure Points, trigger skits and hand out cooking Titles. | Ingredients | Recipe books found in the world and from sub-quests | All |
| Fishing | Side Activity | Fishing spots across Dahna's water zones turn into a minigame that rewards ingredients, cooking material and Titles, and it is the quietest way the game gates power behind exploration rather than combat. | Fishing rod and bait | Rods and lures earned through sub-quests | All |
| Crafting and Upgrades | Equipment System | Weapons are upgraded and accessories crafted from materials collected in the world, with accessory creation allowing stat and effect tuning. | Materials and gald | Materials gathered from enemies and the field | All |
| Skits and Sub-Quests | Narrative System | Skits are optional party conversations that carry the character writing and the aftermath of each realm's arc, while sub-quests in every town hand out Titles, recipes, materials and the small stories that make Dahna feel inhabited. | 0 | Triggered in the field and in towns | All |
| Beyond the Dawn Additions | Expansion Content | The Beyond the Dawn expansion extends the party's progression rather than resetting it, adding new artes, skills and Titles alongside its new story chapter, new dungeons and rewritten field encounters, and raising the level ceiling so the returned party has somewhere to grow. | 0 | Own and finish the base campaign | All |
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