Final Fantasy XIV - Jobs

The combat jobs of Final Fantasy XIV, grouped the way the game's own job guide sorts them: four tanks, four healers, six melee DPS, three physical ranged DPS and four magical ranged DPS, plus the two limited jobs, Blue Mage and Beastmaster. Every job unlocks from a starting class, a level gate plus...
of 23 entries · updated 2026-09-15
Name Type Description Role Weapon Abilities Source
Paladin Tank The classic sword-and-shield tank and the one the game treats as its default defensive job. Sword-and-board tank with party mitigation Sword and shield Fast Blade into Riot Blade into Royal Authority Holy Spirit and Holy Circle in the Requiescat window Confiteor into Blade of Faith, Blade of Truth and Blade of Valor Hallowed Ground, Divine Veil and Passage of Arms Gladiator starting class in Ul'dah, upgraded to Paladin at level 30
Warrior Tank The axe tank, and the one with the most self-healing. Self-sustaining axe tank built on burst windows Greataxe Heavy Swing into Maim into Storm's Path or Storm's Eye Fell Cleave and Inner Chaos during Inner Release Bloodwhetting, Thrill of Battle and Equilibrium Holmgang and Primal Rend Marauder starting class in Limsa Lominsa, upgraded to Warrior at level 30
Dark Knight Tank Heavensward's tank, unlocked in Ishgard with no starting class behind it. Greatsword tank with the strongest personal shield Greatsword Hard Slash into Syphon Strike into Souleater The Blackest Night and Oblation Edge of Shadow and Flood of Shadow Living Dead, Bloodspiller and Shadowbringer Unlocked in Ishgard after reaching level 50 and completing the Heavensward Main Scenario entry quests
Gunbreaker Tank Shadowbringers' tank, the gunblade job that plays closer to a melee DPS than the other three. Gunblade tank with a fast DPS-style rotation Gunblade Keen Edge into Brutal Shell into Solid Barrel Continuation follow-ups after every weaponskill Burst Strike, Fated Circle and Double Down Superbolide, Heart of Corundum and Camouflage Unlocked in Gridania at level 60 with the Shadowbringers expansion registered
White Mage Healer The elemental healer and the job most players learn the role on. Pure healing with the strongest raw throughput Cane and staff Cure II, Regen and Afflatus Solace Medica III, Asylum and Liturgy of the Bell Assize, Tetragrammaton and Benediction Glare III, Dia and Holy III Conjurer starting class in Gridania, upgraded to White Mage at level 30
Scholar Healer The shield healer, built around preventing damage rather than restoring it. Barrier healer with a pet fairy and Aetherflow Codex and grimoire Adloquium, Succor and Deployment Tactics Lustrate, Indomitability and Excogitation Aetherflow and Energy Drain Expedient, Seraph and Recitation Arcanist starting class in Limsa Lominsa, upgraded to Scholar at level 30
Astrologian Healer Heavensward's healer, unlocked in Ishgard, and the only job that can switch between barrier and regeneration healing at will. Flexible healer built on card buffs Star globe Draw, Play and the Astrosigns into Divination Aspected Benefic and Aspected Helios Earthly Star, Collective Unconscious and Macrocosmos Essential Dignity and Neutral Sect Unlocked in Ishgard after reaching level 50 with Heavensward registered
Sage Healer Endwalker's healer, starting at level 70 and built around the Kardia link: every damaging spell the Sage casts heals the linked party member. Barrier healer that heals through damage Nouliths Eukrasia into Eukrasian Diagnosis and Eukrasian Prognosis Kardia and Soteria Physis II, Kerachole and Ixochole Haima, Panhaima, Holos and Toxikon Unlocked in Limsa Lominsa at level 70 with Endwalker registered
Monk Melee DPS The unarmed melee job and the fastest-hitting of the six. Fast positional melee with a chakra burst window Fists and knuckles Bootshine, True Strike and Snap Punch form chains Perfect Balance and Masterful Blitz Riddle of Fire, Brotherhood and Six-sided Star The Forbidden Chakra and Enlightenment Pugilist starting class in Ul'dah, upgraded to Monk at level 30
Dragoon Melee DPS The spear job, and the one with the longest animation locks in the game because most of its kit is jumps. Spear melee with jump animations and a buff window Polearm True Thrust into Vorpal Thrust into Full Thrust or Chaos Thrust Jump, High Jump and Mirage Dive Geirskogul, Nastrond and Stardiver Battle Litany, Dragon Sight and Wyrmwind Thrust Lancer starting class in Gridania, upgraded to Dragoon at level 30
Ninja Melee DPS The dagger job, and the only one that casts spells inside its melee rotation. Mudra-based melee with raid-wide damage buffs Daggers Aeolian Edge and Armor Crush combos Mudra combinations into Raiton, Hyoton and Suiton Trick Attack, Bunshin and Kassatsu Ten Chi Jin, Assassinate and Dokumori Rogue starting class in Limsa Lominsa, upgraded to Ninja at level 30
