Tales of Arise - Locations

The world of Tales of Arise is Dahna, a medieval world of five realms whose climate and culture were each shaped by the astral energy their Renan lord harvested. The campaign travels realm by realm, from the burning slave pits of Calaglia to the dark forests of Ganath Haros, before the party finally...
of 10 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Dahna World The world the game takes place in, a planet of five realms that Rena has occupied for three hundred years. Dahna Five astral realms Renan occupation Dahnan slave labour Astral energy harvesting
Calaglia Realm (Fire) The blazing fire realm where the story begins, a landscape of scorched rock, mine shafts and slave pits ruled by Lord Balseph. Dahna Slave pits and mines Lord Balseph's stronghold Blazing Sword First lord confrontation
Ulzebek Settlement A Dahnan settlement in Calaglia that serves as the party's first staging point, where former slaves and mine workers organise the resistance that follows Balseph's fall. Calaglia Dahnan townsfolk Resistance organisation First party base
Cyslodia Realm (Ice) The frozen realm of Lord Ganabelt, where snowfields and mountain outposts hide a population kept obedient through registration, informants and exemplary punishment. Dahna Snowfields and watch posts Dahnan resistance cells Surveillance network Ganabelt's seat of power
Messia 224 City A Cyslodian city built inside and around the frozen rock, where Dahnans and Renans live in enforced proximity and the occupation's paperwork matters as much as its soldiers. Cyslodia City checkpoints Dahnan quarters Renan administration Underground passage network
Menancia Realm (Nature) The verdant realm ruled by Dohalim il Qaras, and the first place in the campaign where the party finds a lord who treats Dahnan culture as worth preserving. Dahna Farmland and forests Dohalim's palace Kisara's garrison Dahnan scholars and craftsmen
Viscint City Menancia's capital and its main civilian hub, a city of plazas, workshops and markets where the party restocks, takes on sub-quests and sees Dahnan and Renan life overlapping more evenly than anywhere else in the game. Menancia Market district Crafting and weapon shops Sub-quest network Dohalim's court
Mahag Saar Realm (Water) The water realm of Lord Almeidrea Kaineris, a region of coast, marsh and rain-soaked settlements where Dahnan mages were hunted hardest. Dahna Coastal towns and marshland Mage suppression squads Almeidrea's fortress Rinwell's past
Ganath Haros Realm (Dark) The realm of Lord Vholran Igniseri, a darkened territory of black forests and ruined settlements where the lord's own self-loathing has bled into the land. Dahna Dark forests and ruins Vholran's seat Dahnan survivors Road to Rena
Rena Invader World The advanced planet whose occupation defines Dahna's history and the campaign's final destination. Rena Renan cities and infrastructure Astral energy extraction Final story arc Beyond the Dawn aftermath
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