StarRupture - Buildings
Every structure a pioneer can raise on Arcadia-7, from the Base Core that anchors a claim and shelters the crew through the Rupture, through the mining and refining line, the power grid, the rail logistics that tie machines together, and the corporation side of the base where deliveries are launched...
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of 21 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Base Core | Core Structure | The heart of a base and the structure the whole Rupture survival loop revolves around. | Function: Base anchor, shelter and progression gate Upgrades: Multiple upgrade tiers | Built during the tutorial and upgraded as production expands |
| Ore Excavator | Mining Machine | The automated miner at the base of the whole factory, parked on an ore field to pull Wolfram, Titanium, Calcium, Helium-3 or Sulfur out of the ground without a pioneer swinging the Harvester at rocks. | Function: Automated ore extraction Power: Draws grid power | Unlocked as one of the first production buildings of the tutorial and Claywood Corporation line |
| Laser Drill | Mining Machine | The second generation of mining machine, a laser-based extractor that complements the Ore Excavator once a base is expanding into multiple fields. | Function: Ore extraction (advanced) Power: Draws grid power | Unlocked through corporation reputation levels |
| Smelter | Refining Machine | The machine that turns raw ore into usable bars: Titanium Ore becomes Titanium Bars, Wolfram Ore becomes Wolfram Bars, Calcium Ore becomes Calcium Powder. | Function: Ore to bar and powder refining Recipes: Titanium Bar, Wolfram Bar, Calcium Powder | Unlocked in the opening tutorial and Claywood Corporation progression |
| Furnace | Refining Machine | The heat stage of the production line, used for the recipes that need smelting beyond a basic bar, including the bulk fuel chain that converts calcium and crude materials into burnable fuel for base power. | Function: High-temperature refining and fuel production | Unlocked through corporation reputation levels |
| Fabricator | Production Machine | The first real manufacturing building of the game and the gate for most advanced components, producing parts, products and facility components from smelted bars. | Function: Component and product manufacturing Tiers: v.1 and nanoscale-printing v.2 recipes | Unlocked at Selenian Corporation level 2 |
| Assembler | Production Machine | The mid-tier assembly building that takes fabricated components and turns them into finished goods, sitting between the Fabricator and the Item Printer in the production chain and drawing more power than the basic machines. | Function: Multi-part assembly | Unlocked through corporation reputation levels |
| Item Printer | Production Machine | The late production building that prints finished items from assembled inputs, the last stop in the chain that runs ore to product and the machine whose recipes make a fully automated base worth building. | Function: Finished item printing | Unlocked through corporation reputation levels |
| Factory / Crafter | Production Machine | The general crafting structure of the production roster, used for the recipe families that do not fit the Fabricator or Assembler lines and for the v.2 building recipes that were rebalanced into upgraded and standard tiers in Update 2. | Function: General crafting and v.2 building recipes | Unlocked through corporation reputation levels |
| Solar Generator V1 | Power Structure | The default answer to grid problems. The power grid only reaches so far, and the standard troubleshooting step when machines brown out is to reconnect the building or add more Solar Generators, which makes these panels the most-built structure in most bases. | Function: Renewable power generation Tiers: V1 to higher versions | Unlocked through corporation reputation levels |
| Wind Turbine V1 | Power Structure | The second power source of Early Access, used alongside solar panels to keep a growing factory supplied. | Function: Renewable power generation Tiers: V1 to higher versions | Unlocked through corporation reputation levels |
| Storage Silo | Logistics Structure | Buffer storage for the production line, placed between excavators and smelters or after a machine to keep throughput smooth. | Function: Item buffering and throughput smoothing Depot: Storage Depot unlocked at Clever Robotics level 3 | Unlocked through corporation reputation levels and Clever Robotics progression |
| Rail Network | Logistics Structure | The connecting tissue of a StarRupture base: rails move items between machines, and every production plan is really a rail plan. | Function: Item transport between machines Notes: Connections are built and deconstructed freely as layouts change | Unlocked in the tutorial alongside the first production buildings |
| Platforms and Platform Modules | Construction Structure | The foundation layer that lets a base grow upward and outward across uneven terrain. | Function: Foundation and vertical base expansion Tiers: Basic Platforms, Advanced Platforms, Platform Modules | Unlocked as Griffits Blue Corporation level 1 rewards |
| Orbital Cargo Launcher (OCL) | Progression Structure | The launch pad that ships goods up to the corporations in orbit and the main way reputation is earned. | Function: Corporation deliveries and reputation progress | Built as part of the opening base setup |
| Corporate Terminal | Progression Structure | The console where completed deliveries are turned into rewards. | Function: Reward claiming and corporation access | Built as part of the opening base setup |
| Building Drone | Support Structure | The construction companion that takes over placement work once unlocked, speeding up large builds and letting a pioneer build while moving. | Function: Automated construction assistance Controls: Drone control mode | Unlocked through corporation reputation levels |
| Anti-Radiation Covers | Defense Structure | Protective covers that let a pioneer work inside irradiated ground, which is what stands between an Early Access base and the radiation zones sealing off parts of Arcadia-7. | Function: Radiation protection for bases and equipment | Blueprint located in the Yellowstone gorge far to the north; requires a master Red Keycard and three gathered components |
| Condenser | Production Machine | A late-game component building that fits the deep end of the production tree, used once a base is running full chains and no longer surviving on the first tier of recipes. | Function: Late-game component production Tier: Late game | Unlocked through late-game corporation reputation levels |
| Defense Turrets | Defense Structure | Automated defenses that turn a base into something the Vermin cannot simply walk into. | Function: Automated base defense Risk: Can be disabled by certain Vermin types | Unlocked through corporation reputation levels |
| Teleporter | Travel Structure | The fast-travel structure that links distant bases and outposts, unlocked through world content rather than a corporation, with the Forgotten Engine and World Engine among the points a pioneer has to reach before long-distance travel opens up. | Function: Fast travel between bases and landmarks Related: Forgotten Engine and World Engine world unlocks | Unlocked by finding world objects such as the Forgotten Engine and World Engine |
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