Monster Hunter: World - Locations

The New World's hunting grounds and hubs in Monster Hunter: World. Astera is the campaign's base of operations, the five locales below it are the maps every hunt rotates through, and the gathering hub and arena sit on top as multiplayer and challenge spaces. The locales are ordered roughly as the st...
of 15 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Astera Hub The wooden research town built on the back of a captured Zorah Magdaros shell, and the game's main hub. The New World The smithy and weapon crafting The canteen and meal buffs The quest counter and investigations Botanical Research and cultivation The gathering hub
Ancient Forest Locale The first hunting ground the campaign opens: a layered, humid forest of giant trees, cliff nests and river flats where Rathalos rules the canopy and Anjanath patrols the lower paths. The New World Rathalos nest in the upper canopy Anjanath territory in the lower forest The forest river and waterfall Ancient Forest camp sites
Wildspire Waste Locale A desert and swamp borderland of mud flats, cacti and ant-lion pits, where Barroth and Jyuratodus share the wet ground and Diablos controls the sand. The New World The mud swamp and Jyuratodus pools Diablos sand territory The Wildspire ant-lion pit Barroth wallowing grounds
Coral Highlands Locale A pink, wind-blasted plateau of coral formations and hanging vines, home to Legiana and Paolumu. The New World Legiana's coral nest The updraft currents Coral Highlands rope bridges Paolumu roosting ledges
Rotten Vale Locale A corpse-filled basin under the Coral Highlands where dead monsters and coral fall to rot. The New World The effluvium-choked lower levels Vaal Hazak's nesting ground The bone bridge and carcass fields Odogaron's feeding territory
Elder's Recess Locale A volcanic, crystal-studded endgame locale where elder dragons gather. The New World The crystal caverns Lava flows and volcanic vents Nergigante's hunting grounds The Elder's Recess camp
Everstream Special Locale The energy channel running beneath the New World, used for the Zorah Magdaros set-piece and the campaign's final descent. The New World Zorah Magdaros boarding platforms The Confluence Magma core chambers Cannon emplacements
Gathering Hub Multiplayer Hub The multiplayer lobby above Astera, where up to sixteen players share a session, post quests at the board and launch sieges such as Kulve Taroth. Astera Quest board and lobby Kulve Taroth siege counter The hub canteen Arm Wrestling and other hub activities
Special Arena Arena The enclosed arena used for capture quests turned into fights. Astera Arena Quest board Capture quest finishes Timed challenge runs
Training Area Practice Area The practice ground beside Astera with a training pole and a cart of every weapon type. Astera Weapon rack with all 14 classes Training pole and hitzone readout Item box access
Hoarfrost Reach Locale (Iceborne) Iceborne's snowfield: a deep-frozen coastal basin of drifts, hot springs, ice caves and frozen coastline. The New World The frozen coastline and shipwreck Hot spring pools Ice cave networks Velkhana's roost
Seliana Hub (Iceborne) Iceborne's new base camp, a snowbound town built around a central fire and a hot spring. Hoarfrost Reach Seliana smithy and canteen The Steamworks Hot spring and gathering area Master Rank quest counter
Guiding Lands Endgame Locale (Iceborne) Iceborne's endgame expedition map, assembled from regions borrowed from every locale plus new ones. The New World Region levels and tempered spawns Guiding Lands camp Rare material drops Layered armour unlocks
Secluded Valley Special Locale (Iceborne) The hidden valley where Safi'jiiva nests and where Alatreon is fought. The New World Safi'jiiva siege arena Alatreon's battlefield Energy crystal formations
Castle Schrade Boss Arena (Iceborne) The ruined fortress that returns for the Fatalis fight, the closing title update of Iceborne. The Old World Destructible cover and ballistae Fatalis's perch The fortress walls
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