Path of Exile 2 - Weapons
The equipment slots and weapon families of Path of Exile 2. In the action-RPG's procedural-loot economy, gear is generated with random base types and affixes rather than a fixed list of named items, so these entries cover the base weapon families, their combat roles, and the equipment slots that anc...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Maces | Melee Weapon Family | Slow, crushing one-handed and two-handed weapons favored by the Warrior. | Role: Melee physical DPS / stun Speed: Slow Damage: High Stun Chance: Very high | Drops from enemies and chests, vendor purchases, and currency crafting |
| Swords | Melee Weapon Family | Balanced one-handed and two-handed blades that trade the mace's raw impact for faster attack speed and smoother attack-animation combos. | Role: Melee physical DPS Speed: Fast Damage: Balanced Stun Chance: Medium | Drops, vendors, and crafting |
| Axes | Melee Weapon Family | Hard-hitting one-handed and two-handed axes that sit between swords and maces, delivering high physical damage with a slight speed penalty. | Role: Melee physical DPS / bleed Speed: Medium Damage: High | Drops, vendors, and crafting |
| Flails | Melee Weapon Family | Specialized one-handed melee weapons whose sweeping, delayed arcs and weighty follow-through suit crowd-control and elemental-infused strike builds. | Role: Melee / elemental on-hit Speed: Medium Damage: Balanced | Drops, vendors, and crafting |
| Quarterstaves | Melee Weapon Family | The signature weapon of the Monk, combining sweeping physical staff strikes with ice and lightning elemental techniques. | Role: Hybrid melee / elemental Speed: Fast Reach: Medium Elemental: Ice and lightning infusions | Drops, vendors, and crafting; the Monk's starting weapon |
| Sceptres | Melee Caster Weapon Family | One-handed weapons that strike in melee while amplifying spellcasting and minion power. | Role: Melee base / caster amp Speed: Medium Damage: Low-medium | Drops, vendors, and crafting |
| Wands | Ranged Spell Weapon Family | The primary one-handed caster weapon for spell-slinging characters. | Role: Spell amplification Attack Speed: N/A (caster focus) Special: Carries spell, crit, and elemental affixes | Drops, vendors, and crafting |
| Bows | Ranged Weapon Family | Two-handed ranged weapons that anchor the Ranger's kit, firing projectiles with fantastic single-target and area coverage. | Role: Ranged physical DPS Range: Long Special: Pairs with quiver off-hand | Drops, vendors, and crafting; the Ranger's starting weapon |
| Crossbows | Ranged Weapon Family | The Mercenary's signature two-handed weapon, a flexible ranged platform that chambers multiple bolt-and-grenade ammunition types swapped between on the move. | Role: Hybrid ranged / explosive Ammo: Chambered bolt, grenade, and fragmentation rounds Special: Loadout swapping mid-combat | Drops, vendors, and crafting; the Mercenary's starting weapon |
| Shields | Off-hand Defensive Family | Off-hand armor slots that grant large amounts of armour, block chance, and defensive affixes. | Role: Defense / block Special: Provides armour and block chance | Drops, vendors, and crafting |
| Quivers | Off-hand Support Family | The bow user's off-hand accessory slot, granting additional damage, attack speed, and projectile modifiers. | Role: Off-hand ranged support Special: Bow-attack and projectile affixes | Drops, vendors, and crafting |
| Body Armour and Defensive Armour Slots | Equipment Slots / Base Types | The character's defensive slots (body armour, helmet, gloves, boots, belt, rings, amulet) roll on base types that provide armour, evasion, energy shield, or combinations of the three. | Role: Defense and stat layering Defense Types: Armour / Evasion / Energy Shield / Hybrid | Drops, vendors, and currency crafting |
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