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Final Fantasy XIV
Final Fantasy XIV is a massively multiplayer online role-playing game developed and published by Square Enix, set in the world of Hydaelyn. The original 2010 release was rebuilt and relaunched as A Realm Reborn in 2013, and the game has since grown into five expansions that carry the Warrior of Light from the city-states of Eorzea to the far edges of the star. One character can level every job in the game by swapping weapons, which makes the Armory System the defining piece of its progression. Combat runs on the tank, healer and DPS trinity inside instanced dungeons, trials and raids matched through the Duty Finder, while the Main Scenario Quest gates the story, the zones and nearly every system behind a single long campaign. The game arrived on Nintendo Switch 2 on August 4, 2026, alongside the free trial and the Dawntrail expansion.
Key Systems
- Armory System: A single character can hold every class and job in the game, and equipping a different weapon switches the active job on the spot. Combat jobs, crafting classes and gathering classes all level separately, so one Warrior of Light can be a max-level tank, a max-level blacksmith and a botanist in the same evening.
- Tank, Healer and DPS Trinity: Every piece of group content is built around the three roles. Tanks hold aggro and mitigate, healers keep the party alive, and DPS handle damage and mechanics, and the Duty Finder will not launch most duties until the roles are filled.
- Duty Finder and Party Finder: Instanced duties are matched automatically through the Duty Finder across the data centre, while the Party Finder is the player-run recruitment board used for Savage raids, Extreme trials and anything that needs a hand-picked composition.
- Main Scenario Quest: The entire story, every expansion zone and most systems sit behind one continuous questline that starts in the city-states and runs through Heavensward, Stormblood, Shadowbringers, Endwalker and Dawntrail. Progress is measured in Main Scenario Quest steps, not character level.
- Crafting and Gathering as Classes: Disciples of the Hand and Disciples of the Land are full classes with their own levels, gear and rotations rather than side activities. Crafting is a turn-based quality minigame with durability, condition and High Quality outcomes that feed the player-run market.
- Free Companies, Linkshells and Housing: Players organise into Free Companies with company actions, buffs and estates, chat through linkshells and cross-world linkshells, and buy and decorate houses and apartments in the residential wards.
- Glamour System: Equipment appearance is projected onto other gear through glamour prisms and glamour plates, which is why fashion and housing are treated as endgame content in their own right. The system was expanded repeatedly with plates, dressers and the glamour collection.
- Raid Tiers: Endgame PvE runs on a fixed ladder of Normal and Savage eight-player raids, twenty-four-player alliance raids, Extreme trials and the high-end Ultimate fights, with gear gated by weekly tomestone caps and loot lockouts.
- Duty Support and Trust: Story dungeons can be run with a squad of NPC allies instead of other players, letting a solo player experience the Main Scenario without waiting on matchmaking. The Trust system extends the same idea to selected Shadowbringers and Endwalker dungeons.
- PvP: Crystalline Conflict is the small-scale objective mode, Frontline is the large-scale battleground, and the Wolves' Den Pier hosts the duelling scene, all with their own PvP action bars that are separate from PvE job kits.
- Relic and Tomestone Progression: Each expansion closes with a long relic weapon questline and a tomestone economy of capped and uncapped currency, so gear progression after the campaign is a deliberate grind of weekly caps, hunts and raid tokens.
- Cross Hotbar Controller Play: The game is fully playable on a gamepad through the Cross Hotbar, which maps two full action bars onto the shoulder buttons and face buttons, and every job is designed to fit inside it.
System Requirements
Minimum
| Os | Windows 11 64-bit (Windows 10 64-bit also supported) |
|---|---|
| Processor | Intel Core i5-8400 or higher |
| Memory | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 970 or AMD Radeon RX 480 (4 GB VRAM) |
| Directx | DirectX 11 |
| Storage | 140 GB available space |
Recommended
| Os | Windows 11 64-bit |
|---|---|
| Processor | Intel Core i7-9700 or higher |
| Memory | 16 GB RAM |
| Graphics | NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT |
| Directx | DirectX 11 |
| Storage | 140 GB available space |
Controls
Keyboard Hotkeys
| Action | Key |
|---|---|
| Move | W A S D |
| Jump | Space |
| Confirm / Interact | Numpad 0 |
| Open Chat | Enter |
| Open Map | M |
| Actions and Traits | P |
| Character | C |
| Inventory | I |
| Journal | J |
| Duty Finder | U |
Gamepad Buttons
| Action | Button |
|---|---|
| Move | Left Stick |
| Camera | Right Stick |
| Cross Hotbar slots | Face buttons and D-pad with L2 / R2 held |
| Cross Hotbar set 1 / set 2 | R1 / L1 |
| Sheathe or draw weapon | L3 |
| Confirm / Interact | Cross (PS) / A (Xbox) / B (Switch 2) |
| Cancel | Circle (PS) / B (Xbox) / A (Switch 2) |
| Main menu | Options (PS) / Menu (Xbox) / Plus (Switch 2) |
Reception
Browse Final Fantasy XIV
Downloadable Content 6
| Name | Released | Type | Content |
|---|---|---|---|
| Heavensward | June 23, 2015 | Paid | The first expansion, taking the story to the Holy See of Ishgard and the Dragonsong War. Adds the Dark Knight, Astrologian and Machinist jobs, the Au Ra race, flying mounts, the Coerthas Western Highlands, Dravania and the Churning Mists, the Alexander raid and the Void Ark alliance raid, and raises the level cap to 60. |
| Stormblood | June 20, 2017 | Paid | The second expansion, splitting the campaign between Ala Mhigo in Gyr Abania and Doma in Othard. Adds the Samurai and Red Mage jobs, swimming and diving, the Omega raid and the Return to Ivalice alliance raid, the Eureka expedition zone and the level cap of 70. |
| Shadowbringers | July 2, 2019 | Paid | The third expansion, which sends the Warrior of Light to the First and the ruined world of Norvrandt. Adds the Gunbreaker and Dancer jobs, the Viera and Hrothgar races, the Trust system for NPC dungeon runs, the Eden raid tier, the Nier-themed YoRHa: Dark Apocalypse alliance raid, and the level cap of 80. |
| Endwalker | December 7, 2021 | Paid | The fourth expansion and the close of the Hydaelyn and Zodiark storyline. Adds the Reaper and Sage jobs, Thavnair, Garlemald, Mare Lamentorum and Ultima Thule, the Pandæmonium raid series, Island Sanctuary, the level cap of 90 and the Endsinger as the final trial of the arc. |
| Dawntrail | July 2, 2024 | Paid | The fifth expansion, a new story arc set in Tural across Yok Tural and Xak Tural. Adds the Viper and Pictomancer jobs, Tuliyollal, Urqopacha, Kozama'uka, Yak T'el, Shaaloani, Heritage Found, Solution Nine and Living Memory, the Arcadion raid series, Cosmic Exploration and the level cap of 100. |
| Patch 7.56: Beastmaster | September 8, 2026 | Free | A free patch that adds Beastmaster as the game's second limited job after Blue Mage. It is a melee job that captures and fights alongside beasts, unlocks after registering Dawntrail, and runs its own exclusive duty, the Crucible of the Unbroken. |
Data updated 2026-09-15.