Samurai Melee DPS Stormblood's melee job, unlocked at level 50 in Ul'dah with no starting class. Self-sufficient katana melee with big burst finishers Katana Hakaze, Jinpu and Shifu combos into Midare Setsugekka Higanbana and Ogi Namikiri Meikyo Shisui and Ikishoten Shinten, Senei and Gyoten Unlocked in Ul'dah at level 50 with Stormblood registered
Reaper Melee DPS Endwalker's melee job, starting at level 70. Scythe melee with a summoned avatar form Scythe Slice into Waxing Slice into Infernal Slice Gibbet, Gallows and Death's Design Enshroud into Lemure's Slice, Void Reaping and Communio Arcane Circle, Plentiful Harvest and Harvest Moon Unlocked in Ul'dah at level 70 with Endwalker registered
Viper Melee DPS Dawntrail's melee job, starting at level 80. Dual-blade melee that swaps between two weapon stances Twin blades Steel Fangs into Reaving Fangs and the Swiftskin follow-ups Vicewinder, Hunter's Coil and Swiftskin's Coil Reawaken into First through Fourth Generation and Legacy Ouroboros Unlocked in Ul'dah at level 80 with Dawntrail registered
Beastmaster Limited Job The second limited job after Blue Mage, added in Patch 7.56 on September 8, 2026. Melee limited job that fights alongside captured beasts Melee weapon (limited job) Beast pacts and captured familiars Parting Blow, a heavy area attack followed by a retreat Trick, the job's instinct-driven skill Crucible of the Unbroken challenge duties Unlocked through the Beastmaster job quest after registering Dawntrail
Bard Physical Ranged DPS The bow job and the game's original ranged DPS. DoT archer with three party songs Bow Caustic Bite, Stormbite and Refulgent Arrow Mage's Ballad, Army's Paeon and Wanderer's Minuet Apex Arrow and Blast Arrow Radiant Finale, Battle Voice and Pitch Perfect Archer starting class in Gridania, upgraded to Bard at level 30
Machinist Physical Ranged DPS Heavensward's ranged job, unlocked in Ishgard. Heat-gauge gunner with a summoned automaton Firearms Heated Split Shot, Slug Shot and Clean Shot Hypercharge and Wildfire Drill, Air Anchor and Chain Saw Automaton Queen, Barrel Stabilizer and Reassemble Unlocked in Ishgard at level 50 with Heavensward registered
Dancer Physical Ranged DPS Shadowbringers' ranged job, starting at level 60. Support ranged that buffs a chosen dance partner Chakrams Cascade into Fountainfall and Reverse Cascade Standard Step and Technical Step Closed Position and Devilment Flourish, Saber Dance and Fan Dance Unlocked in Limsa Lominsa at level 60 with Shadowbringers registered
Black Mage Magical Ranged DPS The elemental nuker and the job with the highest single-target damage ceiling in the game. Elemental caster built on long casts and turret positioning Staff Fire IV, Despair and Flare in Astral Fire Blizzard IV and Umbral Soul in Umbral Ice Ley Lines and Between the Lines Xenoglossy, Paradox and Foul Thaumaturge starting class in Ul'dah, upgraded to Black Mage at level 30
Summoner Magical Ranged DPS The summoning job, rebuilt in Endwalker into a fixed cycle of Ifrit, Garuda and Titan phases that each end in a primal's signature attack, followed by Bahamut or Phoenix and then Solar Bahamut. Primal-summoning caster with a two-minute burst cycle Grimoire Summon Ifrit II, Garuda II and Titan II phases Ruby Rite, Emerald Rite and Topaz Rite Summon Bahamut, Phoenix and Solar Bahamut Astral Impulse, Fountain of Fire and Searing Light Arcanist starting class in Limsa Lominsa, upgraded to Summoner at level 30
Red Mage Magical Ranged DPS Stormblood's caster, unlocked at level 50. Dualcast caster that alternates white and black magic Rapier and focus Verthunder III, Veraero III and Dualcast Enchanted Riposte, Zwerchhau and Redoublement Scorch and Resolution Verraise, Embolden and Manafication Unlocked in Ul'dah at level 50 with Stormblood registered
Pictomancer Magical Ranged DPS Dawntrail's caster, starting at level 80. Painter caster that mixes motifs, canvases and a hammer Brush and palette Fire in Red, Aero in Green and Water in Blue Creature Motif, Weapon Motif and Landscape Motif canvases Subtractive Palette and Comet in Black Hammer Stamp and Star Prism Unlocked in Ul'dah at level 80 with Dawntrail registered
Blue Mage Limited Job The first limited job, added in Stormblood. Ability-collecting limited job that skips the normal party system Cane Learn, which copies certain enemy abilities permanently Equipping a limited set of learned spells Masked Carnivale solo challenges Aetherial Mimicry and the primal-granted Blue Mage spells Unlocked in Limsa Lominsa at level 50 after completing the A Realm Reborn Main Scenario
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