Monster Hunter: World - Skills

The armour skills that define Monster Hunter: World builds. Each skill is a point value carried by armour, charms and decoration jewels, and most only become worthwhile at a threshold, which is why builds are described by the skills they cap rather than the armour they wear. The entries below are th...
of 14 entries · updated 2026-09-15
Name Type Description Cost Prerequisite
Attack Boost Offensive Armor Skill Raises raw attack at every level and adds an affinity bonus at the top levels. 1 to 7 points Level 4 decorations, Attack Charm, and armour pieces such as the Nergigante and Drachen sets
Critical Eye Offensive Armor Skill Adds affinity, which raises the chance of a critical hit. 1 to 7 points Expert Jewels and affinity-focused armour pieces
Weakness Exploit Offensive Armor Skill Grants a large affinity bonus when hitting a weak point or a tenderized part. 1 to 3 points Tenderizer Jewels
Critical Boost Offensive Armor Skill Increases the damage multiplier of critical hits. 1 to 3 points Critical Jewels
Handicraft Weapon Utility Skill Extends the sharpness bar, which both raises raw damage at higher sharpness colours and keeps a weapon out of the bouncing range for longer. 1 to 5 points Handicraft Jewels and Charms
Protective Polish Weapon Utility Skill Prevents sharpness loss for a short window after sharpening. 1 point Protective Polish Jewel
Guard Defensive Skill Reduces chip damage and stamina drain when blocking, and at higher levels adds knockback reduction. 1 to 5 points Ironwall Jewels and shield-oriented armour
Evade Window Defensive Skill Extends the invulnerability frames of a dodge roll. 1 to 5 points Evasion Jewels
Health Boost Defensive Skill Raises maximum health, stacking on top of a canteen meal. 1 to 3 points Vitality Jewels
Divine Blessing Defensive Skill Gives a chance to reduce incoming damage on any hit. 1 to 3 points Protection Jewels
Earplugs Utility Skill Negates monster roars at level 5, removing the stagger that otherwise interrupts a combo or a heal. 1 to 5 points Earplug Jewels and specific armour pieces
Flinch Free Multiplayer Utility Skill Prevents knockback from other players' attacks. 1 point for the core effect Brace Jewel
Partbreaker Utility Skill Increases part damage, making breaks and severing faster. 1 to 3 points Destroyer Jewels
Maximum Might Offensive Armor Skill Grants affinity while stamina is full. Weapons that do not spend stamina continuously, such as Great Sword and Hammer, can hold it up almost permanently, while Dual Blades and Bow get very little from it. 1 to 3 points Mighty Jewels
No matching entries
Try a different search term.