Red Dead Redemption - Weapons
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Revolvers and Pistols
Sidearms, spanning the cheap single-action revolvers of the frontier to the imported semi-automatic pistols that appear once the story reaches Mexico.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Cattleman Revolver | Revolver | The plain single-action revolver that most of the frontier carries, and John's starting sidearm. | Ammo: Revolver Ammo Action: Single-action Accuracy: Reliable at close and medium range | Starting weapon and stocked by all gunsmiths |
| Schofield Revolver | Revolver | A break-action revolver favoured by lawmen and bounty hunters for its quicker, cleaner reload than the Cattleman. | Ammo: Revolver Ammo Action: Break-action single-action Accuracy: High | Sold by gunsmiths from New Austin onward |
| Double-Action Revolver | Revolver | The fastest-cycling revolver in the game, able to be fanned out in a hurry. | Ammo: Revolver Ammo Action: Double-action Rate Of Fire: Very fast | Sold in New Austin and Nuevo Paraíso gunsmiths |
| Volcanic Pistol | Pistol | A lever-action pistol that hits noticeably harder than the revolvers while carrying a larger cylinder of rounds. | Ammo: Pistol Ammo Action: Lever-action Accuracy: Medium | Purchased from gunsmiths once the weapon tiers widen |
| Semi-Automatic Pistol | Pistol | A modern self-loading pistol that cycles faster than any revolver, giving John rapid follow-up shots. | Ammo: Pistol Ammo Action: Semi-automatic Rate Of Fire: Fast | Gunsmiths in Nuevo Paraíso and West Elizabeth |
| Mauser Pistol | Pistol | The top of the handgun ladder: a large-magazine automatic pistol with strong damage and a rate of fire no revolver can match. | Ammo: Pistol Ammo Action: Automatic Rate Of Fire: Very fast | Expensive late-game gunsmith purchase |
Repeaters
Lever-action repeaters, the all-purpose rifle of the western frontier: quick to fire, generous on ammo, and effective at the ranges most gunfights happen.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Repeater Carbine | Repeater | The cheap workhorse lever gun that recruits its way into John's saddle early on. | Ammo: Repeater Ammo Role: General-purpose Accuracy: Medium | Affordable gunsmith purchase in New Austin |
| Winchester Repeater | Repeater | The classic rifle of the era and the balanced middle of the repeater line: solid damage, good range, and dependable accuracy, making it the weapon most players ride with through the whole story. | Ammo: Repeater Ammo Role: All-round rifle Accuracy: High | Gunsmiths across New Austin, Nuevo Paraíso, and West Elizabeth |
| Henry Repeater | Repeater | A heavier, better-finished repeater that trades a little rate of fire for cleaner accuracy at distance. | Ammo: Repeater Ammo Role: Accurate repeater Accuracy: Very high | Gunsmith stock once the story leaves New Austin |
| Evans Repeater | Repeater | The high-capacity repeater, built to keep firing long after its rivals run dry. | Ammo: Repeater Ammo Role: High-capacity repeater Magazine: Largest of the repeater family | Available from gunsmiths later in the campaign |
Rifles
Long-range rifles used for sniping, hunting, and dropping enemies before they close the distance.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Springfield Rifle | Rifle | A single-shot military rifle with strong damage at range but a slow reload between shots. | Ammo: Rifle Ammo Action: Single-shot Accuracy: High | Gunsmith purchase from the New Austin chapter onward |
| Bolt Action Rifle | Rifle | The all-round scoped rifle of the frontier, balancing damage, range, and a workable rate of fire. | Ammo: Rifle Ammo Scope: Yes Accuracy: Very high | Sold by gunsmiths in all three territories |
| Rolling Block Rifle | Rifle | A heavy scoped rifle built for extreme-range work, capable of dropping targets from across a valley. | Ammo: Rifle Ammo Scope: Long-range Rate Of Fire: Slow | Gunsmith purchase as the rifle tier widens |
| Carcano Rifle | Rifle | A scoped bolt-action rifle that fires faster than the other dedicated sniper rifles while retaining long-range punch. | Ammo: Rifle Ammo Scope: Yes Rate Of Fire: Moderate | Late-game gunsmith stock in West Elizabeth and Nuevo Paraíso |
