Red Dead Redemption - Locations

The three territories John Marston crosses while hunting the Van der Linde gang: the dust of New Austin, the occupied towns of Nuevo Paraíso, and the rail frontier of West Elizabeth, each with its own safehouses, lawmen, and gangs.
of 20 entries · updated 2026-09-15

New Austin

The American frontier where the campaign opens: cattle country, desert towns, and outlaw strongholds held by Bill Williamson's men and the Bollard Twins.

Name Type Description Region Points Of Interest
Armadillo Town A sun-bleached railroad town of dirt streets, and John's first hub after being patched up. Cholla Springs, New Austin Armadillo Marshal's Office Armadillo Saloon Gunsmith and General Store Armadillo train station and stagecoach stop
MacFarlane's Ranch Ranch A working cattle ranch run by Drew MacFarlane and his daughter Bonnie, fighting rustlers and drought on the edge of the frontier. Hennigan's Stead, New Austin MacFarlane ranch house Corral and horse-breaking pens Cattle pens MacFarlane's Ranch train station
Rathskeller Fork Settlement A small wayside settlement built around a saloon, offering a bed, a drink, and a poker table far from the eyes of any lawman. Gaptooth Ridge, New Austin Rathskeller Fork saloon Poker and gambling tables Safehouse rooms
Ridgewood Farm Farmstead A quiet farmstead east of Armadillo with a barn, farmhouse, and a safehouse for travellers. New Austin Farmhouse and barn Safehouse Farm fields and windmill
Thieves' Landing River Town A lawless port on the San Luis River where smugglers, bounty dodgers, and gunhands do business without interference. San Luis River, New Austin Thieves' Landing docks Saloon and general store Smugglers' warehouses River crossing to Nuevo Paraíso
Tumbleweed Ghost Town / Gang Hideout An abandoned town slowly being swallowed by the desert, its buildings still standing around an empty main street and a small prison. Gaptooth Ridge, New Austin Tumbleweed main street Tumbleweed jail Gang hideout clear-out Safehouse
Gaptooth Breach Mine / Gang Hideout A worked-out mine cut into the red rock, its shafts and ore cars now sheltering a gang of outlaws. Gaptooth Ridge, New Austin Mine shafts and ore carts Gang hideout clear-out Desert approach roads
Pike's Basin Canyon / Gang Hideout A sunken canyon of rock walls and scrub where a gang has dug in behind cover. Rio Bravo, New Austin Canyon floor camp Gang hideout clear-out Cliff overlooks

Nuevo Paraíso

The Mexican territory across the San Luis River, run by Colonel Allende's army and contested by Abraham Reyes' revolutionaries.

Name Type Description Region Points Of Interest
Chuparosa Town A warm, dusty town of whitewashed buildings where the legendary gunslinger Landon Ricketts now lives. Nuevo Paraíso Landon Ricketts' house Chuparosa cantina Church and plaza Safehouse
Escalera City / Seat of Power The grandest settlement in Mexico, built around a cathedral and the palace where Colonel Allende governs. Nuevo Paraíso Allende's palace Escalera cathedral and plaza Army garrison posts Prison cells
Casa Madrugada Town A hard-drinking border settlement of cantina and rail stop, thick with men who work for whoever pays that week. Nuevo Paraíso Casa Madrugada cantina Rail stop Safehouse Gambling tables
El Matadero Town A small working town of pens and rail sidings, named for the slaughterhouse that gives it its trade. Nuevo Paraíso El Matadero stockyards General store Safehouse
Torquemada Ruined Stronghold A broken stone fortress on a cliff, abandoned by history and occupied by bandits and soldiers depending on the chapter. Nuevo Paraíso Fortress ruins Cliff paths Bandit camp
El Presidio Fortress / Prison The army's walled fort and prison, where dissidents are held and interrogated for Allende's government. Nuevo Paraíso Prison yard and cell block Garrison barracks Execution ground
Nosalida Bandit Town A riverside settlement that answers to no government, run by bandits who prey on travellers and the army alike. Nuevo Paraíso Nosalida shanties Gang hideout clear-out River approach

West Elizabeth

The modern, rail-linked frontier state where the story ends: Blackwater money, federal agents, and the mountains where Dutch van der Linde has dug in.

Name Type Description Region Points Of Interest
Blackwater City The wealthiest town in the game, with paved streets, a harbour, a bank, and a newspaper office. West Elizabeth Blackwater docks Bank and main street Bureau of Investigation presence Blackwater saloon and gunsmith
Manzanita Post Trading Post A small homestead and trading post tucked into the pines, stocked with goods for travellers heading into the mountains. Tall Trees, West Elizabeth Trading post store Homestead buildings Trailhead into Tall Trees
Tall Trees and Cochinay Forest Region / Hideout A dense pine forest climbing toward the mountains, its paths guarded by Dutch's followers. West Elizabeth Cochinay encampment Forested mountain trails Dutch's followers' lookouts Nekoti Rock overlook
Pacific Union Railroad Camp Work Camp A railroad construction camp of tents, stacks of timber, and laid track, pushing the line westward through the state. West Elizabeth Rail camp tents and stores Track construction site General store
Beecher's Hope Family Ranch The ranch John builds for Abigail and Jack once his contract is done, surrounded by open plains and reached by a dirt track. Great Plains, West Elizabeth Marston ranch house Barn and corrals Family graves Plains approach road
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