Path of Exile 2 - Classes

The twelve starting character classes of Path of Exile 2, each defined by a signature mix of defensive archetype, weapon focus, and primary attributes. Every class later specializes into advanced Ascendancy subclasses that lock in an identity and grant build-defining notable bonuses. The base early-...
of 12 entries · updated 2026-09-15
Name Description Role Weapon Proficiencies Source
Warrior A Strength-focused brute who favors heavy armour, one- and two-handed maces, and warcries. Frontline Melee Tank / Physical Damage Maces (Two-Handed and One-Handed) Sceptres (occasional) Heavy Armour Starting class
Ranger A Dexterity-focused archer who excels with bows, spread shots, and movement-keeping. Ranged Physical DPS / Mobility Bows Evasion gear Quiver off-hand Starting class
Witch An Intelligence-focused practitioner of dark arts who raises undead minions and wields curse hexes and DoT (damage over time) magic. Minion Master / Summoner Wands Sceptres Focus or Shield off-hand Cloth / Energy Shield Starting class
Sorceress An Intelligence-focused caster who channels fire, cold, and lightning with large-area elemental spells. Ranged Elemental Spellcaster / Burst Damage Wands Sceptres Focus or Shield off-hand Energy Shield defenses Starting class
Monk A hybrid Strength and Dexterity martial artist who fights with a quarterstaff, blending precise melee combos with ice and lightning elemental powers. Hybrid Melee Martial Artist / Elemental Quarterstaves Light Armour / Evasion Elemental (ice and lightning) infusions Starting class
Mercenary A versatile Dexterity and Strength fighter who wields a crossbow and mixes ranged gunfire with melee finishing swings. Ranged Hybrid Gunner / Combo Fracture Crossbows One-Handed Back-Up Weapons Light / Medium Armour Grenade and Bolt ammunition Starting class
Huntress A Dexterity and Intelligence spear-wielder who blends swift melee thrusts with ranged elemental and physical throws. Balanced Spear Hybrid / Elemental & Physical Spears and Javelins Thrown Javelins Medium Armour / Evasion Elemental (lightning, cold, and physical) infusions Starting class (added toward full release)
Druid A Strength and Intelligence shapeshifter who transforms into primal beast forms while channeling nature and elemental magic. Strength/Intelligence Shapeshifter / Primal Summoner Animal Talismans Two-Handed Staves and Bludgeons Shape-shifting Beast Forms Primal and Elemental magic Starting class (added toward full release)
Shadow A lethal Intelligence and Dexterity agent of shadows who strikes from daggers and traps and blinks through darkness. Intelligence/Dexterity Assassin / Traps & Darkness Rune Daggers Traps (thrown and placed) Evasion gear Darkness and Chaos magic Starting class (added toward full release)
Templar A religious Strength and Intelligence crusader who blends heavy weapon smiting with elemental and divine magic. Strength/Intelligence Crusader / Elemental Smiting Flails Sceptres Chainmail / Heavy Armour Elemental (lightning and holy) smiting Starting class (added toward full release)
Marauder A pure Strength heavy hitter who charges head-on with axes, maces, and war cries. Pure Strength Heavy Bruiser / Physical Brute Two-Handed Axes and Warhammers One-Handed Axes / Maces Heavy Armour Warcries and Physical totems Starting class (added toward full release)
Duelist A Strength and Dexterity master duellist who favors precise one-handed swordwork and kinetic, counters-attacking melee. Strength/Dexterity Fencer / Melee Duelist One-Handed Swords and Fencing Blades Off-hand Wards / Back-up Weapons Light / Medium Armour Thrusting and counter melee Starting class (added toward full release)
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