Shotguns
Close-range guns for clearing rooms, storming forts, and surviving ambushes, from break-action doubles to the pump and semi-automatic models used by the army.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Sawed-Off Shotgun | Shotgun | A cut-down shotgun carried one-handed for close work, especially from horseback. | Ammo: Shotgun Ammo Range: Very short Riding: Can be fired from horseback | Common on outlaws and sold at gunsmiths |
| Double-Barreled Shotgun | Shotgun | The honest two-shot scattergun: immense damage across a wide cone, then a reload that feels very long when a gang is closing in. | Ammo: Shotgun Ammo Capacity: Two shells Damage: Very high | Gunsmith purchase in New Austin |
| Pump-Action Shotgun | Shotgun | A repeat-firing shotgun that keeps shells coming without breaking the gun open. | Ammo: Shotgun Ammo Action: Pump-action Rate Of Fire: Moderate | Gunsmith stock from the mid-game onward |
| Semi-Automatic Shotgun | Shotgun | The fastest firing shotgun in the arsenal, cycling a fresh shell with every pull of the trigger. | Ammo: Shotgun Ammo Action: Semi-automatic Rate Of Fire: Fast | High-cost gunsmith purchase in West Elizabeth and Nuevo Paraíso |
Thrown and Melee
Explosives, thrown weapons, and the blades and ropes John carries for close work and hunting.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Dynamite | Explosive | A thrown bundle of explosives that clears clusters of enemies, blows open crates, and takes down groups in gang hideout assaults. | Type: Area explosive Effect: High blast damage in a radius | Sold at general stores and found in crates |
| Fire Bottle | Thrown | A liquor bottle stuffed with a burning rag, thrown to set an area alight. | Type: Incendiary Effect: Burning area damage over time | Purchased from general stores and looted from gangs |
| Throwing Knives | Thrown | Silent, recoverable blades for picking off sentries without raising the alarm. | Type: Thrown blade Recovery: Can be retrieved from a body or the ground | Sold at general stores and carried by hunters |
| Tomahawk | Thrown | A thrown hatchet that kills on contact at short range and can be reclaimed afterward. | Type: Thrown blade Recovery: Can be retrieved after a throw | Added with the Legends and Killers multiplayer pack |
| Hunting Knife | Melee | The blade John always carries, used for skinning kills, silent takedowns, and desperate close-quarters fighting. | Type: Melee blade Uses: Skinning, stealth kills, close combat | Carried from the start of the game |
| Lasso | Melee / Tool | A rope used to capture rather than kill: it hogties targets for live bounties, breaks wild horses, and holds a man still for interrogation. | Type: Capture tool Uses: Live bounties, horse breaking, restraint | Carried from the start of the game |
Emplaced Weapons
Crew-served guns mounted at forts and hideouts that can be turned on whoever holds them.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Gatling Gun | Emplaced Gun | A hand-cranked multi-barrel gun mounted on a tripod or wagon, capable of shredding a charging force. | Type: Emplaced machine gun Rate Of Fire: Very fast Ammo: Unlimited while mounted | Mounted at forts, hideouts, and mission set-pieces |
Undead Nightmare Arms
The improvised weapons the expansion adds for fighting the undead, from the four-barrelled Blunderbuss to fire and holy water.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Blunderbuss | Special Shotgun | The expansion's signature gun: a wide-bore muzzle-loader loaded with scavenged ammunition types instead of shells. | Ammo: Undead Bait, Boom Bait, Phosphorus Coating Range: Short Effect: Ammo-dependent area effects | Recovered during the Undead Nightmare campaign |
| Holy Water | Thrown | A flask of blessed water that burns the undead on contact and clears plague nests. | Type: Thrown holy item Effect: High damage to undead | Found and bought around the plague-struck frontier |
| Torch | Melee | A burning brand used to set the undead alight and, crucially, to burn plague graves and cleanse sacred sites as part of the expansion's town-saving loop. | Type: Improvised fire Uses: Burning graves, lighting the undead on fire | Used during the Undead Nightmare campaign |