Tales of Arise - Locations
The world of Tales of Arise is Dahna, a medieval world of five realms whose climate and culture were each shaped by the astral energy their Renan lord harvested. The campaign travels realm by realm, from the burning slave pits of Calaglia to the dark forests of Ganath Haros, before the party finally...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Dahna | World | The world the game takes place in, a planet of five realms that Rena has occupied for three hundred years. | Dahna | Five astral realms Renan occupation Dahnan slave labour Astral energy harvesting |
| Calaglia | Realm (Fire) | The blazing fire realm where the story begins, a landscape of scorched rock, mine shafts and slave pits ruled by Lord Balseph. | Dahna | Slave pits and mines Lord Balseph's stronghold Blazing Sword First lord confrontation |
| Ulzebek | Settlement | A Dahnan settlement in Calaglia that serves as the party's first staging point, where former slaves and mine workers organise the resistance that follows Balseph's fall. | Calaglia | Dahnan townsfolk Resistance organisation First party base |
| Cyslodia | Realm (Ice) | The frozen realm of Lord Ganabelt, where snowfields and mountain outposts hide a population kept obedient through registration, informants and exemplary punishment. | Dahna | Snowfields and watch posts Dahnan resistance cells Surveillance network Ganabelt's seat of power |
| Messia 224 | City | A Cyslodian city built inside and around the frozen rock, where Dahnans and Renans live in enforced proximity and the occupation's paperwork matters as much as its soldiers. | Cyslodia | City checkpoints Dahnan quarters Renan administration Underground passage network |
| Menancia | Realm (Nature) | The verdant realm ruled by Dohalim il Qaras, and the first place in the campaign where the party finds a lord who treats Dahnan culture as worth preserving. | Dahna | Farmland and forests Dohalim's palace Kisara's garrison Dahnan scholars and craftsmen |
| Viscint | City | Menancia's capital and its main civilian hub, a city of plazas, workshops and markets where the party restocks, takes on sub-quests and sees Dahnan and Renan life overlapping more evenly than anywhere else in the game. | Menancia | Market district Crafting and weapon shops Sub-quest network Dohalim's court |
| Mahag Saar | Realm (Water) | The water realm of Lord Almeidrea Kaineris, a region of coast, marsh and rain-soaked settlements where Dahnan mages were hunted hardest. | Dahna | Coastal towns and marshland Mage suppression squads Almeidrea's fortress Rinwell's past |
| Ganath Haros | Realm (Dark) | The realm of Lord Vholran Igniseri, a darkened territory of black forests and ruined settlements where the lord's own self-loathing has bled into the land. | Dahna | Dark forests and ruins Vholran's seat Dahnan survivors Road to Rena |
| Rena | Invader World | The advanced planet whose occupation defines Dahna's history and the campaign's final destination. | Rena | Renan cities and infrastructure Astral energy extraction Final story arc Beyond the Dawn aftermath |
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