Tales of Arise - Factions

The groups that define Tales of Arise's conflict: the Renan lords who rule the five realms of Dahna, the military and administrative machine behind them, the Dahnan underclass they exploit, the named resistance cells of each realm, the hidden power behind Rena itself, and the world that set the occu...
of 12 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Five Renan Lords Ruling Class The five Renan nobles who each govern one realm of Dahna and hold a monopoly on astral energy, weapons and law. Dahna's five realms Lord Balseph of Calaglia Lord Ganabelt Valkyris of Cyslodia Lord Almeidrea Kaineris of Mahag Saar Lord Dohalim il Qaras of Menancia Lord Vholran Igniseri of Ganath Haros
The Renan Garrison Occupying Military The soldiers, enforcers and administrators who hold the realms between the lords' appearances: checkpoints, mage-hunting squads, tax and registration officials, and the guardian beasts they deploy when the population resists. All five realms Realm garrisons Mage suppression squads Registration and surveillance officers Guardian beasts
The Dahnan People Oppressed Underclass The native population of Dahna, forbidden to carry weapons, practise magic or leave their assigned realm, and worked through slave labour, quotas and surveillance. All five realms Slave pits and mines Dahnan quarters Village communities Post-occupation rebuilding
The Dahnan Resistance Rebel Underground The scattered rebel cells that organise Dahnan opposition under the occupation, most prominently the group led by Zephyr in Cyslodia. Cyslodia and beyond Zephyr's cell in Cyslodia Weapon smuggling networks Intelligence on the lords Liberated towns and militias
Rena Invader World The advanced world whose need for astral energy is the reason Dahna has been occupied for three centuries. Rena Astral energy extraction Renan nobility and governance Guardian technology The final arc of the campaign
The Five Realms of Dahna Occupied Territories Dahna is divided into five realms, each ruled by its own Renan lord and each worked for a different resource under a different quota system: Calaglia, Cyslodia, Elde Menancia, Mahag Saar and Ganath Haros. Dahna Calaglia, the fire realm of Lord Balseph Cyslodia, the snow realm of Lord Ganabelt Elde Menancia, the fertile realm of Lord Dohalim Mahag Saar, the rocky realm of Lord Almeidrea Ganath Haros, the sea realm of Lord Vholran
The Crimson Crows Resistance Cell The resistance movement of Calaglia and the first one the party fights alongside. Calaglia Zephyr, founder and leader Law, Zephyr's son Hidden camps in the Calaglia wastes Weapon smuggling routes past the garrisons
The Silver Swords Resistance Cell Cyslodia's resistance cell, organised around surviving the realm's informant network and its punishment of anyone who reports a neighbour for hiding food or weapons. Cyslodia Cyslodian underground networks Safe houses in the snowbound villages Counter-surveillance against Ganabelt's informants The realm's quota and starvation economy
The Dark Wings Resistance Cell The resistance movement of Elde Menancia, the realm where the occupation is at its most comfortable and therefore at its most insidious. Elde Menancia Cells operating around the realm's prosperous towns Lord Dohalim's administration The realm's careful policing of dissent Dahnan families who have never seen a lord fall
The Snake Eyes Resistance Cell The resistance cell of Mahag Saar, a rocky, mined-out realm whose population is worked hardest and watched least gently. Mahag Saar Mahag Saar mining districts Hardened resistance fighters Anti-garrison raids Lord Almeidrea's enforcement squads
The Helganquil Hidden Rulers The power actually behind the invasion. The lords, the astral energy harvest and the occupation of Dahna are instruments of the Helganquil, and the Renans themselves are a people they shaped for that purpose. Rena The architects of the Renan social order The truth behind the astral energy economy The origins of the Renan people The final arc's central revelation
Lenegis and Renas Alma Renan Homeland The Renan side of the war in physical form: Lenegis, the city and command installation the lords ultimately answer to, and Renas Alma, the Renan capital further in. Rena Renan governance and command The lords' master and the Sovereign Astral energy processing and storage The campaign's final act
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