Monster Hunter: World - Skills
The armour skills that define Monster Hunter: World builds. Each skill is a point value carried by armour, charms and decoration jewels, and most only become worthwhile at a threshold, which is why builds are described by the skills they cap rather than the armour they wear. The entries below are th...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Cost | Prerequisite |
|---|---|---|---|---|
| Attack Boost | Offensive Armor Skill | Raises raw attack at every level and adds an affinity bonus at the top levels. | 1 to 7 points | Level 4 decorations, Attack Charm, and armour pieces such as the Nergigante and Drachen sets |
| Critical Eye | Offensive Armor Skill | Adds affinity, which raises the chance of a critical hit. | 1 to 7 points | Expert Jewels and affinity-focused armour pieces |
| Weakness Exploit | Offensive Armor Skill | Grants a large affinity bonus when hitting a weak point or a tenderized part. | 1 to 3 points | Tenderizer Jewels |
| Critical Boost | Offensive Armor Skill | Increases the damage multiplier of critical hits. | 1 to 3 points | Critical Jewels |
| Handicraft | Weapon Utility Skill | Extends the sharpness bar, which both raises raw damage at higher sharpness colours and keeps a weapon out of the bouncing range for longer. | 1 to 5 points | Handicraft Jewels and Charms |
| Protective Polish | Weapon Utility Skill | Prevents sharpness loss for a short window after sharpening. | 1 point | Protective Polish Jewel |
| Guard | Defensive Skill | Reduces chip damage and stamina drain when blocking, and at higher levels adds knockback reduction. | 1 to 5 points | Ironwall Jewels and shield-oriented armour |
| Evade Window | Defensive Skill | Extends the invulnerability frames of a dodge roll. | 1 to 5 points | Evasion Jewels |
| Health Boost | Defensive Skill | Raises maximum health, stacking on top of a canteen meal. | 1 to 3 points | Vitality Jewels |
| Divine Blessing | Defensive Skill | Gives a chance to reduce incoming damage on any hit. | 1 to 3 points | Protection Jewels |
| Earplugs | Utility Skill | Negates monster roars at level 5, removing the stagger that otherwise interrupts a combo or a heal. | 1 to 5 points | Earplug Jewels and specific armour pieces |
| Flinch Free | Multiplayer Utility Skill | Prevents knockback from other players' attacks. | 1 point for the core effect | Brace Jewel |
| Partbreaker | Utility Skill | Increases part damage, making breaks and severing faster. | 1 to 3 points | Destroyer Jewels |
| Maximum Might | Offensive Armor Skill | Grants affinity while stamina is full. Weapons that do not spend stamina continuously, such as Great Sword and Hammer, can hold it up almost permanently, while Dual Blades and Bow get very little from it. | 1 to 3 points | Mighty Jewels |
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