Red Dead Redemption - Locations
The three territories John Marston crosses while hunting the Van der Linde gang: the dust of New Austin, the occupied towns of Nuevo Paraíso, and the rail frontier of West Elizabeth, each with its own safehouses, lawmen, and gangs.
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of 20 entries
· updated 2026-09-15
New Austin
The American frontier where the campaign opens: cattle country, desert towns, and outlaw strongholds held by Bill Williamson's men and the Bollard Twins.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Armadillo | Town | A sun-bleached railroad town of dirt streets, and John's first hub after being patched up. | Cholla Springs, New Austin | Armadillo Marshal's Office Armadillo Saloon Gunsmith and General Store Armadillo train station and stagecoach stop |
| MacFarlane's Ranch | Ranch | A working cattle ranch run by Drew MacFarlane and his daughter Bonnie, fighting rustlers and drought on the edge of the frontier. | Hennigan's Stead, New Austin | MacFarlane ranch house Corral and horse-breaking pens Cattle pens MacFarlane's Ranch train station |
| Rathskeller Fork | Settlement | A small wayside settlement built around a saloon, offering a bed, a drink, and a poker table far from the eyes of any lawman. | Gaptooth Ridge, New Austin | Rathskeller Fork saloon Poker and gambling tables Safehouse rooms |
| Ridgewood Farm | Farmstead | A quiet farmstead east of Armadillo with a barn, farmhouse, and a safehouse for travellers. | New Austin | Farmhouse and barn Safehouse Farm fields and windmill |
| Thieves' Landing | River Town | A lawless port on the San Luis River where smugglers, bounty dodgers, and gunhands do business without interference. | San Luis River, New Austin | Thieves' Landing docks Saloon and general store Smugglers' warehouses River crossing to Nuevo Paraíso |
| Tumbleweed | Ghost Town / Gang Hideout | An abandoned town slowly being swallowed by the desert, its buildings still standing around an empty main street and a small prison. | Gaptooth Ridge, New Austin | Tumbleweed main street Tumbleweed jail Gang hideout clear-out Safehouse |
| Gaptooth Breach | Mine / Gang Hideout | A worked-out mine cut into the red rock, its shafts and ore cars now sheltering a gang of outlaws. | Gaptooth Ridge, New Austin | Mine shafts and ore carts Gang hideout clear-out Desert approach roads |
| Pike's Basin | Canyon / Gang Hideout | A sunken canyon of rock walls and scrub where a gang has dug in behind cover. | Rio Bravo, New Austin | Canyon floor camp Gang hideout clear-out Cliff overlooks |
Nuevo Paraíso
The Mexican territory across the San Luis River, run by Colonel Allende's army and contested by Abraham Reyes' revolutionaries.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Chuparosa | Town | A warm, dusty town of whitewashed buildings where the legendary gunslinger Landon Ricketts now lives. | Nuevo Paraíso | Landon Ricketts' house Chuparosa cantina Church and plaza Safehouse |
| Escalera | City / Seat of Power | The grandest settlement in Mexico, built around a cathedral and the palace where Colonel Allende governs. | Nuevo Paraíso | Allende's palace Escalera cathedral and plaza Army garrison posts Prison cells |
| Casa Madrugada | Town | A hard-drinking border settlement of cantina and rail stop, thick with men who work for whoever pays that week. | Nuevo Paraíso | Casa Madrugada cantina Rail stop Safehouse Gambling tables |
| El Matadero | Town | A small working town of pens and rail sidings, named for the slaughterhouse that gives it its trade. | Nuevo Paraíso | El Matadero stockyards General store Safehouse |
| Torquemada | Ruined Stronghold | A broken stone fortress on a cliff, abandoned by history and occupied by bandits and soldiers depending on the chapter. | Nuevo Paraíso | Fortress ruins Cliff paths Bandit camp |
| El Presidio | Fortress / Prison | The army's walled fort and prison, where dissidents are held and interrogated for Allende's government. | Nuevo Paraíso | Prison yard and cell block Garrison barracks Execution ground |
| Nosalida | Bandit Town | A riverside settlement that answers to no government, run by bandits who prey on travellers and the army alike. | Nuevo Paraíso | Nosalida shanties Gang hideout clear-out River approach |
West Elizabeth
The modern, rail-linked frontier state where the story ends: Blackwater money, federal agents, and the mountains where Dutch van der Linde has dug in.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Blackwater | City | The wealthiest town in the game, with paved streets, a harbour, a bank, and a newspaper office. | West Elizabeth | Blackwater docks Bank and main street Bureau of Investigation presence Blackwater saloon and gunsmith |
| Manzanita Post | Trading Post | A small homestead and trading post tucked into the pines, stocked with goods for travellers heading into the mountains. | Tall Trees, West Elizabeth | Trading post store Homestead buildings Trailhead into Tall Trees |
| Tall Trees and Cochinay | Forest Region / Hideout | A dense pine forest climbing toward the mountains, its paths guarded by Dutch's followers. | West Elizabeth | Cochinay encampment Forested mountain trails Dutch's followers' lookouts Nekoti Rock overlook |
| Pacific Union Railroad Camp | Work Camp | A railroad construction camp of tents, stacks of timber, and laid track, pushing the line westward through the state. | West Elizabeth | Rail camp tents and stores Track construction site General store |
| Beecher's Hope | Family Ranch | The ranch John builds for Abigail and Jack once his contract is done, surrounded by open plains and reached by a dirt track. | Great Plains, West Elizabeth | Marston ranch house Barn and corrals Family graves Plains approach road |
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