Path of Exile 2 - Weapons

The equipment slots and weapon families of Path of Exile 2. In the action-RPG's procedural-loot economy, gear is generated with random base types and affixes rather than a fixed list of named items, so these entries cover the base weapon families, their combat roles, and the equipment slots that anc...
of 12 entries · updated 2026-09-15
Name Type Description Stats Source
Maces Melee Weapon Family Slow, crushing one-handed and two-handed weapons favored by the Warrior. Role: Melee physical DPS / stun Speed: Slow Damage: High Stun Chance: Very high Drops from enemies and chests, vendor purchases, and currency crafting
Swords Melee Weapon Family Balanced one-handed and two-handed blades that trade the mace's raw impact for faster attack speed and smoother attack-animation combos. Role: Melee physical DPS Speed: Fast Damage: Balanced Stun Chance: Medium Drops, vendors, and crafting
Axes Melee Weapon Family Hard-hitting one-handed and two-handed axes that sit between swords and maces, delivering high physical damage with a slight speed penalty. Role: Melee physical DPS / bleed Speed: Medium Damage: High Drops, vendors, and crafting
Flails Melee Weapon Family Specialized one-handed melee weapons whose sweeping, delayed arcs and weighty follow-through suit crowd-control and elemental-infused strike builds. Role: Melee / elemental on-hit Speed: Medium Damage: Balanced Drops, vendors, and crafting
Quarterstaves Melee Weapon Family The signature weapon of the Monk, combining sweeping physical staff strikes with ice and lightning elemental techniques. Role: Hybrid melee / elemental Speed: Fast Reach: Medium Elemental: Ice and lightning infusions Drops, vendors, and crafting; the Monk's starting weapon
Sceptres Melee Caster Weapon Family One-handed weapons that strike in melee while amplifying spellcasting and minion power. Role: Melee base / caster amp Speed: Medium Damage: Low-medium Drops, vendors, and crafting
Wands Ranged Spell Weapon Family The primary one-handed caster weapon for spell-slinging characters. Role: Spell amplification Attack Speed: N/A (caster focus) Special: Carries spell, crit, and elemental affixes Drops, vendors, and crafting
Bows Ranged Weapon Family Two-handed ranged weapons that anchor the Ranger's kit, firing projectiles with fantastic single-target and area coverage. Role: Ranged physical DPS Range: Long Special: Pairs with quiver off-hand Drops, vendors, and crafting; the Ranger's starting weapon
Crossbows Ranged Weapon Family The Mercenary's signature two-handed weapon, a flexible ranged platform that chambers multiple bolt-and-grenade ammunition types swapped between on the move. Role: Hybrid ranged / explosive Ammo: Chambered bolt, grenade, and fragmentation rounds Special: Loadout swapping mid-combat Drops, vendors, and crafting; the Mercenary's starting weapon
Shields Off-hand Defensive Family Off-hand armor slots that grant large amounts of armour, block chance, and defensive affixes. Role: Defense / block Special: Provides armour and block chance Drops, vendors, and crafting
Quivers Off-hand Support Family The bow user's off-hand accessory slot, granting additional damage, attack speed, and projectile modifiers. Role: Off-hand ranged support Special: Bow-attack and projectile affixes Drops, vendors, and crafting
Body Armour and Defensive Armour Slots Equipment Slots / Base Types The character's defensive slots (body armour, helmet, gloves, boots, belt, rings, amulet) roll on base types that provide armour, evasion, energy shield, or combinations of the three. Role: Defense and stat layering Defense Types: Armour / Evasion / Energy Shield / Hybrid Drops, vendors, and currency crafting
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