Final Fantasy XIV - Locations
The major hubs and regions of Final Fantasy XIV, in roughly the order a new Warrior of Light reaches them. The three city-states are the starting hubs, each expansion then adds its own capital and endgame city, and the regions behind them hold the levelling zones. Every entry is a place the Main Sce...
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of 16 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Limsa Lominsa | City-State | The port city-state built on the white spires of the Rhotano Sea coast, home to the Admiral and the Maelstrom. | La Noscea, Vylbrand | The Aftcastle aetheryte plaza Coral Tower and the Maelstrom Command The Bismarck restaurant Wolves' Den Pier |
| Gridania | City-State | The forest city-state built into the trees of the Black Shroud and ruled by the Elder Seedseer and the Twin Adder. | The Black Shroud | The Archer's Guild and the Lancers' Guild The Conjurers' Guild at Stillglade Fane The Adders' Nest The Carpenters' and Botanists' guilds |
| Ul'dah | City-State | The desert trade city-state and the wealthiest of the three, run by the sultana and the Monetarists of the syndicate. | Thanalan | The Steps of Nald and Steps of Thal The Coliseum The Goldsmiths' and Alchemists' guilds The Hall of Flames |
| Ishgard | Expansion Capital | The Holy See of Ishgard, a theocratic city of stone and snow perched over the Coerthas highlands and at war with the dragons for a thousand years. | Coerthas, Heavensward | The Pillars and the Vault The Forgotten Knight tavern The Congregation of Our Knights Most Heavenly The Firmament and the Ishgardian Restoration |
| Kugane | Expansion Capital | The port city of Hingashi and Stormblood's eastern hub, a trading town of tiered roofs and lanterns where foreigners are confined to the Kogane Dori districts. | Hingashi, Othard | Kogane Dori markets The Bokairo Inn The Sekiseigumi Barracks The Ruby Sea ferry docks |
| The Crystarium | Expansion Capital | The crystal tower city built in the First as a refuge against the Flood of Light, and Shadowbringers' hub. | Lakeland, Norvrandt | The Crystal Tower The Pendants The Wandering Stairs The Mean market |
| Eulmore | City | The pleasure city on the Kholusia cliffs, built on the labour of the poor below and ruled by Vauthry. | Kholusia, Norvrandt | The derelict gate and the queue below Vauthry's throne room The Beehive and the worker districts |
| Old Sharlayan | Expansion Capital | The scholarly island nation that cut itself off from Eorzea, and Endwalker's hub. | Sharlayan, Endwalker | The Studium The Baldesion Annex The Last Stand The Forum |
| Radz-at-Han | City | The alchemical trade city of Thavnair, built around the satrap's palace and the Hannish markets. | Thavnair, Endwalker | The Palace of the Satrap The Great Work Meghaduta and the Hannish market squares |
| Garlemald | Ruined Region | The shattered imperial capital and the surrounding frozen wastes, reached at the end of Endwalker's first act. | Ilsabard, Endwalker | The ruined imperial palace The Ceruleum Processing Plant The camp at the aetheryte The Magna Glacies |
| Tuliyollal | Expansion Capital | The golden city of Tural and Dawntrail's hub, built on a peninsula between the sea and the jungle and ruled by the Dawnservant. | Yok Tural, Dawntrail | The Dawnservant's palace The For'ard Cabins The Bayside markets The docks and ferry to Kozama'uka |
| Solution Nine | City | The arcane-tech city at the end of Dawntrail's campaign, a sealed metropolis of neon and regulators built by a civilisation that outlived its own world. | Xak Tural, Dawntrail | The Arcadion arenas The regulator market and vendors The city's residential levels The gate back to Heritage Found |
| Living Memory | Region | The final zone of Dawntrail, a memorial world built to preserve the memories of a dead civilisation. | Xak Tural, Dawntrail | The preserved memory islands The final trial's approach The zone's memorial terminals |
| The Gold Saucer | Landmark | The Manderville family's casino and amusement park, reached by airship from any city-state. | Thanalan | The Entrance Square and the Cactpot desk Chocobo Square and the racing tracks The Triple Triad battle hall The GATE event stages |
| Eorzea | Region | The continent the base game is set on, divided into the three city-state territories, Coerthas, Mor Dhona and the outlying regions. | Aldenard | The three city-states and their territories Mor Dhona and Revenant's Toll Coerthas and the Coerthas Western Highlands The Carteneau Flats |
| Norvrandt | Region | The surviving fragment of the First, the shard that Shadowbringers takes place on, kept alive only by the Crystal Tower's light. | The First | Lakeland and the Crystal Tower Il Mheg and the fae kingdom Rak'tika Greatwood and the Qitana Ravel The Tempest and Amaurot |
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