Path of Exile 2 - Classes
The twelve starting character classes of Path of Exile 2, each defined by a signature mix of defensive archetype, weapon focus, and primary attributes. Every class later specializes into advanced Ascendancy subclasses that lock in an identity and grant build-defining notable bonuses. The base early-...
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of 12 entries
· updated 2026-09-15
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Warrior | A Strength-focused brute who favors heavy armour, one- and two-handed maces, and warcries. | Frontline Melee Tank / Physical Damage | Maces (Two-Handed and One-Handed) Sceptres (occasional) Heavy Armour | Starting class |
| Ranger | A Dexterity-focused archer who excels with bows, spread shots, and movement-keeping. | Ranged Physical DPS / Mobility | Bows Evasion gear Quiver off-hand | Starting class |
| Witch | An Intelligence-focused practitioner of dark arts who raises undead minions and wields curse hexes and DoT (damage over time) magic. | Minion Master / Summoner | Wands Sceptres Focus or Shield off-hand Cloth / Energy Shield | Starting class |
| Sorceress | An Intelligence-focused caster who channels fire, cold, and lightning with large-area elemental spells. | Ranged Elemental Spellcaster / Burst Damage | Wands Sceptres Focus or Shield off-hand Energy Shield defenses | Starting class |
| Monk | A hybrid Strength and Dexterity martial artist who fights with a quarterstaff, blending precise melee combos with ice and lightning elemental powers. | Hybrid Melee Martial Artist / Elemental | Quarterstaves Light Armour / Evasion Elemental (ice and lightning) infusions | Starting class |
| Mercenary | A versatile Dexterity and Strength fighter who wields a crossbow and mixes ranged gunfire with melee finishing swings. | Ranged Hybrid Gunner / Combo Fracture | Crossbows One-Handed Back-Up Weapons Light / Medium Armour Grenade and Bolt ammunition | Starting class |
| Huntress | A Dexterity and Intelligence spear-wielder who blends swift melee thrusts with ranged elemental and physical throws. | Balanced Spear Hybrid / Elemental & Physical | Spears and Javelins Thrown Javelins Medium Armour / Evasion Elemental (lightning, cold, and physical) infusions | Starting class (added toward full release) |
| Druid | A Strength and Intelligence shapeshifter who transforms into primal beast forms while channeling nature and elemental magic. | Strength/Intelligence Shapeshifter / Primal Summoner | Animal Talismans Two-Handed Staves and Bludgeons Shape-shifting Beast Forms Primal and Elemental magic | Starting class (added toward full release) |
| Shadow | A lethal Intelligence and Dexterity agent of shadows who strikes from daggers and traps and blinks through darkness. | Intelligence/Dexterity Assassin / Traps & Darkness | Rune Daggers Traps (thrown and placed) Evasion gear Darkness and Chaos magic | Starting class (added toward full release) |
| Templar | A religious Strength and Intelligence crusader who blends heavy weapon smiting with elemental and divine magic. | Strength/Intelligence Crusader / Elemental Smiting | Flails Sceptres Chainmail / Heavy Armour Elemental (lightning and holy) smiting | Starting class (added toward full release) |
| Marauder | A pure Strength heavy hitter who charges head-on with axes, maces, and war cries. | Pure Strength Heavy Bruiser / Physical Brute | Two-Handed Axes and Warhammers One-Handed Axes / Maces Heavy Armour Warcries and Physical totems | Starting class (added toward full release) |
| Duelist | A Strength and Dexterity master duellist who favors precise one-handed swordwork and kinetic, counters-attacking melee. | Strength/Dexterity Fencer / Melee Duelist | One-Handed Swords and Fencing Blades Off-hand Wards / Back-up Weapons Light / Medium Armour Thrusting and counter melee | Starting class (added toward full release) |
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