StarRupture - Creatures

The hostile life of Arcadia-7 is a single alien family known collectively as the Vermin: arachnid-like creatures that hunt in groups and grow more aggressive as a pioneer's base and factory expand. Sizes run from the smallest Young Slasher up to the armored Goliath, which walks with an escort of les...
of 7 entries · updated 2026-09-15
Name Type Description Stats Source
Young Slasher Vermin (Melee, weakest) The smallest and weakest Vermin type, the pest that shares the opening areas of Arcadia-7 with a new pioneer. Threat: Low Behaviour: Swarms in groups, melee only Habitat: Starter regions around the first base site Common wild spawn across the starting area
Swarmer Vermin (Melee, group attacker) The Vermin that turns a single encounter into a wave. Threat: Low to moderate Behaviour: Packs, closes fast, relies on numbers Wild spawns near surface nests and open ground
Slasher Vermin (Melee, armored) The larger, armored Vermin that gives the family its nickname, built to take hits and keep coming. Threat: Moderate Behaviour: Direct melee pressure, armoured Mid-game regions and around resource deposits
Exploder Vermin (Explosive) A Vermin that turns itself into a bomb, detonating around a pioneer or a structure to deal burst damage. Threat: Moderate to high Behaviour: Detonates on approach, damages structures as well as players Wild spawns around nests and during increasing base-defense waves
Spitter Vermin (Ranged) One of the nastier types because it attacks from a distance with blobs of projectiles. Threat: High (ranged) Behaviour: Fires projectile blobs from outside melee range Wild spawns in open terrain and around points of interest
Flinger Vermin (Ranged) The other ranged Vermin, which flings projectiles at pioneers and buildings instead of charging. Threat: High (ranged) Behaviour: Throws projectiles at range, stays away from melee Wild spawns in mid and late Early Access regions
Goliath Vermin (Boss-class) The apex Vermin of the Early Access build and the fight that teaches pioneers to work together. Threat: Boss Attacks: Armored arm slashes, forward shockwave, ground thorns, charge Weakspot: Exposed only after its guard is broken, best handled with one pioneer distracting and another firing Roams fixed locations on Arcadia-7 with a Vermin escort
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